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Werwaz

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Everything posted by Werwaz

  1. The only sort of target that is 100% at that distance would be a super BB. Right now, long guns provide a hard counter to torpedo spammers that had been missing for some time in game, besides dumping 15% your tonnage into torpedo belts.
  2. I think the custom ship budgeting problem mostly comes from the fact that your starting budget is compiled from the previous 5 years before the campaign starts, and your peacetime budget is quit a bit smaller than your wartime budget. However, I think I have found an interesting, but not completely viable workaround to this issue. Basically, you let the AI auto-design your fleet in the beginning, then rebuild their ships to be better during the peace before the inevitable wars break out. For example, in my latest UK 1920 playthrough, I let the AI design my fleet, and I got crap but rebuildable BB and BC designs, only good for scrap metal CA design, and decent CL and DD designs. More importantly however, the AI built a great many hulls, totaling to about 10X more in money than I could otherwise build from the custom option. On the first month of the campaign, I took the old BB design, a 47k ton ship with 4x2 short 14 inch guns, secondary spam on the deck, bad armor scheme, and outdated rangefinders, and rebuilt it with a 3X3 layout of max length 14 inch guns, a well organized and uniform secondary battery, excellent armor / protection / damage control, and cutting edge rangefinders. I designed a similar rebuild for the BCs, used the CAs as cannon fodder until they could be replaced with better designs, and kept the CLs and DDs. The rebuilds took about 16 months, and cost significantly less than building a ship from scratch, so much so that I could refit more than half of the BBs and BCs at once on the measly peacetime budget, whist still having max transport and research expenditures. The wars usually start about 1-2 years into the campaign, which should give one just enough of time to complete their rebuilds, or if the wars come a bit early, the rebuilds will be close enough to completion that the remaining stopgap ships can hold the line until the rebuilds are recommissioned. Once all of the rebuilds are brought online, one would play the campaign as normal, putting AI abominations at the bottom of the sea where they belong. In my above 1920 UK campaign, I was able to defeat Germany in about 6 months once all 11 of my rebuilt capital ships were online, and the CAs were replaced with a better class. TL,DR: its a lot easier if you rebuild the AI starter ships and have a lot more good enough ships than creating a few superb ships from scratch. It ain't a perfect fix, but it does create a bit of a challenge in trying to make something decent out of the clown cars the AI gives you.
  3. With the new 1.06 beta, I transformed my existing Hyperion design into this monstrosity: https://steamcommunity.com/sharedfiles/filedetails/?id=2814063688 vastly improved accuracy and pen make this thing a floating cheat code.
  4. unfortunate, but not unexpected. looks like I cant just go back and hack in a workable amount of money in the campaign anymore... cause most of the time they only give you enough money to build a few battleships compared to the AI horde. And not only that, but all of the save files are encrypted. Y'all gotta remember that this is a single player game, and so hacking/editing save files isn't a bad thing.
  5. starting budgets in the campaign need to be increased tenfold, since the measly amount of funds you get aren't going to build even 3 decent battleships, let alone a whole nation's navy.
  6. I think it has more to do with the absolutely busted guns than the citadel, although the overlapping hull sections certainly doesn't help. It can be mitigated by placing the citadel as close to the section boundaries as possible without going into a new section. This should definitely be fixed before the update releases on the main build. The busted guns on the other hand... https://en.wikipedia.org/wiki/Paris_Gun https://en.wikipedia.org/wiki/Schwerer_Gustav A 19"/78 caliber Super-velocity gun is as big as those, since it had a bigger warhead than the Paris gun, and better muzzle velocity and range the the Gustav gun. And it can fire nearly 15 times faster than either. it has a 67km max range, with a muzzle velocity of 1075 m/s, or 3500 feet per second, or Mach 3, with the ability to penetrate 135 inches of armor at point blank range. And a large SHBB can carry 12 of them. Due to the super high range, the guns get 100% hit probability at about 25km. If that isn't broken, I don't know what is. All I can say is that it's a good thing that this is a single player game and the only one getting memed by these massive guns is our good friend the AI. (revenge for past and present torpedo spam???)
  7. can be explained by super high velocity, large caliber guns, or the new citadel system. I was playing around with 19"/78 caliber guns, and these occur quite frequently, despite my ships having 20" belts and 11" decks, with another 5 inches of armor behind it. I think that the likelihood of a catastrophic explosion is higher if the citadel is penetrated, which is quite easy with the new super-velocity guns.
  8. Certainly appears that there is a lot of new stuff to check out. Stuff I noticed about the custom battle: The Auto-II loading is duplicated I see that an overcast skybox has ben added large caliber guns (19 and 20 inch) have been given the standard 100 rounds per gun compared to 90 rounds 19"/78 caliber guns are extremely fun to use (especially when using APHE)(DOOM music Intensifies) ships are getting one-shot too easily since one full pen will basically instakill the ship Stuff that could be improved: I would like to still have the standard and advanced hydraulic turrets in late era ships in order to save weight for other uses though, since the new citadels add additional weight on top of the main armor scheme. "Barbette" module probably should be renamed to something more like "Damage Control" now that we have proper barbettes, seeing that it mostly gives survivability buffs against flash fires and ammo detonations. the balance point of the ship should be moved back since most of the first 2 sections of bow deck space are unusable.
  9. Has been almost two weeks... Is the beta still coming anytime soon? Or are there still major bugs that need ironing out? Either way, it'd be nice to have some more communication, especially if promised delivery dates are missed.
  10. Same here. I notice it happen a lot more when there are a lot of designs saved on the file. my savefile: https://drive.google.com/file/d/11agnDstw3dhU1E8susLKMVgm_GzvJJu_/view?usp=sharing
  11. Most likely, I think they would expand to include western Russia, Spain, and east coast USA before adding the Pacific, since most of the currently playable countries are located around the North Atlantic, Baltic, and Mediterranean seas. As for more hulls and superstructures, They are certainly welcome additions, but they shouldn't be the main focus of the updates. So far, I like that 1.06 focuses more on improving smaller game mechanics than previous updates, like the dud torpedoes and the custom citadel.
  12. The newest Hunk of Metal to sail forth from Werwaz's Shipyards, I present the USS South Dakota https://steamcommunity.com/sharedfiles/filedetails/?id=2806610642 A reimagining of the original 1920 concept, with the stuff that USA has in game. Some notable changes are the removal of the forward cage mast, rearrangement of casemates, and a flush deck. I also gave this rendition of the South Dakota substantially improved armor, as well as a higher top speed. An excellent brawler, but quite inaccurate beyond 12km.
  13. USS Hyperion https://steamcommunity.com/sharedfiles/filedetails/?id=2806158418 132.5K ton Super Battleship, complete with Maxed out Protection modules, Gas Turbine engines, 4X3 19-inch Guns firing heavy APBC2/APHE shells, 21 inch belt, Gen 3 fire control radar, and 11 inches of main deck armor. It is a bit on the slower side at 28 knots though. Hits hard at range, but isn't the most suitable for brawling. If this sounds familiar, it is an improved version of the Hyperion from my previous thread that was active about a year back. HMS Arcturus https://steamcommunity.com/sharedfiles/filedetails/?id=2806168167 An excellent BC design from one of my recent campaigns, It sports 4X2 16-inch guns, has a top speed of 36 knots, fires standard APCBC2/APHE shells, has a 16 inch belt and 7 inch main deck, and maxed out protection modules on a 50K ton frame. A good Do-it-all ship, but lacks any meaningful secondaries. Featured as HMS Lion in my Epic Campaign Wins thread, taking part in the ROFLstomp that was the battle of the Baltic Sea. BONUS SHIP: THE Battle Barge cause those sanctions sure are hitting the Russians hard... https://steamcommunity.com/sharedfiles/filedetails/?id=2806162176 Completely unarmored, armed with 6X2 9 inch guns, basically is a converted container ship weighing 120K tons Our good friends are gonna need a lot of submarine-tractors to salvage this one
  14. A valiant last stand for Jerry, but Britannia still rules the waves. https://steamcommunity.com/sharedfiles/filedetails/?id=2806148115 They only had 2 ships left after this battle, and I only lost 2 ships during the battle. https://steamcommunity.com/sharedfiles/filedetails/?id=2806148647 Mass produced AI clown cars can't beat superior design and DOOM music.
  15. Will the resistance and hull form stats be reworked as part of the citadel changes?
  16. any idea on roughly when we can expect these features to be in a beta build?
  17. nice to see some new dreadnought era hulls in the game I did notice that the resistance and hull form stats don't change when the beam slider is used. However, I do see the engine efficiency changes. I would like to see the last few nations like USA, China, Japan, Russia and Spain make their appearance in the campaign along with a fleshed out peacetime and diplomacy system. In terms of new hulls, I would like to see stuff like USS Colorado (1920s), Nagato, USS Lexington (BC), the Tillmans (Most likely Tillman IV-2), HMS Incomparable, Tosa/Kaga, and other pre-treaty super ship concepts. It certainly would be fun to pit these pre-treaty super ships against their more advanced counterparts from 1940. Overall, well done Game Labs for this update
  18. Does anyone else notice that in the campaign that Austria always spams small battleships with the biggest possible guns and torp laden heavy cruisers? I always wondered how they were able to quickly replace losses, since they get their battleships back in only a year and it takes mine 3 years to build
  19. when the ship surrenders, will the winner capture the ship or will it be scuttled?
  20. Recently, I had a huge battle that netted me a whopping 50K victory points https://steamcommunity.com/sharedfiles/filedetails/?id=2784638509 If you have any other instances of unscheduled forcible scuttling of AI clown cars en masse, post it below.
  21. this should be fun beam/draught should be fun to experiment with
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