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About HarryButpain

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  1. very interesting patch! The maintenance fee is a very important feature and the possibilities to upgrade or expand a port make owning a port even more interesting. I believe it is very important in a player driven game like NA that everything a nation does to become bigger and stronger in relalation to the other nations (players) should have (dis)advantages. Basically, the stronger and bigger a nation becomes, the harder it is to maintain this position of power or dominance. The weaker a nation is, the easier it is to send ships into battle and fight. Dominance of the Caribbean in NA should come at a price. It should be a national effort to maintain this position of power or the nation will shrink back to a size that accurately reflects the national effort.
  2. yea, currently the key opens the loot window after you capture or defeat an enemy. 'Assign Crew', therefore, perhaps means to assign crew to a captured ship.
  3. Under options/controls there's the default key F9 to "Assign Crew". Has this one currently any practical purpose in-game?
  4. Hey, the driver, version 382.53 did the job with my GTX760. In fact, FPS are even slightly higher now than they were before (30-50FPS in combat). However, versions 384.76 + 384.94 caused BSODs on my machine. Driver 382.33 works, too but reduced FPS (was sometimes dropping below 20 FPS in combat).
  5. lol, GTX760 here, too! Which driver are u currently using? I run version 382.33.
  6. hey, I never had any noticeable frame rate issues in NA. However, I think since ^this update hit the servers my FPS in combat seem to be lower than usual. Maybe it's just the warm weather, but I was wondering if anybody else has lower FPS in combat instances now?
  7. What I meant is that if it was possible to allow players to switch servers by simply sailing far enough west (EU->CAR) or east (CAR->EU), ppl could freely choose on which server they wanna play. If we merged all servers regardless if some people can play on a different server or not, you would upset those ppl who cannot play due to latency issues. If both servers were connected, ppl could choose on their own.
  8. I think pve players want big challenging AI fleets in the open world. You could make it so that you add several different difficulty levels to every individual AI opponent. Like a grey nametag or star next to the name for the easiest and golden for the hardest to defeat. They drop rewards accordingly. Do that with fleets and maybe even with ports. Players would grind hostility in regions of other nations by sinking AI fleets. Some ports will be grey difficulty ports (easy), some will be golden difficulty (hardest). Players will fight port battles against AI according to the port's difficulty level. Naturally, other nations won't lose their ports. Players of other nations merely sail to foreign ports to grind hostility and trigger a port battle, which doesn't effect the local population there since they cannot attack AI fleets of their own nation anyway. Only thing devs would have to do, besides the coding for the suggested changes to establish some sort of end-game content for pve server, is to come up with some cool rewards like paints, perhaps permits for special ships and so on..
  9. well, I bet we also have quite a few of 'age of sail nerds' in NA who couldn't care less about the competitive world of pvp. Maybe they're perfectly content with their nice looking miniatures
  10. Well, if it was possible to connect the EU and US server but without replacing one another, then the EU server could get a map of europe and the US would keep the caribbean map. If a player left europe to sail to the caribbean, he would automatically switch to the US server. If he sailed back to old britain, he would switch back to the EU based server. It's a compromise, cause players could go and stay where they've the best ping but with the option to change if they so desire.
  11. I think as soon as pve players can sail their 1st rates to port battles to fight a fleet of AI everything will be honky-dory on pve server.. I was playing swotor in a big competitve clan for a while.. Those end-game pve 'raids' can really be quite challenging, like when everyone expects you to know the perfect skill combination in any situation and so on.. I think if pve port battles would resemble something like those pve 'raids' from world of warcraft or swotor, the pve players will probably be quite happy! Yes/No?
  12. if you attack an AI of your own nation, you'll become a pirate. If you start an outpost in a freetown and transport all your stuff there, you'll keep it even when pirate. Next to the sail button when you're in port, do you see there any redeemables like forged papers right next to 'sail'? I currently have two, so maybe you have some, too?
  13. I like the idea of one big server where something is always going on. However, ppl who cannot run the game because of their ping should be allowed to get their money back, shouldn't they? Maybe make it so that you can test your connection to NA's servers via http://www.navalaction.com/, even when you do not own the game? People on steam's store page should have a fair chance to test their ping, too , before they buy NA. People will call NA some sort of scam if you don't do something like that.. You know how ppl are and how that will result in bad PR..
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