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TheSublimeGoose

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Everything posted by TheSublimeGoose

  1. Solid PC specs, and I'm currently on minute 35 of waiting for a Naval Academy mission to load.
  2. I have been playing for well over a year. I have played sims for decades. I know what I'm looking at. I understand what makes a stable shooting platform. Intimately. Professionally, even. I understand how the game calculates it as well. Again; Play 'There Can Only Be One' and tell me something does not at least feel off. The game is constantly in a state of flux (which, to be perfectly clear, is fine) and yet people want to act like whatever version we're currently on is "the most correct" or what have you.
  3. 20" guns w/ SH APBC II rounds should be able to pen AI decks, is my point, beyond my hyperbole. In the scenario I mentioned, I have tried every gun and armor combination I can think of. Same result every time. The enemy is able to pulverize me with pinpoint accurate fire -- often scoring hits on their first volley -- while I'm lucky to score a partial pen. The AI is not making BBs w/ insane deck armor. Certainly not enough to stop a 20" shell. Yet this is precisely what I'm seeing. Big ship/big gun combat now feels especially AI-biased, moreso than it has ever felt I realized after the fact that I didn't include enemy guns nor my armor, but the enemy was over-penning my 25-in deck armor, + 160%, full inner deck armor Regardless, even ceding that the penetration calculations are fine -- which they very well may be -- I would still take issue with the AI's accuracy. Doing everything to maximize accuracy I can barely pass a 70% hit-rate, while I've never seen the AI dip beneath 90% šŸ¤·ā€ā™‚ļø
  4. Obviously; Pray tell, what type of armor can stop a 20" inch shell with 214in of pen at a reasonable angle for that range? Because the AI can seemingly stop such rounds, but my ship, with 20in of deck armor and full citadel armor is dead within a few volleys. There is something off.
  5. Apologies if this has been discussed, but is there something going on with big guns, their accuracy, and their penetration values? Boot up the "There Can Only Be One" NA mission. No matter what guns I use -- even with 20" guns with 214in of deck penetration (at 20,000m) I mostly get partial pens. The enemy, on the other hand, can seemingly cut through my 20in deck, 15in fore, 14.5 aft with little to no issue. Modern armor II, so add 160% to those values. Oh, and maxed-out citadel with nearly maxed-out inner deck armor, all three levels. Enemy still scoring thousands of damage points with single 17-19" hits. Nonsensical. Lastly the enemy is hyper-accurate, hitting far more often than they miss. I've never died so many times (and I still have yet to beat it) in this game over a year+ of playing.
  6. Honestly, armor (and penetration) have seemed pretty borked in-general for the last few patches. The numbers you see on the guns seemingly have no correlation with how they actually perform. I can have a 35in fore belt, 120%+, so 77in total. I face my vessel directly towards the enemy, and heck, that heavily angled, 77in of armor will barely stop 9in guns. I understand that it's a work-in-progress, but something doesn't feel right.
  7. Yeah, this was absolutely not fixed. I've experienced it in every other game I've played, and I can't seem to pin it down to anything.
  8. Would anyone else appreciate a button within the ship designer that one can hit and it automatically upgrades all modules to the highest possible level? Iā€™d say the only thing it shouldnā€™t touch is the armor (values; it should upgrade the armor type to maximum). I hate going through each module, especially at the start of a new campaign. If I have an issue with the weight once the ship is designed, I can go back and adjust modules as-needed. Thoughts?
  9. I personally canā€™t stand the early dates. Not for a campaign, at least. Donā€™t get me wrong, crafting and fighting pre-dreadnoughts is fun, when I feel like it. But to be stuck with ships that canā€™t hit other literal battleships at more than 5km for an entire campaign? Itā€™s an absolute slog. And if that is your bag, awesome, you do you. But I personally prefer crafting a smaller, more quality navy, with battles that are actually interesting.
  10. I think you'll find that the vast majority of people that enjoy these types of games don't care much about graphics. The game looks fine. If anything, I wish for me 'effects.' Particularly weather. But whatever. Anyways, I think one way to look at the price tag is that we were paying for early access. Idk, I'm not going to lose sleep over 20 dollars. I imagine they'll give us something, anyways.
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