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About Wick

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    PVP and getting those books...

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  1. The only way to promote trading (if this what we want) is to making sure, wealth comes from trading and gold is not given away for combat. This would then cause endless grief for solo PVP oriented players with no solid clan economy backing. The system we have now is a sort of middle ground trying to accommodate everyone but satisfies no-one in particular as people on both end of the scale seek more radical solutions. We have the option to trade and amassing huge fortunes is easy with trading but doing only PVP is absolutely possible and sustainable in the game setting we have now. Nothing is forced upon the players. To have a trade based economy would mean to figure out a way to only make money with trading or manufacturing (bar raiding traders for capture). Force trading players into guilds and have some sort of hard set rules how to operate them. PVP would then follow to provide protection. guilds would hire escorting groups and pay hefty fee. We would end up with WW2 style convoy warfare soon enough. For PVP the idea can be developed into Nations having a career choice for players to join the official Navy and would be provided with ships and victuals to wage war, escort or raid according to the admiralty needs like traders needing escort. Tempting...
  2. Welcome to GB, please prepare your papers and Ship hold for inspection.
  3. Wick

    End game idea

    that would be Ultimate Caribbean 1
  4. Wick

    Beacon fires

    Coast lines had semaphore stations for communications alongside with riders. No bonfires. http://www.napoleonguide.com/semaphore.htm
  5. Although this would be a bit more realistic than magically teleport within fighting distance for OW.
  6. Wick

    Ninja Santi and One Shot Kills

    this will change, devs will introduce some sort of battle sail buff sooner or later, it is in the pipelines. no details yet but there is always hope:)
  7. Wick

    Ninja Santi and One Shot Kills

    in this game yes i happens, - one broadside and you sink/leak sniping- but it should not. The reason we just hit full sail all the time and keel a lot because we are not actually forced to steady the decks for shooting and not forced to clear the decks and use battle sail in fear of them catching fire and pose hazard to the working crew. We can just sail as we want. At the moment we just have to play with de-power and yard positioning, in Battle we should be forced into battle sails to have any meaningful accuracy and keep decks somewhat level.
  8. Wick

    Ninja Santi and One Shot Kills

    not at all, Ships of The Line traded broadsides after broadsides at battles. Fighting for multiple hours until the losing side gave in and surrendered. it was a very prolonged business back then.
  9. Wick

    Boarding + 'Determined Defender' suggestion

    well, what we should be getting is vastly reduced accuracy when shooting and vastly reduced effectiveness while repairing if the ship sails more than battle sails. No need a magical buff.
  10. Wick

    Boarding + 'Determined Defender' suggestion

    Yesterday, i had a fight with and Endy attacking my fleet of indiamans, i could have boarded him if it wasn't for his determined defender perk. The perk is awesome for frigates because you do not have to care about being close and slow while manoeuvring. It is OP i have to agree. The perk is good, useful, maybe give it 3 points. Also make it so that you have to manually enable it like F10 brace. While it's enabled, there will be no gun reload.
  11. Wick

    Speed Capped Ships and Speed Meta

    Mods are great, love them, you go full on special or compromise. Always comes down to mobility/firepower/survival. Finding balance or go all in on one direction is a choice we can make. Whatever you chose, it is 100% that you will come across someone with the perfect counter build to that.
  12. Wick

    Yet another map: Naval Action map

    The site appears to be down for me. ********* Site is UP sorry...
  13. Wick

    Ocean is still to Tanky

    L'Ocean is a bit too powerful. reduce Hp and vic needs a bit of love in terms of leakiness, then we have a fairly well balanced 1st rate rota. Also give Vic a bit better turn rate and acceleration. would be awesome in small scale skirmish.
  14. Wick

    Chain shot feedback

    Chain should just lose energy a lot quicker and retain a bit more damage till 2/3 of it's range. At the moment if flies as far as earlier but does no damage. Make it lose energy quick to represent more realistic ballistics and to aid us judge the distance of effective chain shot range better. I think damage is a bit too much, decreasing it by 10% may do the trick, availability is enough. Also we can increase time between repairs to make battles a bit more decisive. Adding 2 extra minutes between repairs maybe a good start.
  15. Wick

    Reinforcement Zones - A Better Approach

    what is called when one does the same thing over and over again expecting different results? 😉