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MDHansen

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MDHansen last won the day on January 6

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  1. 1.04 -Update for UAD 1.5.0.6 -More changes in tech descriptions (visual only)
  2. Take a well earned break! Good and interesting changes and tweaks in your project
  3. 1.03 : -Removed tb/cl/ca techs from BB (old Hull Strength) tech. They will now only show in their respective categories -Fixed several description errors through the technologies-resources.assets. In particular Light and Heavy Cruiser techs (visual only) -Added command "start" to earliest CL techs. An 1890 start would not have first iteration of light cruisers because of this
  4. What would be nice to have, is a movement order called "formation escort" (as an example). This would mean ships given this order will not under any circumstance leave their assigned escort ttask. Say a group of DD and/or CL to guard the slow BBs
  5. pathfinding is not something we can change or alter per now. We can do some tweaks in the files we have access to, but the actual pathfinding is sadly out of our reach
  6. 1.02 : Pushed an update to replace the wrong .lng file. You should no longer see wrong texts on armour in particular
  7. 1.01 : Updated Nexus page for download instructions and info. Also updated the mod to be inline with BMs update
  8. Topic updated for clarity. @Nick Thomadis can this be stickied please?
  9. properly tested and verified everything works as it should, for every decade new game. Needless to say, changes here needs a new game, singlehandedly because of repositioning the battleship hulls. Bedtime now, time flies when you have fun! Easter holidays now, so I'll de doing some more havoc through the week. Will be posting details on what I've been doing for others to have a look at
  10. -Moved battleship hulls from Hull Strength to a new BC/BB tech -New Tech Group Hull Construction & Strength -New tech trees BC/BB, Heavy Cruisers, Light Cruisers, Destroyers
  11. Working further on my project. I added a completely new TechGroup "Turrets" under the original "Naval Guns, moving Gun Layout and Gun Mechanism to the new group. Looks a bit more tidy. No replacements done at all Regards the the small pictures on the Tech Group and GunLayout/GunMechanism, I am not sure I can change those. I'll have to dig a bit more (Updated with 4 guns tech trees)
  12. maybe i initially misunderstood your quesiton here. That screenshot is taken from a 1930 campaign start, just to see if it actually worked straight off the bat. And yes, the tree itself is visible at an 1890 start, and will start researching the first tech right away
  13. i havent touched any years yet. Can be edited like techs normally. Gonna fine tune it all later, and make versions with and without the submarine techs. I initially used the submarine trees, since it was easier to just overwrite them ( and I dont use subs)
  14. should be doable yes. Not home atm, but will share my secrets once I am back at the pc
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