Jump to content
Game-Labs Forum

Forthcoming patch information


admin

Recommended Posts

1 hour ago, Cornelis Evertsen de Oude said:

 Bit pissed it's gone, cause occasionaly there is grieving. 

 

A spoon of shit ruins the whole barrel of honey - you done nothing to stop the griefing.. Thus its getting axed. Thanks man

 

  • Like 2
Link to comment
Share on other sites

5 minutes ago, admin said:

Rationale is very simple
Screening is fun until it crosses the line. Then it is just time wasting 
The problem is that the line is too vague and it generates too much friction and unhappiness + nobody is paying the mods extra for PTSD treatment after reading shit in reports and in tribunals.

As a result
Screening is getting axed the **** out.
You will safely get dropped around port battle with invisibility timer from anywhere on the map. Numbers will matter less. Skill will matter more
Nations should stop the attack during hostility.
 

 

really need more info on how hostility works  before making a judgement on the no screening ,,, with 5700 br on ports it removes rvr forn a lot of players ,, a 5700 br pb is 12 plyers give or take ,, what does everyone else do ... if your intent on this parachute drop into port battles  how about a 24  hr port battle cooldown on players ? so the best rvr guys cannot  for instance take part in 3 battles a day and just jump around from one battle to the next   they have to consider which battle is most important to them .

 

  • Like 1
Link to comment
Share on other sites

13 minutes ago, Staunberg99 said:

What impact do you expect this change makes in regard to Large vs small nations, skilled players vs less skilled player in RvR?

Our goal is to have more battles. Not more running. 

Cheap ships and dlc ships make game more fun but create one dilemma
You are not encourage to sacrifice yousefl during hostility (because if you lose ships it will give more points to enemy) = good design
You are not encouraged to sacrifice yourself during port battle (because if you lose ships it will give more points to enemy) = good design

But you are encouraged to sacrifice yourself during screening (because there are no mo points to enemy but less enemy ships in port battle). Losing ships actually benefits the screener with no penalty. Because in reality in historical pattern you would not have a parallel world and if you just sacrificed 20 npc victories you would get trashed anyway. This is what PB transport (teleport) achieves. You cant sacrifice ships any more. You must sink them during hostility and must not sink yourself (because it will then create port battle faster)

As a result its bad design. Screening when ships and crews are cheap or free is bad design. Because ships are cheap and we dont want to remove them - we remove screening. Effects will be immediate. Skill will win numbers. Players who want content will have to change nation or attack another port. 

 

  • Like 5
Link to comment
Share on other sites

1 minute ago, shunt said:

really need more info on how hostility works  before making a judgement on the no screening ,,, with 5700 br on ports it removes rvr forn a lot of players ,, a 5700 br pb is 12 plyers give or take ,, what does everyone else do ... if your intent on this parachute drop into port battles  how about a 24  hr port battle cooldown on players ? so the best rvr guys cannot  for instance take part in 3 battles a day and just jump around from one battle to the next   they have to consider which battle is most important to them .

 

There is a simple solution to this. Don't zerg a nation.

Edited by Jean de Villeneuve
Link to comment
Share on other sites

Could you explain us how investments will work? What will the cap be? And will it be the same for different ports? I assume 55 point ports will have the home defense fleet, and hope the 50 points ports will have a 55 points cap, while the rest will have a 50 points cap!

Link to comment
Share on other sites

5 minutes ago, Comrade FrosT said:

Could you explain us how investments will work? What will the cap be? And will it be the same for different ports? I assume 55 point ports will have the home defense fleet, and hope the 50 points ports will have a 55 points cap, while the rest will have a 50 points cap!

Not sure yet. Right now if i remember there are 200+ points to level up everything to max (i might be wrong). 

  • Like 3
Link to comment
Share on other sites

Not here to discuss screening being good or bad but the fact that it is huge part of game content. Now that its being taken away it will leave hole in plenty of players gameplay.

Maybe it would be better to add other content before taking away screening.

  • Like 4
Link to comment
Share on other sites

1 minute ago, Borch said:

Not here to discuss screening being good or bad but the fact that it is huge part of game content. Now that its being taken away it will leave hole in plenty of players gameplay.

Maybe it would be better to add other content before taking away screening.

OF COURSE - we have you covered mate

The item - teleport to PB is not mandatory. If you LOVE screening you can of course sail to port battle yourself and fight with screeners ;). Those who dont like the screening will just teleport there and will finally get good PB content. Win win for everyone. (Except griefers)

  • Like 4
Link to comment
Share on other sites

Just now, admin said:

Not sure yet. Right now if i remember there are 200+ points to level up everything to max (i might be wrong). We are thinking 150?

Eh? For port bonuses 55 points ports get 3 sections unlocked at max, one at lvl 3 and one at lvl 1 (usually mast and rig). Why 150 points? You want to take out resources ports and get everything produced in the same port? So every port has the same importance, hence RvR has no purpose? You're better taking off port bonuses as well if all ports can get all of them, in my opinion. That' becomes just useless grinding. But if you set different caps for the importance of ports, as I suggested above, the change can be healthy for the game: nations don't bully other nations for 55 points ports, since they can unlock them anyway in the many 50 points (by default) ports, rest of the ports can have resources and stuff, while the actual 55 points ports have the advantage of no need to unlock more points + they can get the home defensive fleet. That's my idea though... I don't want the map to be full of crafting ports for everyone, or RvR may as well die and you should go back to lobby based training battles :P

Thanks for your effort, I hope I can help with my suggestion and look forward to having this patch.

  • Like 1
Link to comment
Share on other sites

1 minute ago, admin said:

The item - teleport to PB is not mandatory. If you LOVE screening you can of course sail to port battle yourself and fight with screeners ;). Those who dont like the screening will just teleport there and will finally get good PB content. Win win for everyone. (Except griefers)

But there is no need for screeners on both sides if the fleet can't be screened out anymore? 

  • Like 1
Link to comment
Share on other sites

port growth is fine, but think of means to reduce them again, else we will later have nothing but maxed superports in game. Other means than conquest, that is. Like neglect causing settlers to move away... (subsequently points decrease)

In the sum, clans will have to take port management serious if they want them to be large and offer commodities.

  • Like 1
Link to comment
Share on other sites

11 minutes ago, Borch said:

No estoy aquí para discutir que la evaluación es buena o mala, sino el hecho de que es una gran parte del contenido del juego. Ahora que se está quitando, dejará un hueco en la jugabilidad de muchos jugadores.

Tal vez sería mejor agregar otro contenido antes de quitar la proyección.

They can go to patrol zone if they want PvP. 

Link to comment
Share on other sites

2 hours ago, admin said:

Clans will be able to transport their port battle fleet directly to port battle area using an item 

and how works that? When this rule will be avalaible you can see an exploit of multiflips in all factions, which have no sense. Screen is part of RvR, i lost tons of ships as screener, sometimes as winner and sometimes as a loser, and there were all funny, and i never think that as a griefing. This rule make no sense, and with that you make all RvR crazy in all factions. I think that there are so many tools for preventing abusive behaviors, we dont need a magic tool for that.

And with that you broke all faction alliances... for example, how can prussians help swedish in their PBs if they cant tag a PB fleet?

Edited by Despe
  • Like 6
Link to comment
Share on other sites

Most of the changes sound good. 

But I am not happy that screening is going to be removed from the game to solve a minor griefing issue. Screening battles are good fun and great content. Please don't remove that from the game. 

  • Like 8
Link to comment
Share on other sites

25 minutes ago, admin said:

The item - teleport to PB is not mandatory. If you LOVE screening you can of course sail to port battle yourself and fight with screeners ;). Those who dont like the screening will just teleport there and will finally get good PB content. Win win for everyone. (Except griefers)

And because people will do everything to win in RVR, they will always use "teleport to PB". So not win-win really.
Also it will effectively limit RVR to small number of best players on best ships, because now Port Battles is the only way to do RVR. And that highly skilled and disciplined groups (HAV0C) will have no counter.

36 minutes ago, admin said:

Cheap ships and dlc ships make game more fun but create one dilemma

And that consequences were foretold to you well before. So - you created problem and now to solve it, you remove part of the content from the game.

36 minutes ago, admin said:

Players who want content will have to change nation or attack another port. 

So - buy Prolific Forger DLC, yes?

Edited by Malcolm3
orfografical mistakes
  • Like 8
Link to comment
Share on other sites

Just now, Malcolm3 said:

 

And that consequences were foretold to you well before. So - you created problem and now to solved it, you remove part of the content from the game.

 

You are living in the magical world of butterflies and unicorns where players are happy to wait for 2 first rates per nation built once a year. 
NO.. real players have to work (hard work) and have 2 kids and dont give a shit about your historical 1 first rate every 4 years for only 1 best player fantasy.
 

  • Like 7
Link to comment
Share on other sites

16 minutes ago, Comrade FrosT said:

But there is no need for screeners on both sides if the fleet can't be screened out anymore? 

Yeah, that was one of those ridiculous ideas out of the whack again.

9 minutes ago, Cap Trujis said:

They can go to patrol zone if they want PvP. 

PZ is part of the old content.

  • Like 1
Link to comment
Share on other sites

16 minutes ago, admin said:

OF COURSE - we have you covered mate

The item - teleport to PB is not mandatory. If you LOVE screening you can of course sail to port battle yourself and fight with screeners ;). Those who dont like the screening will just teleport there and will finally get good PB content. Win win for everyone. (Except griefers)

This is not going to happen, it's not logical. Now, screening is optional for the defender, but almost mandatory for the attacker. As the defender had the option to screen the attacker and get an easy win this way, there is a strong incentive to do it. Good action was almost guaranteed for both sides.

If you make it optional for both sides, there won't be any screening, because there is no reason left to do it.  

  • Like 1
Link to comment
Share on other sites

1 minute ago, admin said:

You are living in the magical world of butterflies and unicorns where players are happy to wait for 2 first rates per nation built once a year. 
NO.. real players have to work (hard work) and have 2 kids and dont give a shit about your historical 1 first rate every 4 years for only 1 best player fantasy.

Actually we have period before end of 2019 (introducing doubloons and then random permits) when everything was balanced - SoLs were expensive enough, but obtainable. And there was no SoL DLC and you couldn,t capture heavy ships from AI. Long ago...
P.S. Method#4 detected (#1 also), meaning you have no real arguments here

  • Like 1
Link to comment
Share on other sites

Just now, van Veen said:

This is not going to happen, it's not logical. Now, screening is optional for the defender, but almost mandatory for the attacker. As the defender had the option to screen the attacker and get an easy win this way, there is a strong incentive to do it. Good action was almost guaranteed for both sides.

If you make it optional for both sides, there won't be any screening, because there is no reason left to do it.  

I am glad you see through sarcasm in my post you are replying too (unlike @Borch)

There will be no screening of course. Nobody sane will not use the item. Everybody will use the item. Because we want good port battles. Not suicide squads losing ships stopping PB fleets. Or worse holding the enemy in battle artificially by pew pewing some shots and then wasting their time for 45 mins, to avoid tribunals. No

Screen during hostility and then you can suicide as much as you want.

  • Like 2
Link to comment
Share on other sites

Instead of upgrading port points, you can add it to crafters experience, bound to a certain ship. (Like grinding the book slots).

The invested port bonus is available for all, after crafting 30 frigates, the crafter can choose one port bonus to have a higher level (permanent choice, cannot be changed without loosing the frigate crafting level), after building the next 60 frigates, another additional bonus can be chosen.

This will encourage people to specialise on certain ships and increases the importance of crafters. 

Link to comment
Share on other sites

5 minutes ago, Malcolm3 said:

Actually we have period before end of 2019 (introducing doubloons and then random permits) when everything was balanced - SoLs were expensive enough, but obtainable. And there was no SoL DLC and you couldn,t capture heavy ships from AI. Long ago...
P.S. Method#4 detected (#1 also), meaning you have no real arguments here

Ehm.. People argue when they are making a decisions and look for advice. We already made the decision. We are not arguing you.
Screening  Griefing during port battles will soon become irrelevant.  Port battle will decide who win the port. Not numbers or NPC captured fireships.

 

  • Like 3
Link to comment
Share on other sites

×
×
  • Create New...