SKurj.
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Everything posted by SKurj.
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It would be nice to be able to see all the posts Admin or any other devs/mods have made recently without having to do a search.. Much akin to WOW's forums any chance of that feature being added?
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1 way slide to rats needs to be done away with.
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but not for all.. only some players seem to be affected
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Are 3rd rates too disposable?
SKurj. replied to Ian2492's topic in Current Feature Improvement Suggestions
Don't agree with the poll.. allow capture, remove ability to sail captured AI ships above 6th rate, allow the ability to sail all ships captured from players. -
Open letter to Game Labs regarding RNoN and DRUNK.
SKurj. replied to Sju Sjösjuka Sjömän's topic in National news
simple fix... no more nation vs nation... game becomes clan vs clan.. new players are 'handsoff' and automatically placed in pve only NPC corps until they decide to join a clan. Clans allowed to establish their own ports and areas of influence , or just hang out at free towns. Other clans able to come along and wipem out.. -
Damage Farming - Demotions
SKurj. replied to admin's topic in News Announcements & Important discussions
Not makin a whole ton of xp in each engagement, not getting assist or kill exp... -
Labor Hour Reset to 0 after changing Server?!
SKurj. replied to NoShipSailsForever's topic in Support
if you don't have a character on the other server and you create one this happens... all your characters revert to 0 labour hours- 8 replies
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- labor hour;
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My suggestion is to not allow capped AI ships to be sailed. Allow the player the option of breaking up or having admiralty buy it from the player. This would allow devs to even bring back larger AI fleets with Victories or Santi's even. Allow players to sail ships capped from players Allow low level AI ships, such as traders, and anything 6th rate and down still to be captured and used. The cash payouts would help in financing crafted ships, being able to only sail capped player ships might inspire a little more pvp perhaps. Bigger, nastier AI fleets might add some excitement... My thots...
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Public "API" for Naval Action
SKurj. replied to raskolnikoff's topic in News Announcements & Important discussions
know nothing about this ort of thing.. but is the port defence window timers available with this? -
Possibly not new... CLan tools would be greatly appreciated, i understand some, like the clan warehouse present challenges, but no serious ones! Clan wallet and warehouse with security permissions.. (only accessible in clan home port) clan MOTD popup when logging in with clickable links etc Now to the easiest.. More info in the clan member list.. first and foremost to have it update every few minutes sortable at least alphabetic.. but would be nice to be able to sort by rank more information, such as crafting level..
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Perhaps a crazy idea.. perhaps not... At least while we have the current mechanic, why not add a fee for players to join port battles....? When buying the flag, the player has the choice to log as a clan purchase or individual purchase. When choosing Clan purchase, the player sets a price for non-clan members to be able to join the fight, be it a percentage of the flag cost or a token amount.. or perhaps even the ability to lockout non-members.. When choosing as an individual purchase allow the player to be able to choose a cost per player that cannot exceed the cost of the flag, or any lesser amount. (Edit, the total cost charged for players cannot exceed the flag cost.. ie: flag/25) What do you think?
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Broken mast sections repair, making demasted ships get their masts back
SKurj. replied to Inkompetent's topic in Support
it always replaced a mast that was destroyed, not sure how many hit points they came back with. It doesn't say anything about changing the mechanics so that it won't replace a destroyed mast. -
Are 3rd rates too disposable?
SKurj. replied to Ian2492's topic in Current Feature Improvement Suggestions
Here are my thoughts.... http://forum.game-labs.net/index.php?/topic/8221-remove-unlimited-free-ships/?hl=unlimited+free -
Are 3rd rates too disposable?
SKurj. replied to Ian2492's topic in Current Feature Improvement Suggestions
a 3rd is worth like what 30-50k to sell it as is... too much -
Flipping around 1st Person View on Renommee in Battle!
SKurj. replied to Wilhelm von Bromme's topic in Support
Thanks this one has been bothering me as well. -
Player characters limitations vote.
SKurj. replied to admin's topic in Current Feature Improvement Suggestions
We are allowed multiple characters so long as different servers i think, but thats not the point, anyone can have multiple characters on the same server currently just by using Steam's functionality. if devs can't prevent people sharing their library then may as well allow multiple characters per account in game. Alts already exist, and at no cost. -
Player characters limitations vote.
SKurj. replied to admin's topic in Current Feature Improvement Suggestions
Guys... 1 character per account while noble does not prevent alts, and you can have alts free using steam's friends and family.. Devs.. You may as well allow multiple characters per account -
Hooray! for this!! I do not agree with sharing anything between characters, and if you must allow it, please give the player the option of not sharing between servers.
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Magazine is in a different location based on ship...
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Seriously... why not? I see value around the starting capital, but no where else. I could be spoiled playing for brits, but with 5 minute timer there usually isn't a shortage of player help...
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Make Crew Size Grow with XP
SKurj. replied to quarter's topic in Current Feature Improvement Suggestions
i had this thought once upon a time as well... -
European traders - explained
SKurj. replied to admin's topic in News Announcements & Important discussions
But you could have gone and bought it cheaper elsewhere without a contract -
European traders - explained
SKurj. replied to admin's topic in News Announcements & Important discussions
Why shouldn't production rise to meet demand? I am sure you can get it for less than 360, so you can still profit off the backs of your countrymen fighting on the front lines. -
European traders - explained
SKurj. replied to admin's topic in News Announcements & Important discussions
Oh its not slightly less... unless the hoarders get a bit crazy.. we will all be paying 3x for stuff... hemp and Oak at 361... gold at 502... BUT In the end the game now is all about money, so long as you control a port which contains each resource and you can grind enough cash you can survive, no need to cross the map for resources, just grind a bit more..