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Werwaz

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Everything posted by Werwaz

  1. look how they massacred my boy... on a more serious note, ships that have larger primary and secondary batteries with autoloaders seem to have very large pitches and rolls, even if the batteries are clustered toward the center.
  2. here are some suggestions for new hulls/groups of hulls: unique Austrian, Chinese, and Spanish hulls and towers for late eras (1930+) Tillman-type super dreadnoughts for the late dreadnought era (1920-1928) some modernized variants would be cool too similar size to Chinese and Austrian modernized dreadnought 2 destroyer escorts/frigates (1940+) put in TB category add all of the newer towers to the older hulls a lot of older Russian and Italian hulls are missing their respective newer towers one of the USA standard battleships (Nevada Class to Colorado CLass) could be scaled up to make the Tillmans speculative German modernized dreadnought Japanese fast battleship hull
  3. The update looks alright, except for these few issues: As it stands, armor is about 50 percent too heavy in the late game, especially on the main turrets. currently, a Yamato turret in game weighs about 4100 tons, compared to the real life example that weights 2800 tons. Given the current weight of armor, it is impossible to replicate a Yamato battleship in-game. If anything, 1.3.9 armor was far more realistic. Another thing I noticed is that the "Hull size" doesn't actually have anything to do with the size of the hull, and seems to be there to artificially buff/nerf armor on certain hulls. For example, the USA modern heavy cruiser 1 has a hull size stat greater than all of the USA modern battleships, despite being a fraction of the size. I think that the "hull size" stat should be tied directly to displacement instead of the arbitrary listing currently in-game. Something similar should also be done about the resistance stat as well. Another thing that I noticed is that damage bleeds far too easily into the citadel, which means a few big HE hits to the fore and aft can sink a ship without ever penetrating the citadel, which makes armor even weaker than it already is, especially on ships with poor resistance stats like USA and Britain.
  4. don't know if it was intended or not, but the beam and draft sliders do not affect the hull size stat. That being said, If you are still taking new hull suggestions, I would like to see some Tillman-like super dreadnoughts in the game.
  5. I noticed ever since the shared design system was added that there is a strange bug where if you have multiple shared designs for a certain era ship, like a 1920 British battlecruiser, and set the shared designs setting to always, it seems to choose the designs randomly from the pool of existing shared designs rather then the one I selected. With 1.4 not too far off, I would certainly like to see this rather annoying bug fixed so I don't have to restart the battle a few times to get the ships I want. I think I have submitted at least a few bug reports on the matter, including one today.
  6. Finally got around to updating my designs for the newest update https://www.dropbox.com/sh/dmy751zctoq9skv/AABegf3gfNTL6os1fD-AMFBta?dl=0
  7. Given that most of the things listed in the previous 6-month roadmap have been implemented in the game, will there be any additional content besides bug fixes and optimization?
  8. With 1.3.4 out, this would probably be my current list of things I would like to see fixed/improved fix pitch and roll. they worked perfectly fine before 1.3. add the newer nation specific towers to the older beta-era hulls more large modernized dreadnoughts for more countries, like the chinese and austrian modernized dreadnought 2 unique chinese, austrian, and spanish hulls and towers. right now ,they are basically filler nations with only copy/paste hulls and towers from other nations. mod/steam workshop support
  9. MEDIEVAL MODE do you wish for the whole world to be ruled by absolute monarchs like the 17th century? Is this whole "voting" thing your unruly peasants are doing ruining your imperial ambitions? well say no more! https://www.dropbox.com/s/8hyo62v5shg61fn/Medieval Mode.bin?dl=0 now everyone is a nationalist absolute monarchy in an 1890 start
  10. now that we can edit campaign files again, here are a much of custom campaign starts I whipped up feel free to add your own custom campaigns below
  11. Seeing as in game the old USA "Dreadnought IV" hull, will we be getting a hull of similar displacement (50-70k tons) to replace it? As it stands, the USA currently has a large size disadvantage compared to other fleets from about 1920 to 1930. Almost everyone else can field 70k ton dreadnoughts while the USA can only construct dreadnoughts up to 50k tons during that time, and the player would have to wait until modern battleships to have competitively sized ships again.
  12. Some new pictures from the new 1.3 update them storms make for some epic backdrops SMS Baden founders in heavy seas as an unknown leviathan looms in the distance. USS Leviathan reveals itself from the mist to annihilate a hapless German battleship, SMS Wittelsbach. SMS Tirpitz moving to intercept the Leviathan, in what would be its final engagement SMS Geneisenau illuminates the night sky with a gigantic explosion after Leviathan detonated its fore powder stores The Leviathan finally succumbs to its wounds and slips beneath the waves after sending Baden, Wittelsbach, Tirpitz, Geneisenau, and countless other vessels to Davy Jones' locker.
  13. What I notice about the state of finances in the campaign is that I tend to scrape the barrel in the first few years, and than accumulate a massive stockpile of tens of billions of dollars when a war comes around, which then makes finances a non-factor.
  14. just updated designs to 1.3 since files were changed from .design to .bindesign Designs series 3: 1930-1940 https://www.dropbox.com/sh/8wfbjv0b7ldyliq/AACBU3zPlYLtsxE-fgZGNIdra?dl=0 Designs series 4: 1910-1920 https://www.dropbox.com/sh/qtv6iq3d353hkny/AAC-hTF3YYXyKhS2rApqPczVa?dl=0 Designs series 5:1890-1900 https://www.dropbox.com/sh/s9m4ck0p0aakyep/AABGv12Fv4rdx2tbLTYtzz3Oa?dl=0
  15. Its certainly been a while since I've been on here so I added and revamped a few of my designs. Series 1: 1920-1940 https://www.dropbox.com/scl/fo/izha13kl6qada2zhojat6/h?dl=0&rlkey=mlzt82iq30y4645mm3zt9aogp Series 2: 1890-1910 https://www.dropbox.com/scl/fo/11rdixopjgjinsz91g4gl/h?dl=0&rlkey=2s5d87hgd83mrcnewzgss1m47
  16. one helluva fight with that ship. flash fires on both sides and it ended with an epic ram. looks like the AI is actually somewhat competent in battle now shipbuilding is another story though...
  17. Big guns still need a giant buff. they currently have shit base accuracy compared to 12 inchers, very low muzzle velocity compared to smaller guns of similar calibers, and painfully slow reload times that are still more than 2 minutes even with autoloaders. In the range department, these guns can't shoot out to their designed range due to artificially nerfed accuracy. As of now, the only things going for them are pen and damage, which simply aren't enough to warrant their use except on niche ships.
  18. Here's a big list of stuff I'd like to see in the game before final release: FIX ALL THE BUGS, notably: hawaii is glitched on the campaign map "select ship of the required type", mostly happens when the custom_battle_data file is too big reload on big guns is way too low still, even with autoloader 2 Muzzle velocity for big guns is too low fixed in 1.1.4 broken again in 1.1.5 HULLS USA standard battleship and Tillman battleship (could reuse some of these parts for a Lexington BC shipset) German Scharnhorst/Geneisenau treaty era cruisers in general more light cruisers and destroyers in general unique chinese, spanish, and austrian late era shipsets, even if they are fictional designs unique to UAD retroactively apply newer towers to older hulls, like: Russian modern battleship 1, 2 and super battleship 1 Italian Modern Battleships 1 and 2 Spanish, Austrian, and Chinese battleships if they get new shipsets CAMPAIGN dedicated refit for removing ship flaws NEW MAPS (the endless ocean does get a bit boring sometimes) different coastal maps for invasion missions different colored oceans for different regions (not all oceans are the same color) icebergs for polar areas icebergs would be static objects that deal ramming damage when hit by a ship EXTRAS (it'd be nice to have these, but i'd be okay if they weren't there) Steam Workshop compatibility to make sharing designs a bit easier basic FFA multiplayer arena???
  19. While this update is certainly better then the 1.09 dumpster fire, there are some thing that could use fixing, notably: -muzzle velocities for large guns (16in+) are way lower than they should be, currently they are about 20 percent slower than real life examples. -smaller guns have more muzzle velocity than larger guns of the same length in calibers. 12"/60 guns have about 900m/s velocity, compared with about 700m/s for a 19"/60 gun -too many deck hits at close range, probably has something to do with low muzzle velocities. -weird shotgunning effect from main guns at close range. simple fix would be to limit the angle of dispersion to 1 to 5 degrees depending on gun mark. -too many partial pens and overpens, even at close range.
  20. please add it back as a joke I know it isn't exactly supposed to belong there but it was quite funny to build memeships on the thing. at least the spanish armored cruiser 2 is still available for memeing...
  21. Added more 1900-1920 stuff, as well as fixes to other designs relating to weight reblalances
  22. added a bunch of new designs, including some more pre dreadnought era stuff
  23. All of my current designs, including the ones posted above as well as a few new ones: Series 1: 1920-1940: https://www.dropbox.com/sh/ukcc160xudac9hk/AADqFgVRbnlAfj-_XvpkqqXPa?dl=0 Series 2: 1890-1910: https://www.dropbox.com/sh/2wd6jqodzyu0ghk/AAAZIHlyYMT8evENwIbbvPd3a?dl=0
  24. I think there are still a number of problems with this update that need fixing before release, namely: campaign stability (game hanging up or bricking the computer between turns) ship maneuvering, namely the excessively unrealistic oversteering which warrants micromanaging the entire fleet's maneuvers. stormtrooper level accuracy for larger (16+ inch) guns. they are already burdened with long reloads and heavy weight. abnormally low muzzle velocities compared to historical examples displacement caps for shared designs. hacking larger designs in is a pain, and sometimes I just want to fight a super battleship that is competently designed.
  25. French Battleship Provence year 1920 50,000 tons 12 14"/50 guns in 4 triple turrets top speed 27 knots https://www.dropbox.com/s/xy3k4idbyqusptf/1920 France BB Provence.design?dl=0
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