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Nobody that I talked to about it likes the 2 minute timer to enter PvP battles:


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I got into a PvP scuffle right outside of a free port.  I was pulled in by some people waiting for me to arrive.  No problem, all my buddies are in the free-port, they can help.  

 

Nope, the battle closed before their enter battle timer went down.  Words cannot describe how unbelievably stupid this is.  

 

I am ok with 2 minute timers for PvE, but it simply does not work for PvP.  Too many times players have been locked out of combat because of this.  

 

There was another time, that my buddy was pulled into battle by 4 ships and watched it happen, I could see the circle in front of me, but I could not get to the circle in time because of this stupid 2 minute battle timer.  I was sailing against the wind in a Bellona.  

 

This is a slow paced game where it takes a few minutes to engage the enemy how is a 2 minute timer before the battle closes considered acceptable by the developers?    

 

Please make it 5 minutes or even 4 minutes or something. 

 

 

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ye, i would even go as far as to claim that timers and even BR is way too gamey for what we try to accomplish with Naval Action! Instead of timers and BR why not let everyone jump in at any time and without BR restrictions but make it so that new players will join far east/west (attackers/defenders) of the battle instance. That way two players fighting would have enough time to react when they suddenly spot sails on the horizon. I envision ganks which out of nowhere turn into giant battles unexpectedly.. Only the timer before the battle starts should allow people to join the battle right in the middle of the battle instance.. 

 

I find that sounds way more like sandbox than weird BR/timer science xD

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I think it used to be 5 minutes? People were complaining so they dropped it. Personally I've advocated for no timers. Anything that restricts entering battle isn't good imo,

No, there needs to be some timer, I think 10 minutes is more reasonable. Could someone explain to me the problem people had with 5 minute timers? I don't get how it went from 5 to 2 minutes. What was their argument?

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No, there needs to be some timer, I think 10 minutes is more reasonable. Could someone explain to me the problem people had with 5 minute timers? I don't get how it went from 5 to 2 minutes. What was their argument?

The reason the timer was switched from 5 to 2 minutes was the 5 minute timer allowed people to enter your battle which you had no idea were there. It allowed ships from extreme distances away from your battle or those camping in port to enter your battle. The beauty of the 2 minute timer is that you know what you're getting into battle with there are little to none surprises thus you are able to select the battles that you want without fear that of a 25 man fleet coming in from that port 4 minutes away. I am personally in favor of this timer it is by far the best we've seen so far, if you are scared of your friends not being able to enter your battle simply sail together. The 2 minute timer is a step away from just having this game become seeing who has more people online at time and having them stacking into a battle, and more torwards a actual captain skill and competence. (Sorry in advance for any typos wrote on my phone)

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The problem is that without the timer, If I were to attack a ship outside one of their ports, there is the possibility that I would have to fight every ship docked at the port since players would have time to teleport from any location on the map to that port, undock, and join the battle. Having ships joining your battle that were not already sailing in the open world, allows for too much advantage to the docked side. It also prevents ships from hiding in battle end screens and then joining your battle without your knowledge.

 

I agree with the current timer. The solution is to have your friends undock at the port you are arriving at or sail with an escort.

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Or....

 

experiment with a timer of........ 3  ........  minutes 

 

see how that goes.

 

make a compromise  if 2 is to short and 5 is to long ....

07

 

for a close distance at port make it 2 minutes (2 minutes border)

Edited by Thonys
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 The 2 minute timer is a step away from just having this game become seeing who has more people online at time and having them stacking into a battle, and more torwards a actual captain skill and competence. (Sorry in advance for any typos wrote on my phone)

 

I like the timer at the moment. No hiding in port ganking. When you dont see anyone on OW you can be sure that nobody enters your battle instance. In my opinion its by far the best timer we ever had so far.

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the timers are this way to fight only against ships that you are able to see in OW.

its making ganking by waiting in a Port or Battlescreen almost impossible

 

if there is a enemy ship infront of a port you want to enter..and if you have friendly ships in that port ask them to get outside for a bit, if not than its trying on own risk

 

imo.. this is the best way to avoid players abusing mechanics to gank players

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I begrudgingly like 2 minutes (maybe 2.5) because with no cooldown teleports it would mean every time you attack someone you are gonna fight the server. Its bad enough you have 15 ships camping you as you exit who used thier teleport machines to get to you but at least you get 1 fight in a night before you are chased off.

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imo.. this is the best way to avoid players abusing mechanics to gank players

 

I'm not saying you're wrong in saying that but I also wanna point out that you might call it 'abusing' while others call it a creative trap.

 

Keep in mind guys that ganking isn't the spawn of satan before we enforce changes to the game just because they seem right at the moment..

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I got into a PvP scuffle right outside of a free port.  I was pulled in by some people waiting for me to arrive.  No problem, all my buddies are in the free-port, they can help.  

 

Nope, the battle closed before their enter battle timer went down.  Words cannot describe how unbelievably stupid this is.  

 

I am ok with 2 minute timers for PvE, but it simply does not work for PvP.  Too many times players have been locked out of combat because of this.  

 

There was another time, that my buddy was pulled into battle by 4 ships and watched it happen, I could see the circle in front of me, but I could not get to the circle in time because of this stupid 2 minute battle timer.  I was sailing against the wind in a Bellona.  

 

This is a slow paced game where it takes a few minutes to engage the enemy how is a 2 minute timer before the battle closes considered acceptable by the developers?    

 

Please make it 5 minutes or even 4 minutes or something. 

The rule is simple: anything not visible on open world is not allowed to join that battle.

 

Make the join timer 5 minutes, then the port no-join will be 5 minutes as well.

 

Your buddies should have been sitting on open world. Which poses zero risk, because you can dock up at will.

 

http://forum.game-labs.net/index.php?/topic/14676-pvp1-june-the-british-honduras-campaign-pirate-perspective/?p=272800

"But with the Pirates getting the better position in the engagements, it meant the British were holding the waters in front of Bonacca. This left the remaining Pirate element sitting in harbor staring at their British counter-part."

Edited by Skully
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Reversing to the chain gankbattles and invisible/invulnerable battles hopping is not an option.

 

2 minutes exist for a very strong reason.

 

and if you think 3, 4, 5, etc is better try to think it through, it Works both ways. Your way and the guys wanting to gank way.

 

it has nothing to do with nations, pirates or whatever.

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The reason the timer was switched from 5 to 2 minutes was the 5 minute timer allowed people to enter your battle which you had no idea were there. It allowed ships from extreme distances away from your battle or those camping in port to enter your battle. The beauty of the 2 minute timer is that you know what you're getting into battle with there are little to none surprises thus you are able to select the battles that you want without fear that of a 25 man fleet coming in from that port 4 minutes away. I am personally in favor of this timer it is by far the best we've seen so far, if you are scared of your friends not being able to enter your battle simply sail together. The 2 minute timer is a step away from just having this game become seeing who has more people online at time and having them stacking into a battle, and more torwards a actual captain skill and competence. (Sorry in advance for any typos wrote on my phone)

 

What really doesn't make any sense is the 30 second timer and the 2 minute timer.  If they are going to have a timer for entering battles and the cannot join timer.  Why can I get pulled in after 30 seconds, but I have to wait 2 minutes to join?  It should be a flat 2 minute timer cannot get pulled in, cannot join, cannot be attacked.  

 

Personally 2 minutes is not nearly enough time to get to a battle even if you are in the open world and can physically see the battle engagement start in front of you.  Especially if you are sailing against the wind in a 3rd rate or above.  

Edited by Ultravis
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I got into a PvP scuffle right outside of a free port.  I was pulled in by some people waiting for me to arrive.  No problem, all my buddies are in the free-port, they can help.  

 

Nope, the battle closed before their enter battle timer went down.  Words cannot describe how unbelievably stupid this is.  

 

I am ok with 2 minute timers for PvE, but it simply does not work for PvP.  Too many times players have been locked out of combat because of this.  

 

There was another time, that my buddy was pulled into battle by 4 ships and watched it happen, I could see the circle in front of me, but I could not get to the circle in time because of this stupid 2 minute battle timer.  I was sailing against the wind in a Bellona.  

 

This is a slow paced game where it takes a few minutes to engage the enemy how is a 2 minute timer before the battle closes considered acceptable by the developers?    

 

Please make it 5 minutes or even 4 minutes or something.

The usual "OMG people hiding in ports and battles will gank me" crowd demanded the timer shortened to reduce them losing dura. Yes, it means YOUR friends and team mates also can't help you any longer. Ever notice the anti-gank crowd are a big collection of solo non-team players? Maybe in an RvR game that aren't the players we really want to cater to. Just saying. :)

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The usual "OMG people hiding in ports and battles will gank me" crowd demanded the timer shortened to reduce them losing dura. Yes, it means YOUR friends and team mates also can't help you any longer. Ever notice the anti-gank crowd are a big collection of solo non-team players? Maybe in an RvR game that aren't the players we really want to cater to. Just saying. :)

 

I find the ganking situation now to be even worse than it was before, back when we had invisibility timers.  My friends can never come to help me if I am pulled into a battle with 4 or 5 other ships, and all a player needs to do is wait 30 seconds to pull someone into a fight.

 

Its basically a lost durability for me every time.  I have lost so many ships getting pulled into unfair fights in this manor.  My friends arrive and its "nope cant help you battle is closed, your on your own".  

 

The supporters of the 2 minute timers are really supporters of unfair fights and are promoting gankers.  Why cant we have a reasonable 5 minute timer?  This gives me enough time to tell my friends nearby, "hey I am in trouble I need help" and if they can get there within 5 minutes, they can jump in and help.

 

I don't find 4v1 fights in a closed battle a fair fight and its especially unfair that I cannot get support from my friends.  This mechanic is especially brutal on newer players.  I see raiding British and pirate groups going up and down the coast of Charleston all the time attacking lower level players in their trincomalees all the time.  But no one around in the area can ever help them because of 2 minute timers.    

 

Maybe that is why the player base in this game is so anemic and falling.  

Edited by Ultravis
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This is a duplicate of http://forum.game-labs.net/index.php?/topic/14616-i-quit-until-you-fix-the-ganking-situation/

 

While I am curious as to why Ultravis came back. I think the topic can really be closed now.

 

Because I love this game, but stupid things like the 2 minute timers and 30 seconds until you can be attacked is ruining the game.  I am sorry you are too short sighted to see this.  We have a fantastic game that is being broken with a minority of people complaining about mechanics that were fine and never should have been changed.

Edited by Ultravis
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Because I love this game, but stupid things like the 2 minute timers and 30 seconds until you can be attacked is ruining the game.  I am sorry you are too short sighted to see this.  We have a fantastic game that is being broken with a minority of people complaining about mechanics that were fine and never should have been changed.

 

short sighted? wow. And you don't see the way it was before. This 2 minute timer takes the exaggerated open world travel time compared to the real time speed in an instance into account. what you don't see in OW can't enter a battle. If your friends can't help you because the battle is closed, then you simply sailed alone or they were way downwind. If you get ganked while leaving a port, then better look around and don't sail straight away. 5 minute timers were stupid. People far behind the horizon could still enter a battle. This battle maybe lasted 30 realtime minutes but these players covered a distance in OW which would be 3 hours or more which turned a 1 vs 2 very fast into a 1 vs 8.

Now you could argue that allies also can reach the battle, but I don't want every battle to become unfair, a big 12 vs 14 or even bigger. If I find a lone player trader I don't want his 10 clanmates 200 miles away to join the battle.

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short sighted? wow. And you don't see the way it was before. This 2 minute timer takes the exaggerated open world travel time compared to the real time speed in an instance into account. what you don't see in OW can't enter a battle. If your friends can't help you because the battle is closed, then you simply sailed alone or they were way downwind. If you get ganked while leaving a port, then better look around and don't sail straight away. 5 minute timers were stupid. People far behind the horizon could still enter a battle. This battle maybe lasted 30 realtime minutes but these players covered a distance in OW which would be 3 hours or more which turned a 1 vs 2 very fast into a 1 vs 8.

Now you could argue that allies also can reach the battle, but I don't want every battle to become unfair, a big 12 vs 14 or even bigger. If I find a lone player trader I don't want his 10 clanmates 200 miles away to join the battle.

 

Right, because you support ganking.  I get it, you want you and your buddies to just sail around finding the lone player and ruin his day by ganking him.  I personally dont find fighting 2 Constitutions and 2 Santisimas in my Bellona particularly fun and yes that happened to me, and I lost my Bellona, and by the way, the 2 santies and 1 of the connies waited in the free port before popping out to gank me.  I was not even planning on engaging the 1 visible constitution

 

This was not an issue prior to the 2 minute battle timer patch.  Those traders and lone players you are indiscriminately ganking, are losing ships they cannot afford to lose.  That lone player whos constitution, or trinc you capped in a 5v1, now has no ship to play the game to participate in port battles, so he quits.  Congratulations!  another player quits the game so you can go around ganking players indiscriminately doing their own thing.  The 2 minute timer encourages this behavior.  

Edited by Ultravis
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Because I love this game, but stupid things like the 2 minute timers and 30 seconds until you can be attacked is ruining the game.  I am sorry you are too short sighted to see this.  We have a fantastic game that is being broken with a minority of people complaining about mechanics that were fine and never should have been changed.

Me looks at votes on http://forum.game-labs.net/index.php?/topic/14536-to-gank-or-be-ganked-that-is-the-question/.

 

Gasp! You are right, we have a fantastic game that a minority of people try to break with continous complaints.

 

ROFL ... oh man ... ROFL ... no no, please stop, please ... ROFL ... my belly hurts ... ROFL

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Me looks at votes on http://forum.game-labs.net/index.php?/topic/14536-to-gank-or-be-ganked-that-is-the-question/.

 

Gasp! You are right, we have a fantastic game that a minority of people try to break with continous complaints.

 

ROFL ... oh man ... ROFL ... no no, please stop, please ... ROFL ... my belly hurts ... ROFL

 

your pole dumb because you are asking a rhetorical question where there is no other option other than yes or no on a 2 minute timer.  How about asking if people want 2 minute, 3, 4 or 5 minute battle timers.  

Edited by Ultravis
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