Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'capitals'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate General: American Revolution
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • f8bet nhà cái uy tín
  • Why should you play 1v1 lol game?
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. What is the criteria for joining an enemy nation's capital battle, why can I join some and not others?
  2. ... make the leap of faith and lets end this once and for all. If people want to live in the capitals all the time, let them. I suggest the following changes to how the Zones work - remove the extra zones. One nation one zone, not two separate ones. So no Belize, New Orleans, Campeche. - end the separation between Reinforcement and Capital zones. Make them all the same. - no fishing possible in the Zone - enemy players can press Attack against any ship in the zone - enemy ships cannot enter any ongoing battle happening in the enemy Zone - raiders must stick together and get pulled together, declaration of intent. Press Attack, stick together, no more OW battle invasion easy farming. - zone nation players can call reinforcements as normal when they are attacked - keep as it is now. - player of the Nation zone can enter at any time.
  3. So Safe zones. We're in a bit of a pickle between the wolves of the game wanting the ability to hunt outside capitals and then on the flip side the game does need to offer some basic protections so newer players can start to turn into veteran players. Without safe zones, the population drops. In a perfect world this game would have 2000 players and capitals would be protected mainly by other captains of that nation. Also in that perfect world with 2000 players capitals would be far too busy to hunt and most ports on the map would be populated enough to be able to hunt them with frequency. But we're not in that 2000 player paradise and we're barely cracking 400-450 during a busy EU prime time and for some reason we still have 11 nations to dilute our base... anyway.. Introducing: The Pax Christendom Solution to all our Reinforcement Zone Issues Step 1 Introduce 2 zones around a nation's capital and it's protected ports. Note - obviously not to scale, just emphasized for this post. Rings would need to be smaller Red Zone - Capital Area. Zero PVP. Players cannot tag other players at all. Players can still tag AI and more importantly, lower level missions spawn in this zone. Let's say up until master & commander. Loot potential in this zone is greatly diminished. Similar to how crappy the loot is in hostility missions. Only the "basic" stuff drops for newer players. Blue Zone - Reinforcement Area. Players can tag and be tagged. Mid level missions spawn here. Something like Master & Commander - Captain. AI can also be tagged for a slightly higher increase in loot potential. Missions and AI battles close after a certain time period. Players that are tagged automatically call for PLAYER reinforcements. Player vs Player battles stay open for 30mins. If there is a way to increase the starting distance automatically I think that would also be a good idea. This way, despite a good tag there is still some hope for the player and give others an option to join. Another thought would be to immediately call for reinforcements, but delay the battle start 60 seconds. Step 2 Introduce a new feature called hot zones. When a player is tagged and hits the reinforcement button in the reinforcement zone (blue) a message from clerk goes out into nation chat "A Semaphore Tower has Signaled that a British Ship is in Distress and Needs Assistance". Then a red circle/zone/spot will appear on the map in the general location as to where it is. Something like this. Step 3 Protections against jumping missions. Let's be honest here, popping into missions and/or AI battles is highly weighted towards the attacker. It also ruins the gameplay for new players. While making battles inside the blue zone close after the standard amount of time will help, people will still get jumped. Any hostile players that join a mission or AI battle should automatically spawn AI reinforcements for the defender AND create a hot zone on the map. aka - preventing ganks and creating more "honest" pvp. People hate ganks, mission jumping is ganking. Most folks don't mind losing in honest fights. Step 4 Create 2 types of missions. Low risk - spawns in the blue zones. Decreased loot chances, mission XP and gold payout. Battles close after 3mins High Risk - spawns outside of any protection zones. Increased loot chances, mission XP and gold payout. Battles close after 30mins Players can pick their poison. Step 5 Getting players outside of the safe zones. - as above, increased payout and loot potential for missions and AI fleets - crafting inside player owned ports has an increased chance of creating gold/purple ships (safe zones/capitals should have a 0% chance) - increased PVP payout. Introduce a pvp mark "bonus" called "Open World PVP Bonus". Maybe an additional mark per person based on the ship class. ---- Thoughts and feedback would be appreciated. This actually took a little time to put together so @admin better read it or I'm gonna go weep in the shower and re-evaluate my life.
×
×
  • Create New...