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So how long until the pirates take over and what will happen to the game when they do?


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The bigger the pirate faction gets the harder it will be for them to stop division and friction in their own ranks. The fact they can shoot each other should help that along and its only hindered in my opinion by the fact its impossible to spot clan for clan on the open world.

Once clans can be identified in the open world I would imagine some internal strife in the pirate nation would occur.

Another factor is once a nation becomes too big and too dominant it gets boring. Could you imagine having to sail for an hour to find a hostile ship? I am quite sure if the Pirates ever controlled the vast majority of the known world many of the original Pirates would leave and join another faction out of sheer boredom or want of a fresh challenge. This is of course my own thoughts and musings on the matter.

problem with that is a lot of pirates that came from us pvp2 are vets.... so.... yeah.... good luck with that...

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Well considering potbs did it 10 years ago i would think it would be easy. Then we could have the stupidest game mechanic in 2 games this decade ! Get ready for 40 people all sitting around the edges of red trying to gank anyone forced to move through it or my favorite was 30 guys all zigzaging in and out trying to grief and trick players to set up fkr the gank.

It was the best system ever.

counter for that ? only th guy with the mission knows where his red is, and not necessarily a red spot on the map (thanks for pointing that out it was messed up) but a zone thats designated based off pvp zones. Please dont bring in port control zones.... PLEASE

 

the difference here is everywhere is pvp, so the red zone wouldnt need to bepresent

Edited by Anceitus
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To quote the admin post about barbary pirates...

 

The difference with pirates here in game is....

they had a whole State to back it up ! And some ottoman support. That's the whole point.

 

Can we compare this to the small islands of the carribean occupied by pirates that can still produce 1st rates? (feat that no barbary state ever done btw)

Edited by Azzak
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I wonder if the forced alliances thing wouldn't actually encourage more people to turn Pirate, just so they can do whatever they want without being "hassled by the man."

 

If you had letters of marque - and piracy is based on national opinion, you could be a privateer for example to one nation, yet a pirate to another.

 

Being pirate wouldn't be so definitive that way.

 

Ofc, if you're a pirate to all nations - thats when it will get hard as you would only have a few places to dock without being sunk!

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Pirates should have their maybe 3-4 ports they are not capable just like all Capitals are around the map and traditional Pirate Havens. Plus they still can use Free Towns also..  And NOT be able to capture national ports. That said they should be allowed to attack and sack nation owned ports getting loot ect. ONce we get the larger trading ships they will need escorts also...  AI trader fleets with missions to escort them with player ships.

 

   If they fix the loot system for port battles so the payout is transfered to your closest warehouse it becomes a win win. Pirates are pirates and Nations are Nations

Edited by CaptVonGunn
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pirate mechanics are closer to how this game should be...     I'd just change it so as a clan you can choose any flag you wish to sail under (once for free) and even then permit clans to fight against each other, perhaps with a mechanic where clans have to finance a war chest to be able to declare war on another clan (regardless of their nationality)

 

You've seen something similar before...  AKA EVE...

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pirate mechanics are closer to how this game should be...     I'd just change it so as a clan you can choose any flag you wish to sail under (once for free) and even then permit clans to fight against each other, perhaps with a mechanic where clans have to finance a war chest to be able to declare war on another clan (regardless of their nationality)

 

You've seen something similar before...  AKA EVE...

Pirates can already attack each other...they just choose not to.

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when they add kings and queens and forced alliances and stop the total war going on between the nations then you will see less people enjoying pirates! When the 'legal' nations are at peace for long stretches of time but at war with pirates all the time then thing wont be so easy for pirates, and it might come to that..

 

And then the players who left their nations to become pirates will come crawling back and no-one will ever trust them again

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When the devs implement 'real' pirates they might consider allowing pirate ships a crew bonus so that they are much more effective in boarding (always how historical pirates operated)

 

This would also speed their sail handling

 

-----------------------------------------------

Let's make the pirates more 'piratey'

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When the devs implement 'real' pirates they might consider allowing pirate ships a crew bonus so that they are much more effective in boarding (always how historical pirates operated)

 

This would also speed their sail handling

 

-----------------------------------------------

Let's make the pirates more 'piratey'

Wouldn't this be only true against merchants? I don't honestly know but just how often did pirates attack naval vessels - unless maybe that vessel was smaller? I have quite a few naval history books of the period and I don't remember reading about this as being a feature of the period? Not critising your post, but just curious

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Wouldn't this be only true against merchants? I don't honestly know but just how often did pirates attack naval vessels - unless maybe that vessel was smaller? I have quite a few naval history books of the period and I don't remember reading about this as being a feature of the period? Not critising your post, but just curious

Almost never. There was no profit in it.

 

But all the players and most of the NPCs in this game are in the navy.

 

A sailhandling bonus for pirates wouldn't be too silly. Pirates were almost always drawn from the ranks of able seamen, and they recruited from their prizes, not the press gang. While of course no crew would be able to compete with a crack frigate, in general warships would be weighted down with more landsmen, and struggle with undermanning.

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Almost never. There was no profit in it.

But all the players and most of the NPCs in this game are in the navy.

A sailhandling bonus for pirates wouldn't be too silly. Pirates were almost always drawn from the ranks of able seamen, and they recruited from their prizes, not the press gang. While of course no crew would be able to compete with a crack frigate, in general warships would be weighted down with more landsmen, and struggle with undermanning.

But that's precisely my point. Why would/should you give pirates a very questionable bonus skill as there is no precedent in real life in the first place? As for the summary about navy crews you may as well stereotype the pirates as being either too drunk or too busy brawling with each other! If the devs ever tried to simulate national characteristics (which would open an endless can of worms) then the whole game will go completely down the pan IMO. But I'm sure they're wiser than that ????

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But that's precisely my point. Why would/should you give pirates a very questionable bonus skill as there is no precedent in real life in the first place? As for the summary about navy crews you may as well stereotype the pirates as being either too drunk or too busy brawling with each other! If the devs ever tried to simulate national characteristics (which would open an endless can of worms) then the whole game will go completely down the pan IMO. But I'm sure they're wiser than that

I can see it.

French ships going faster in reverse.

English ships all stopping and not doing anything at Tea Time.

Spanish ship always at 50% of efficienty or 0% because they sleep and take long breaks!

Swedhish..... Well I don't know about Swedish.

Pirates: Unable to manoeuver a ship or to shot, and you lost from time to time a crew because he's been tossed overboard! :D

 

 

That would be BRILLIANT!

Edited by KuroNyra
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And then the players who left their nations to become pirates will come crawling back and no-one will ever trust them again

 

nope, because you will never find out. Change of the name comes along with switching a nation.

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I can see it.

French ships going faster in reverse.

English ships all stopping and not doing anything at Tea Time.

Spanish ship always at 50% of efficienty or 0% because they sleep and take long breaks!

Swedhish..... Well I don't know about Swedish.

Pirates: Unable to manoeuver a ship or to shot, and you lost from time to time a crew because he's been tossed overboard! :D

 

 

That would be BRILLIANT!

 

For the Swedes have their crafting recipes be overly complex and confusing... think assembling IKEA stuff... and replace "Iron Fittings" with a new craft item called "bent hex-wrenches" for them.  :P

 

Now, back to Pirates.  I was watching a twitch streamer yesterday and he teamed up with a pirate clanmate and they "fought" each other to teleport their ships to fight in PvP happening across the map.  Pirate A was in a 3rd rate, Pirate B brought out a basic cutter, A capped B and in the after action screen he took control of the cutter and teleported his 3rd to where they were needed for PvP.  Then Pirate B comes out of port with his main ship and they battle again, this time B capping A, then he proceeds to teleport his ship and returning to port in the cutter.  So, within a few minutes they had used a "Pirate feature" to do something anyone else from another nation would have had to either expend a good hour+ of sailing or taken longer time to find an AI ship to engage and take time to capture in order to teleport the main ship.  It seemed a bit exploit'ish and highlighted one of the advantages of going pirate over staying a nationalist.  There needs to be balance, you can't give one group buffs over the abilities of others without them having some form of de-buff. 

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For the Swedes have their crafting recipes be overly complex and confusing... think assembling IKEA stuff... and replace "Iron Fittings" with a new craft item called "bent hex-wrenches" for them. :P

Now, back to Pirates. I was watching a twitch streamer yesterday and he teamed up with a pirate clanmate and they "fought" each other to teleport their ships to fight in PvP happening across the map. Pirate A was in a 3rd rate, Pirate B brought out a basic cutter, A capped B and in the after action screen he took control of the cutter and teleported his 3rd to where they were needed for PvP. Then Pirate B comes out of port with his main ship and they battle again, this time B capping A, then he proceeds to teleport his ship and returning to port in the cutter. So, within a few minutes they had used a "Pirate feature" to do something anyone else from another nation would have had to either expend a good hour+ of sailing or taken longer time to find an AI ship to engage and take time to capture in order to teleport the main ship. It seemed a bit exploit'ish and highlighted one of the advantages of going pirate over staying a nationalist. There needs to be balance, you can't give one group buffs over the abilities of others without them having some form of de-buff.

Its a shame you couldn't record and send it in a report. I bet this was on pvp1.

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nope, because you will never find out. Change of the name comes along with switching a nation.

 

The forum names remain. But we should not slap them on a wall of shame.

 

I will give them a mean look from time to time though. :angry:

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Honestly, the best way to deal with the Pirate issue is to take away Pirates as a nation and allow these free spirits to buy Letters of Marque from the various Nations allowing them to wage war on the Nation's enemies and use that Nation's ports.  It would allow the Pirates to go anywhere and do anything without being tied down to a Nationalistic ideal of taking and keeping ports.  The Pirates of this era concentrated on attacking the merchant fleets of Nations they didn't like and selling that cargo to like minded ports.  They had no interest in administration or becoming the very tyrants they were turning their backs on. 

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I would like pirates to be like this.

1. Not a faction, pirates operate as freelance players who have different relations with each nation, much like Age of Pirates or Warband. The less alliances a freelance privateer has, the harder his sailing is up to he is full pirate.

2. A freelance player can be hired for privateer duty or placed a bounty on for piracy.

3. pirate life is hard, they do not have the resources and supplies to maintain a healthy crew supply and large battleships by the fleet. Those who do are usually hired or really late game with resources to spare.

Also waiting for crew morale, food, and navigational tools but that's for another thread.

The current pvp1 meta is the Barbary pirate conquest. It can only be fought now by strengthening our navies and getting more organized. Alliances would be nice to.

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I would actually love to have met the man that could convince 1100 men to crew his 1st rate and split the bounty of any captured ships and cargo :) That man would have a hell of a charisma.

 

Pirates were pirates out of desire of wealth. Taking more men to split the gains between that was needed was directly opposed to their goals.

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