• Content count

  • Joined

  • Last visited

  • Days Won


Christendom last won the day on March 7

Christendom had the most liked content!

Community Reputation

1,267 Excellent


About Christendom

  • Rank

Profile Information

  • Gender

Recent Profile Visitors

728 profile views
  1. Nowhere does it say a merge won't be happening and the servers won't fully be wiped.
  2. What I'm getting at is it's not the time or money, it's just the laziness. Or however you want to frame it. Just the simple fact that not everyone was completely starting over equally after the "great wipe" is just sloppy. They say the little things make all the difference, this is one of those times.
  3. it's not like they didn't have 2 months. More work would of yielded better results. 12-13 cutter missions is an additional 10 more that needs to be run before you can afford cannons.
  4. We were told there was going to be a true wipe and the servers would be merged and a new one created. As indicated here. Please point out where admin said prior to the launch names/clans wouldn't be wiped and the servers actually would just be renamed? Seriously if I missed it I'm wrong, but I don't think I did. The servers we're not merged. No EU created. Servers were not fully wiped. Clans remained, Names remained, friends lists remained, mail remained. Anyone who wanted to switch from EU to Global was already starting off at a significant disadvantage. Why the hello kitty would people switch? Well they didn't. I'm not exaggerating how pissed off US/Global players currently are about this.
  5. These are good suggestions, I think there should also be mention of port timer lockouts on the launch page. Players should know what they are getting into. Unfortunately these suggestions didn't happen prior to the mega patch and the battle lines are already draw so to speak.
  6. The problem admin is asking here is why do US/AUS/NZ players make up 55% of the purchases of the game (more than EU combined), but yet represent a smaller number of active players than the EU purchasers. I'm giving him the reasons why I feel that is the case, I'm not going to divulge into another debate about timers or conquest systems. US/AUS/NZ players simply feel like their voices and opinions are not adequately being taken into consideration in regards to developmental changes being done in the game. This might be true, @adminmight not simply be aware, maybe he's indifferent...or perhaps it's a miscommunication issue. Whatever the issue, this is how most of us feel. This is reflected in participation numbers and negative reviews. The server maintenance/port timer lock on on both PVP1 and 2 prior to this week is a perfect example of this. It was brought up MULTIPLE times over the past 8 months, but never addressed by admin or resolved. 2/3 of the US continent could not do RVR conquest in this game regardless of server in their prime time regardless of server for almost a year. This is a problem. You didn't like the night flips, but at least you could attend the battles. They physically couldn't be generated for most of the US population. So how do we fix this? Sincerely I'm glad that the EU population is enjoying the 900+ players and RVR in your time period. Maybe I'll join you at some point. But please let's just remember that this is week 1 and we will see a drop off in players shortly. It'll happen to both servers. It happens a week or 2 after every single patch. I hope it doesn't., but at some point the servers will level off and one (probably global) will start to deteriorate and lose players because 300 people is not an adequate amount of players to keep 1 server busy. The pizza party will end eventually and the issues this game has will be re-exposed. Even if we don't get one global server, the implementation of the current servers was completely hello kittyed. @admin said PVP1 and 2 would be merged into global and a NEW server, EU, would be created and those who wish to leave could do so. This wasn't even done. The current global server is a slap in to face to supporters of the global idea. The devs couldn't even do what was advertised. This is why we are frustrated. Simply put, this game does not have enough numbers to support multiple servers. You indicate that the euro players are overjoyed and don't want things to change. You think my reasons for a single server are selfish? I think your reasons for multiple servers are selfish. So either we suck it up and come to a amicable decision that benefits all players for the health of the game or US players will continue to slowly stop playing and leave the game with a bad taste in their mouths that will result negative reviews (which has already happened) and/or financial impacts on future games lab titles. Remember US/AUS/NZ players made up 55% of the purchases as indicated by admin, for lack of a better're playing on our dime.
  7. is there something wrong with my post? I think it was made clear that I'm not out to offend or ruffle feathers, simply to offer answers to the questions posted by @admin
  8. I'd love nothing more than to see positive reviews all over the steam page and 5k new purchases and players over the summer for steam sale, so despite my better judgement and foreboding that this will be a waste of time, I'll answer these questions from the US perspective. This will be more of a combined gripe. Please remember this is a general opinion of a US based player that frequently discusses the woes of this game with other US based players. I'm not going to dictate facts, this is simply how we feel. Agree or disagree, this is how many of us feel. - Majority of the US players up until this week have been unable to play this game in their prime time, regardless of server. On both PVP 1 & 2 you had an unnecessary port timer lockout that started at 9PM EST. This means the majority of the west coast was unable to do port battles any later than 6pm and even on the east coast 9PM is relatively early for us working folks. This lost you a ton of players. AUS/NZ players had to be up early at stupid o'clock to play. This lost you a ton of players. The lock out was brought up multiple times and it was never changed. This lost you a ton of players. - The previous system to this was the lord protector, which unfortunately had the same result as above as nations put their timers in their prime time and US on the EU server either had to make the choice of playing on the sparsely population PVP2 or not do PBs on PVP1, similar to the decision we have now. Which leads me to another point below. - At some point you said PVP2 and PVP1 were going to merge. This was a year ago. This led a lot of players, including my clan, over to PVP1 to start over. They moved over and got their prospective balls rolling and then the merge didn't happen. I know VCO lost a lot of players in anger over this. A lot of other clans did as well. - The global server launch was completely botched. PVP 1 and 2 were not merged and EU was not created as advertised. Global was never given the chance to thrive and quite frankly we're pissed about it. Look at the grey letters at the top of the login page. nowhere is it mentioned that global can be an option for players who want unrestricted timers. It just says the 2 severs were renamed. EU1 was the dominant server previously and of course became the main one again. People didn't know any better. On @admin thread a while ago he said he was going to merge PVP1 and PVP2 and create global. First question I was asked when I logged in the other day was "why wasn't the servers merged?". We don't know. - EU player bias. Despite what you might believe or some of the EU players on here, the majority of US players I speak to...and GB/AUS/NZ for that matter.....feel that there is a definite developmental bias towards EU players in this game. Their issues get addressed first, ours do not. Take the server maintenance lockout I mentioned above. That was in effect up until this week. For like 8 months US players could not do port battles in their prime time regardless of server. It was never addressed. One could only imagine what would happen if something similar had happened to the EU base, it would of been changed in days. This has lost you a ton of players. - Another point I'd like to tie in with the EU player bias is their resentment towards US players. Obviously this is not all euro players, so try not to freak out. Very seldom does a thread or a discussion in global chat not have a jab at US politics, how fat we are, guns....Trump... you get the idea. Even last night in this very thread there was one subtle political jab by a EU player that had zero business in this thread. THIS HAPPENS ALL THE TIME. It grows tiring. US players don't discuss EU politics, why must we constantly endure the endless jokes and superior EU attitudes. A number of the negative reviews reflect this opinion. I love joking as much as the next guy, perhaps too much. I'm over it. US players were effectively run out of nations like France and Spain for a variety of reasons like language, bias and bigotry. This lead to an unfair representation of US based players playing in nations with other english speaking countries...aka US and Brit. Naturally we became allies. I remember reading a post on the french forums more than a few months ago that was basically calling all brit players pieces of shit because of the 100 years war or some bullshit like that. I mean what the actual hello kitty. It wasn't even a joke, it was a serious thread. - And now the big one. Developmental changes. Or simply, the lack of changes. From roughly November to this week there have been no significant content changes in an EA game that is in development. Despite having to wait 6 months for more content, the content is fundamentally the same as the prior patch and the one before it. Some tweaks to the crafting system, tweaks to the combat system, ROE....etc. There is nothing "new" that was introduced in the form of content. No raids. No new missions. This is still the same game as it was 2 months ago, with new ways to obtain what you need to play the same system. It's kinda like eating chicken every night for dinner. You can grill it, fry, boil...whatever, but it's still chicken. We want something different, we want some beef. At some point EU and Global will see a drop off of players like every previous patch before it because there is simply not enough new content to make the game different than the last time those people quit. And I'm not trying to belittle what you and your team does @admin, but we keep changing and rehashing the same ideas over and over without actually making ground breaking content changes to the game. - This is a niche game. We're never going to have 100k player levels like EVE or other games, but 5k seems doable and with a population that large multiple servers would be necessary. With a population under 1500 players (under 600 for the past few months) 2 servers just are not necessary and splitting up your population unfortunately one of those servers is going to suffer. And for over a year it's been the US one. Lower population numbers will continue to fall because in a game that is run by player driven content, there needs to be players. You have tried 3 servers, you've tried have not tried just one yet. One global server with the entire PVP naval action community all under one roof, geographically located to provide the best ping as possible to as many players as possible with a conquest system that is fair all around. This is what US players want. If you build it, they will come. I'd love to discuss this with you perhaps beyond the forums @admin, but I doubt that'll happen. Players like myself and @Hodo are perhaps some of the more vocal detractors of this game, but the simple fact that we're still here trying to change things on the forum means we give a shit. This seems to be lost on @admin and because our opinions differ we're usually just dismissed. There are were serveral US/Western alliance based players that ended up receiving bans over the past month, justly or unjustly, for various disagreements they had with admin and development choices. Those players being banned + the changes caused a number of players to not bother returning to the game. Let's take ZERG for example, perhaps one of the larger Brit EU clans and definitely one of the more heavily participant in RVR ones. They don't exist anymore. A few of their members are back, but most of them decided to say hello kitty it. That is one clan full of 20-30 people that could of gone global, but decided to stop playing due to dev decisions. It sucks not seeing some of those guys playing anymore. 7UP, formerly dutch and just recently a US clan. A few of them resurfaced in Sweden, but the majority of a 20+ player clan stopped playing. Most of them wanted to go global. I can think of 50 players that stopped playing over the past few months over what they perceived as poor developmental decisions and bias towards US/AUS/NZ players. It's very disappointing. The western alliance had a very close knit community that was broken up. And I'm done writing my novel for the day. I hope I didn't waste my time.
  9. sounds like you're over it already. good, lets move along.
  10. I hadn't even noticed until you said anything. So not only did the global server launch get completely botched (no merge, no true wipe, lazy rename), it isn't even fully unrestricted. Unbelievably sloppy.
  11. Feel free to see my prior comment in regards to server location. This game has had roughly 100k copies sold and a year and a half later there are only 1200 people playing. Lets be generous and say 2k. That's a 2% retention rate. If you're worried about my negative review deterring new players from purchasing this game, you should be more upset at admin than I am for the 98 thousand purchases who decided not to stick around. Why didn't they? Other business with a customer retention rate are no longer businesses. Regardless, my review still stand until I feel the game is moving in a direction that benefits ALL players equally, not just the vocal majority. @admin knows how he'll get my and many other negative reviews reserved should he choose to do so.
  12. The majority of us are vets and know how to make money. Your average new player will be utterly swamped and overwhelmed. The most common question in nation and global is why can't I equip my cannons. Its not self explanatory. Requiring all cannons or none is stupid. It's absurd how complicated it is. It seriously gets asked every 15 mins Prior to this patch the new player retention was abysmal. Seems like @admin doubled down and made it even worse.
  13. you just fought 2 empty port battles with the server population higher than it's been in about a year. In your prime time. During our night flip campaign we had 4 empty port battles. You're halfway there on week one. Congrats. --- This thread has divulged into the typical partisan bullshit and is no longer worth my time. @admin You help us and we'll help you work on global. You have a lot of unhappy residents right now on PVP Global that feel forced to stay there for RVR, but desire the larger population of EU. You're more than welcome to pop on TS or Discord with us and have a chat. P.S. @Jon Snow lets go your suggestion of 3 time zones was perhaps the best conquest system suggestion I saw, why don't you conjure up that post history for us and admin to see. Or keep shit posting.
  14. Lord protector on just the EU server yes. Lord Protector on global with a large population would work until something better can be found Maybe I'll bring up your 2 empty port battles and some witty comment about you chastising the US for fighting empty battles at night
  15. I moved everyone we could contact in VCO to come over. They have. All of them, including myself, are disappointed in how Global was implemented and are discouraged by the numbers disparity. I setup a live streamed global server meeting with 50+ global players on and a 100 viewers in an attempt to make global a better server. Unfortunately that was in vain. I've done more than your average player to help improve our situation only to have those efforts wasted due to development changes. Until we have one global server with conquest rules that are fair to all I'll continue to be an echo chamber and lobby for my fellow global supporters. EU players cried hard enough for change and got it. We'll do the same. Until I feel that US payers purchasing this game won't be disappointed by its direction my review will stand.