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iR_Willow

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  1. I frequently use smokescreens once I saw spaniards using it to escape. Especially good for trying to hide your mast.
  2. I for one would like to cap up to Reno's, cerb, and surprises. As schooners, cutters, brigs, and light frigates all make excellant privateering/freelancer ships and not dedicated warships unlike conni's and thirds. Or have the Age of Pirates/sid meirs pirates capturing crew percentage system in the game. As a plus would love to send capped traders to port with there cargo so I don't fill my hold. With all the buffs ai got now, capping is a challenge.
  3. The fix should be players using cooperation and wits not some patch to hold there hands.
  4. michael you stole the words out of my mouth with the first paragraph. anti-gank is anti-strategy imo. Oh what because you got jumped by a larger force you expect a fair fight? lol no naval history is filled with unbalanced matches. This game is not a game, it is a sandbox. Anything is possible. If you want to continue anti-ganking it, than make it the new age of sail matchmaker like wows. I've been on both sides of the fight. Either run if my charge is useless or charge in hoping to cause a distraction. My clan outnumbered others before and we took no shame in jumping them. We fought equal battles if they appeared. Come on it's not like blockades did not actually happan.
  5. Seems to be alot of traders on the south west coast of cuba, but nowhere on the north coast and US coast save for that one gross venture fleet every blue moon.
  6. Agreed, its like some players may want to be like edward kenway which has no place in this game. Irl edward must have had to do alot of running and choosing his targets like a actual skipper during the time.
  7. I saw you in game long beard when I was on the east coast, raiding our merchants. I myself took up the same in the gulf hunting down npc traders and im thinking of venturing down south for the dons. Good Idea for Pirates and Privateers, that and I wish we could still cap npc warships(at least up to a surprise/reno) to use for raiding. And traders that travel in groups instead of just a escort. Say a merchant fleet with 3 merchants and 2 escorts or 6 merchants and 4 escorts. The rare 4 merchant fleet with no escort deep in friendly or enemy territory. And a treasure fleet that is heavily protected with large armed merchants and frigates. I'm looking at Age of Pirates Caribbean Tales and sid meirs for inspiration here. As for the new balance system, it kinda takes away from the fun of evading frigate fleets.
  8. When some players get ganked they start to form up to make a small clan/fleet or join one. So anti-ganking is against teamplay. And now it sup to the players to gather all there forces together to have a fair even fight. Well I invested all my hopes into this game till this and inability to cap npc combat ships.
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