Nick Thomadis Posted September 15 Share Posted September 15 Hello fellow admirals, We are glad to announce that the next major update is available for you to play in its first Beta version! The update offers a rich amount of new ships and interesting new mechanics that make gameplay more interesting and realistic. The first beta content is not finished. Auto-Design may be not optimized yet in time management, not all hulls are added (although the majority is available, with 42 new hulls), and there may be things that need addressing. Please read below what the new update includes up to now: https://store.steampowered.com/news/app/1069660/view/6586007300350505270 Installation instructions: https://steamcommunity.com/app/1069660/discussions/3/3191362449922656706/ Please read this information on how to correctly reset your data (if needed): https://steamcommunity.com/app/1069660/discussions/2/3832043983170771555/ ==================================' [Update 2] - Quick fix of auto-design errors. This fix will improve drastically the process time of campaign generation, campaign turns, custom battle / naval academy AI fleet generation, addressing the temporary very long loading time. - Campaign economy adjustment. Increased province income to support the new ship costs better. [Update 3] - Fixed temporary issues of the campaign, not storing correctly the ship locations, paths etc. Fleet generation should be also even faster. Please let us know if you still anticipate problems with your ships not appearing in the previously assigned ports. - Fixed armor limits that were not working properly for some hulls (Belt armor could not be edited etc.). This change may affect some of your designs, so you need to check them. - Fixed lags in UI and too much tooltip delays or inconsistent showing up of tooltips. The tooltips should appear promptly now, without lags, without too much delay. [Update 4] - Fixed critical issue which created double entries in the data of ships, resulting in more ships in your active fleet or in the building queue. Most critical bugs, if not all, should be gone now. Thank you for your feedback. [Update 5] - Fixed tooltips not showing up for land battles and other map labels. [Update 6] - +15 New hulls increasing the total new hulls of the current beta to 57 (a few more will be added). The list is too long. Please read the total list of hulls added which became updated. - Various and many fixes and improvements on old and new hulls. - Fixed temporary issues with scale for some new quad guns. Please report if you find any remaining inconsistency. - Auto-Design optimizations. - New balance on armor, and ship weights. - Battle AI adjustments. - Port Strike missions that have no opponent have now a "Withdraw" option. - Various repairs to issues with LOD of hull parts. This fix should increase fps performance in constructor and combat. Please note: Saves had to be reset due to the magnitude of fixes and repairs which would make many of designed ships to break. [Update 7] - Fixed "Withdraw" button not having effect in port strike missions with no warship opponent. - Fixed ship collision issue causing, among other, no torpedo hits in some new hulls. (Needs testing) - Fixed a few issues in some hulls. Please test the new 3-mast hull frontal dual torpedoes if they work now in all cases. - Mark1, Mark2 single guns of 2-inch, 3-inch caliber no longer use the much heavier and bigger shielded model. - Further adjustments in weights of ships. This may affect your current ship designs or AI designs but not critically. - Auto-Design important optimization. You should notice much faster auto-design procedures, campaign turns, campaign generations. [Update 8] - Improved further the speed and effectiveness of auto-design processes, speeding up campaign turns and the generation of fleets. Please Restart Steam to get this update fast. [Update 9] - Fixed critical issue of the autodesign creating delays. The new side barbette freedom was not "hard checked' for fire arc blocking so the AI often put side barbettes obscuring main guns and cancelling the design in multiple tries. - Fixed other critical issues which could create unbuildable ships. - Other minor fixes. ***Saves had to be reset. Please delete your shared designs that may be incompatible or repair them*** [Update 10] - Fixed remaining issues of auto-design,hull part problems, creating campaign turn lags and campaign generation delays. - Added +10 more hulls increasing the new hulls to a 68 total. The list is too long. Please read the full list on the central thread. - Increased a little the population growth in the campaign, to cover the many deaths due to war. - Improved further the logic of major offensives now working also for the offensives against minor nations. Overall the governments should choose to invade more wisely. - Fixed torpedoes not hitting some hulls. - Further 3D battle performance optimization. The saves had to be reset, due to the many fixes in hulls and code. Please make sure to clean up your saved designs as well. Please Restart Steam to get this update fast. 10 5 Quote Link to comment Share on other sites More sharing options...
demigrifo Posted September 15 Share Posted September 15 That's great news! Can't wait to take this build for a spin. Will report back ASAP. Quote Link to comment Share on other sites More sharing options...
The PC Collector Posted September 15 Share Posted September 15 Gave a light test to the update. I love the new options for hulls, like being able to mount small barbettes on the sides, and like the variety of towers in early and mid game hulls. However, I still think that the "modern" hulls are severely lacking on tower variety. With most of them still only having two ir three sizes of the same towers. Wanted to give a go to campaign, but campaign takes unbearably long to start. So long that first two times I thought it had hung, stuck in January 1887 (where it starts), third attempt killed after a 15 minutes wait, still on april 1887. 3 Quote Link to comment Share on other sites More sharing options...
Suribachi Posted September 15 Share Posted September 15 I had the same experience as @The PC Collector. When I click away to do something else when the campaign is loading like I used to, the program crashes and my OS creates a crash report. Quote Link to comment Share on other sites More sharing options...
cipher315 Posted September 15 Share Posted September 15 Had the same experience starting campaign. Took 20+ minutes to load. Quote Link to comment Share on other sites More sharing options...
Werwaz Posted September 15 Share Posted September 15 (edited) don't know if it was intended or not, but the beam and draft sliders do not affect the hull size stat. That being said, If you are still taking new hull suggestions, I would like to see some Tillman-like super dreadnoughts in the game. Edited September 15 by Werwaz 2 Quote Link to comment Share on other sites More sharing options...
basedana Posted September 15 Share Posted September 15 (edited) I have found 3 bugs: The first one I found was that technology sometimes doesn't update correctly with the ship designer, so you may have to refresh the ship designer multiple times. The second was that I somehow doubled the number of ships in my fleet, I don't know what caused it but it happened after refreshing the ship designer multiple times. The third is that an allied minor's ships would list themselves into your fleet registry and the player can set the crew and scrap the allied minor's ships. Edit: I have found that reloading the save will fix these mishaps, but it's inconvenient one has reload a save due to some bug. Edited September 15 by basedana Quote Link to comment Share on other sites More sharing options...
TheSublimeGoose Posted September 15 Share Posted September 15 Solid PC specs, and I'm currently on minute 35 of waiting for a Naval Academy mission to load. Quote Link to comment Share on other sites More sharing options...
Shawa666 Posted September 15 Share Posted September 15 30 miuntes in, i'm up to June 1898 for a 1900 start. Quote Link to comment Share on other sites More sharing options...
kjg000 Posted September 15 Share Posted September 15 Sorry, not looking good. I was (Joyfully) hoping that the long delay was a sign that the dev's would be through. I was wrong. I have designed 1 ship (BB) and fought a custom battle (1x BB.BC,CA,LC,DD each, I designed my BB). The battle took 5 minutes to load. The AI designs were fine (yea) but every one of my torpedo salvos launched fired at 180 deg from the target at empty water (no smoke, no ships), AI salvos were fine. I couldn't really evaluate formations as I had too few ships but I did notice that there is no pre-battle deployment phase so many players, myself included, have been desperatly asking for, even if it was merely assigning ships to divisions. The shipbuilding UI is still poor. Mirroring only works with simple, unrotated components. Important information is still hidden in long lists (ignoring a basic principle of UI design or even basic database design), no rollover for the data showing affecting factors presented for entries at the center top of the screen, which you would assume the Dev's thought were important. Some models are asymetric, Dual barbettes are one example, which prevents mirroring from working in tight spaces. When mirroring does work for rotated components the mirrored component is unrotated. It would seem the pleas of many, many players have simply fallen on deaf ears. New models for hulls and components are great, and much apreciated but I can't help feeling this is not the highest priority for making this a great and successful game at this time. I can only hope the devs release some comprehensive modding tools as this would enable the community to do their thing and turn this into an exceptional game, greatly enhancing sales as, after all, you need the base game to mod it! I'd like to see tool to import ship models from common file types, edit or creat countries, so for example, players could activate the ottoman empire/egypt/india/... as a player option. Sure it would use other countries ships, but it would at least be available. At least make it possible for the players to do the work themselves (Oh no BLASPHEMY! but more sales). Obviously I'd like to see the ability to turn off controversial features such as mines, subs and flaws (What MORE blasphemy). Still waiting for a 1900 campaign to load which I started about ten minutes befor logging on to this forum, currently up to May 1897 and I am not a fast typer. Oh wait "Click to Continue"! something like 35-40 minutes after launching the campaign just as I was about to sign off. 5 Quote Link to comment Share on other sites More sharing options...
kjg000 Posted September 15 Share Posted September 15 Hmm, I notice the Dev's are still 'Flat Earthers"! 5 Quote Link to comment Share on other sites More sharing options...
Lucas_Slavik Posted September 15 Share Posted September 15 so, kind of sobering patch sadly.... Most new hulls are just rescaled, (partly) copy-pasted existing ones (at least graphical). Still not much new. Still feels like every nation has the exact same ships, just in different sice. Some of the Experimental Heavy Cruisers (which are rescaled japanese DDs) still have the ASW on their deck, which are hillarios big (10'' width depth charge?!?). At least, adjust their scale or remove them, before re-use an hull. Was hoping for more. Like when you've released the new US hulls (Texas etc). That was great. This. Nah. 42 are much. But like this, it feels still very shallow. 4 Quote Link to comment Share on other sites More sharing options...
RegamusMaximis Posted September 15 Share Posted September 15 Campaign doesn't load and crashes if I try do anything other than watching the loading screen. And there's no way i'm sitting watching that screen for 20-30 minutes, if loads times reported are accurate now. Quote Link to comment Share on other sites More sharing options...
Lima Posted September 15 Share Posted September 15 (edited) I managed to launch the campaign, it took about 20 minutes. I haven't noticed any critical bugs so far, but optimization feels worse. Also: Quote Tooltips no longer obstruct: Tooltips will no longer obstruct the interface as there is a short time delay before they are triggered. is it possible to make this optional? I'm already used to the previous version, the new version with a delay sometimes wastes extra time. It would be great to have this setting as a slider, from an instant reaction to a few seconds. Edited September 15 by Lima 3 Quote Link to comment Share on other sites More sharing options...
kjg000 Posted September 15 Share Posted September 15 27 minutes ago, Lima said: I managed to launch the campaign, it took about 20 minutes. I haven't noticed any critical bugs so far, but optimization feels worse. Also: is it possible to make this optional? I'm already used to the previous version, the new version with a delay sometimes wastes extra time. It would be great to have this setting as a slider, from an instant reaction to a few seconds. Also, allow the player the ability to select the font size, select the delay time and make the popup textbox a dragable/resizable box with the ability to both resize the box and scroll text within the box. In 1.3.9.9 we had some ships with so many faults than many of the ship data were off the top and bottom of the screen, paying the price for a feature many don't want. If in doubt, make it an option. Heck,just make it an option anyway! 1 Quote Link to comment Share on other sites More sharing options...
Urst Posted September 15 Share Posted September 15 Why are almost ALL of the new quad turrets literally just British 5.25" dual gun turrets modified to have two double sets? 1 Quote Link to comment Share on other sites More sharing options...
AdmER Posted September 15 Share Posted September 15 There is no hulls difference before 1915 ? All the 1890 to 1915 period as the same look, same hulls again, except Frace, all naton have the same CL CA ? It is the basic of the game and campaigm. Need more revemp for this period 2 Quote Link to comment Share on other sites More sharing options...
Lima Posted September 15 Share Posted September 15 2 hours ago, Lima said: I managed to launch the campaign, it took about 20 minutes. I haven't noticed any critical bugs so far, but optimization feels worse. Also: is it possible to make this optional? I'm already used to the previous version, the new version with a delay sometimes wastes extra time. It would be great to have this setting as a slider, from an instant reaction to a few seconds. Okay, after some time in the game, I changed my mind. I mean, at the moment the delay is present on all tooltips. For some, this may be useful, but for such as the port panel toopltip, it is a completely unnecessary waste of time. 3 Quote Link to comment Share on other sites More sharing options...
ZorinW Posted September 15 Share Posted September 15 (edited) The AI is completely unable to deal with the new economic limitations. Each round almost every nation is firing their head of the admirality. There is also not a single ship out of port for any nation. Also I suffer transport losses of 35 million, but I am not even at war! This mechanic of losing money from having less than 100% transport capacity during peace time really needs to be changed. Edited September 15 by ZorinW 2 Quote Link to comment Share on other sites More sharing options...
SMS Posted September 15 Share Posted September 15 4 hours ago, Lucas_Slavik said: 所以,可悲的是,这是一个发人深省的补丁…… 大多数新船体只是重新缩放,(部分)复制粘贴现有船体(至少是图形)。还是没什么新意。仍然感觉每个国家都有完全相同的船只,只是在不同的地方。一些实验性重型巡洋舰(日本 DD 的重新设计)的甲板上仍然有反潜战舰,它们是希拉里奥号大号(10 英寸宽的深水炸弹?!?)。至少,在重新使用船体之前,调整它们的规模或将其移除。 本来希望有更多。就像当您发布新的美国船体(德克萨斯州等)时一样。那很棒。这。不。 42个很多了。但这样一来,感觉还是很浅薄。 We should admit that they cannot complete the hull, and should open the tools to the players to do 2 Quote Link to comment Share on other sites More sharing options...
Nick Thomadis Posted September 15 Author Share Posted September 15 [Update 2] - Quick fix of auto-design errors. This fix will improve drastically the process time of campaign generation, campaign turns, custom battle / naval academy AI fleet generation, addressing the temporary very long loading time. - Campaign economy adjustment. Increased province income to support the new ship costs better. Please Restart Steam to get this update fast. 4 1 Quote Link to comment Share on other sites More sharing options...
Rucki Posted September 15 Share Posted September 15 The german Battleship 1 seems to be bugged. I cant change the main belt armor at all, tried it in campaign and custom battle. 1 Quote Link to comment Share on other sites More sharing options...
Lima Posted September 15 Share Posted September 15 5 minutes ago, Rucki said: The german Battleship 1 seems to be bugged. I cant change the main belt armor at all, tried it in campaign and custom battle. Similar problem with chinese battleship I and II. 1 Quote Link to comment Share on other sites More sharing options...
HaMaT Posted September 15 Share Posted September 15 (edited) @Nick Thomadis there is a major bug. If you agree to build and sell a ship to a 3-d country, it will remain on your balance after it is commissioned. You will see the ship in your ships list. View and Scrap buttons will be enabled but the View button will open an empty shipyard and the game will stuck. You will not be able to move ships. This bug is relevant for the latest, updated version of 1.4 beta. I was playing for Germany. Not sure how it is for the other countries. Edited September 15 by HaMaT 2 Quote Link to comment Share on other sites More sharing options...
Lima Posted September 15 Share Posted September 15 5 minutes ago, HaMaT said: @Nick Thomadis there is a major bug. If you agree to build and sell a ship to a 3-d country, it will remain on your balance after it is commissioned. You will see the ship in your ships list. View and Scrap buttons will be enabled but the View button will open an empty shipyard and the game will stuck. You will not be able to move ships. This bug is relevant for the latest, updated version of 1.4 beta. I was playing for Germany. Not sure how it is for the other countries. Experienced the same bug, playing as China Quote Link to comment Share on other sites More sharing options...
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