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Skully last won the day on August 26 2017

Skully had the most liked content!

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About Skully

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    Master and Commander

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    - Global Danish, EU Brit, testbed Pirate

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  1. Denmark-Norge Espana France Great Britain Pirates Sverige United States of America Verenigde-Provincien
  2. There is nothing that requires the demands of player base to be met by Clan AI. It could even go as low a 1 tar per day.
  3. Admin doesn't do anything with this section and the mods usually stay out of it as long as possible. Pinned news is only pinned news for so long. As treaties come and go, so should the pins. We could use http://forum.game-labs.net/clubs/22-congress-of-vienna/ and manage our own pinning and moderation without bothering either devs or mods.
  4. I gave ample warning what was going to happen. But if people just kept up their high bids, then yes a shitload of tax prize went to AHOY.
  5. Well, herding the British Bulldogs is relatively easy. I'm always open to provide more choices to the Horde. Feel free to propose them.
  6. Cartagena will be "gifted" tar continuously, the actual amount is up to Clan AI. Either buy or conquer are your choices. So now you are forewarned, make good on that knowledge.
  7. "Let's go and grab West End from MARS!!!" SCAR is at war with MARS. And there we went, nicely sailing up north towards West End. After a mission of clubbing AI... "Oi! This port ain't West End! What's with this Skully?" "Ehr... yes, slight change of plans. MARS ran away before we got there. So we are now in fact attacking Bimini." "Whut!? That wasn't the plan." And the Horde scattered in search of other trinkets... Can MARS please stick up in a place somewhere so I can keep the Horde's attention on it long enough? Thanks.
  8. Aussies don't need the defender side to be limited to 15, they just need more time to deal with all the enemy ships. I keep trying to explain to Aussies how RvR works. "Good day chaps, you are going to need 25 ships to take over Islamorada." "Was the c*nt talking about!? We only need 13 to give'em a good spanking." "Well gentlemen, you want to capture the port right?" "Yeah, let's go!!!!" (ruffle stomping & unfurling of sails follows) "Hello? Hello? Anybody?" Ah crap....
  9. Nope. The prices are limited by supply. Clan AI provides infinite supply through EU traders at 4x base price in production ports. So this is the upper limit for resource prices (at production ports). The only prices that go up "infinitely" are rare resources for which the supply is controlled by Clan AI. (If a player could influence that supply of resources, then it would be a bug.) There is nothing wrong with a low supply of rare resources, but those resources will then go to the richest players. On the other side of the coin, there is no demand for gold. Everybody has plenty, so prices are free to go up. Going into the example of Cartagena Tar, there are two factors which will limit the price: Clan AI needs to produce a small quantity at steady price, regardless of player offers. (Highest bid gets it.) You can't sail what you can't afford to lose. At some point the price of the upgrade becomes so high, that it won't be economically viable to undock such a ship for any battle. (Grinding the gold back still takes too much time.) In short, from the price perspective we have reached the limit of the market.
  10. Hostility isn't counted versus mission success, but counted with (predominantly AI) kills. Counter hostility mission is currently bugged, so it was disabled. Even if it were enabled, then it would bring the "wrong" side into battle. Actually that will always be a bug.
  11. Naval Action Legend Closed Testing keys have arrived.
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