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AdmER

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AdmER last won the day on February 16

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  1. The game need some much polishing first! A 360 map .... Flat-earther map is so annoying to play currently to scroll all map west to east just to cross the Pacific line is game breaking. Research need to be more focus on gun caliber, to have a choice on wish caliber you want to research for your nation. Campaign need more balance economy, AI tF are often low fuel and a Turkey shoot, AI pose no real challenge for at less the 1890 -1915 period Tb-DD never do a torpedo run to protect capitals ships, they stay at gun distance to be shout at. In fact in the campaign they serve what purpose, beside making TF too large TF should be way much smaller, AI send most of the times all its ships in 1 or 2 big fleets. TF should have a limited number of ships, expect for rare occasion, ships are need in many place, on repaired and rarely we should encounter a monster fleet (always low fuel on top of that!). Small nation should not used main-nation ship names, and we should be able to invaded them when they join a nation at war with us. ... new hulls are always good, but 1890 - 1910 the Dreadnought period, the namesake of this game, should be the main focus on this update, the game is so repetitive for all nations except France in this time frame. Oh, it could be fun to have the Ottoman Empire and Brasil playable as main Nation.... Thanks for fixing the real problem of the game.
  2. Saddly the campaign is un-playable, I did 3 games of 15-20 years max difficulty level, Always encounter large low fuel fleet of old ship (not refited) and poorly train crew. It is like if the AI TF are never at port to resupply, or protect the main nation, or transport. Even generated mission are often with low fuel fleet and poor crew. There is no challenge from AI. No escorting TB or DD make torpedoes run to protect capital ships. Every campaign at max difficulty level are no challenge, in all 3 games there is no valuable ennemy. Combat mechanic is fine ! Campaign is broken!
  3. There is no hulls difference before 1915 ? All the 1890 to 1915 period as the same look, same hulls again, except Frace, all naton have the same CL CA ? It is the basic of the game and campaigm. Need more revemp for this period
  4. We also totally need a ship placement prior to battle. Most of our collision problems come with repositioning of ship at begining. So a positioning screen before battle is a must!
  5. Great Really hope you will look at the 1st years of the campaign, 1890 to 1910 new hulls and diversity between all nations.Almost every nation except France build on the same CL and CA hull and towers. France is the only unique nation to play at the begining of the campaign. More precision on caliber research would be great, like in real life focusing on specific caliber to develop by nation. Thanks!
  6. @Nick Thomadis Thanks very much nice to see we will have a good update soonl PLease address those fallowing beginning of the Campaign is repetitive and so contain,we need a lot of new hull for 1890-1910 ... and each Nation should have it own style like France. New tower, and again a Nation flavor.... This is the parts of the game the most played and the less covered. In tech tree again we should focus on gun size, having the choice to developed 2inch and not 3 , 6 and not 7 etc We are playing the role of a admiral .... so it is the first think to do is to have the choice of ships position before each battle. Lot of collision and due from replacing ship each time. So some sort of before action screen , just to position ship Invasion never work for me, it is obscure even for minor or major nation For me those are the 4 points needed to address the sooner. Thanks
  7. Thats a great game so far. But we really need few things more:: 1- More precise choice on gun size technology, not only main and secondary, but precision like developing 2 or 3 inch, 7 and not 8 inch etc. 2- Pre-engagement positioning, let us the choice of the position of our TF before en engagement. So we do not have to move all ship 1st before battle 3- Port customizing: we should develop ports independently not on the economy window. Wich size of dock, shipyard and supply, having smaller ports building DD and bigger ports with many Yards to build bigger ship. We can focus our investment on few precise port of a nation. 4- Managing supply, stocking shell, torpedoes on presice size, so if we developed new tech, we should have to consider supplying our fleet we new ammunition. Like in reality, if we have a ton of 13 inch shell, we will have to consider that before having a new size gun. 5- More control over policies, specially we minor nation. Having more controls on invading minor will gave the game a more re-pliability. So times campaign is only tech-tree and new ship. With more direct control over invading we can have a largely different game each time. 6- All different hulls per-nation, specially on the 1890 area. France is the way to go. unique hulls no other nations can use. It is sad that the same CA and CL are used by nearly all other nations. Again more uniqueness to each nations. For me this is the 6 cores options missing in the game currently that will made in way more interesting Thanks very much !
  8. Can we have a more precise choice on techenologies developpement. Exemple, A Navy will stick with precise caliber over time. so I want to focus on developping 2 inch and 5 inch small gun. is it possible to concentrated on more specific tech, espacially in upgrating gun caliber and skip some, like 3 or 4 inch in my exemple. Ammunition and fuel should be someting more important in the campaign. Supply is the core of a navy and should be more important in our ship design. We could have to manage stock of ammuntion according to caliber , torpedo and fuel per ports, and account for the cost of stockpiling using old spec ammunition or replacing by newer. Thanks great update looking forward to it
  9. I am please with the campaign so far. 3 MUST for me so far: 1 Manage you fleet before a battle: we should be able to do our own formation. Also, having a type of Task force, choosing witch ship will sortie together, so we can have a group of ship we know will fight and not a single BB again 6 tb! 2 Tech tree should be more precise, We should have to chose more precisely what we develop, example, focus on 2 inch and not developing the 3 inch etc or the 11 inch instead of the 10 or 12 (A national Caliber!). Also, It should evolve faster, to have a technologies race, and having to redesign often. 3. Supply and stocking resources is THE thing we will need to have a more historic challenge / game. Spending money on 17 inch torpedoes stock, having 100 of them in each ports to resupply your current ships, it will influence our design. If we developed 18 or 19 inch torpedoes, we must contract supplies and scrap the old inventories. Same goes for guns, if we have ordered a stock of 4 inch rounds, we will have to thing witch secondaries is more logical to put on our ships. Of course, a more functioning campaign should be fun! to start from 1890 and go to 1940 ...
  10. this kind of comment serve nothing, Colonelhenry assessment is ok.a TB is the size of a regular semi-truck. At 500m it is very hard to miss. Even without a good crew and equipment, it is obvious at this close distance accuracy was way better than what we have in the game. Secondaries should be good to deal with 1 or 2 TB. Escort from CL would have been necessary again a fleet of TB.
  11. Accuracy at low range is not good at all. The secondary batteries should be a good defense again a lone TB or 2. It is absolutely not the case. 0.7 km, 2 knots at only 7% change! At 1 km and less it should be a dead zone trying to approach a capital ship. Currently it is easy to build only TB and sink everything. Main and secondary need to be way more deadly at very close range (1km and less). It is very bizarre to see a CA trying to miss every shot at a CL at 500m. Other thing, the AI do not build anything, there is only the spawn fleet and never any others ship seems build?
  12. Thanks very much for the good communication. We often said that we understood delays bump and change on Alpha game, if the devs kept us inform. So thanks and look forward to tomorrow!
  13. Quote of the day: "Today is a good day to update!" -Mr.Worf
  14. Thanks to you very much for the update, I am convince all of us understand you are very busy and none of us will take offense if you do not answer all questions ! We only hope for some news once a week or too like that! Great and looking forward to next week! Thanks again!
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