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CaptVonGunn

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Everything posted by CaptVonGunn

  1. which is why it wouldnt be a real issue on balance I dont think
  2. If they remove alts they would have to refund all those accounts for the purchase that was made in good faith within the existing rules or risk getting the crap sued out of them.
  3. it already did.. in the cost of investment for the Upgrade
  4. even those it is about the crew you hire and command.. also why I suggested 2 points.. if you have Hold Opt and both fleet perks and that you pretty much out of points anyway or slots:)
  5. Fleet Perk.... 2 Points all Fleet ships get same Perk Bonuses as Player lead ship does .. ie Hold Optimization ect...
  6. Do you have 5th rate missions? Because the Russian area I cant find any.. and he have a lack of enemy AI to farm also
  7. Aren't all the fixed defenses supposed to be inside the Battle circle around the port? If so why is the Outer fort at Conil well outside it? Just wondering...
  8. This is what happens when they removed 1/2 the Free Towns which is where the Foreign AI and layers would come from giving us PvP everywhere
  9. Might work with a few tweeks.. ie.. no more then 3 Raids on any Nation in the same say 4 hour time frame total... It is still a game and expecting people to be able to defend a6 or 7 raids and a PB at the same time is just asking for people to quit. Raid should be able to get a % of whatever is in any Production Buildings and storage at the time(resources)...and a % of city income... The City owners keep the city but cant do anything with it for 48 real hours and then no one can raid it again for 7-10 real life days AFTER they get full control back.. I would love raids to be a thing but I just not sure we will ever get them... Kind of like manned Forts... We know the Towers can be manned we did it all the time in the old days when we boarded them.. I think it would be awesome to have each one player controlled This would allow for some interesting Attack and Defense adjustments.. Maybe have the Forts BR reduce teh total Fleet defense BR? or for each fort the attacker get s bit more... based on Fort and Twer BRs?
  10. Just do the Ttorial first... then take the Basic cutter out and hit Lynxs and trader Lynxs for a bit of cash... Then you can either sail to your area with a Basic Cutter or build the Rattlesnake you get for the first Exam and gun it and sail that If you have the spare cash also stop at Neutral or Free towns along the way and spend 400 and put and outpost in.. Getting rid of the one behind you... This way if you get killed you spawn there not back at Shroud
  11. I only got the Hemp 3 because I could afford. Now working on gathering resources to start crafting TBs for XP... Shipyard is done and will likely never get used again once I have max LHs:)
  12. The performance loss will be your system drawing all the crew of every ship in sight.
  13. My guess is because the Final Exam is stupid... in a Real fight vs those odds the Surprise would damage sails and run away. Ai at out to about 300 yard has a High rate of hits and your ship has about 1/3 less thinkness then they do.. SUre it is doable.. I just did mine this morning after a couple trys. But I was at 5 min left when the 2nd one sank.. Toss in they have a lot of Marines and you dont have any so boarding is not the best option either... It is not a good test. It is almost the Naval Action Kobi Ashi Maru:)
  14. No need for it to be in open world.. just in the Dock list
  15. And allow him to pick a single ship that acts like a DLC that he can't sell or give away.. But means he always has a nice ship....
  16. As I suggested more then once when I was a Pirate a year or so and further back... Pirates need 1 or 2 "safe" cities with resources and shipyards... Other wise they just operate out of Freetowns...No ships bigger then a 4th rate can be built or used.. They cant capture cities.. Only ships(any captures of 3rd rates and u are sold off .. not added to the fleet) . They can raid Ports for resources and gold.. Basicly a Port battle with limits. Pirates should be annoying not a Nation...
  17. They already have the DLCs I mentioned and have said they will be adding to them for no extra. I just asking if this other item might be folded into one of them
  18. This may still be the dumbest suggestion for a Sandbox MMO I have ever read... and that is a pretty high bar..
  19. Any plans for Colors and Historical style designs for the Sails being added to the Paint or Flag DLC?
  20. This is why they added Provision to the build cost of the ships back a while ago,.. ok a LONG while ago. How do you determine how much ammo? If we went with Historical amounts no one would finish a fight. We shoot a LOT more shots in any battle then were ever fired by a single ship in a real fight. Because most fights ended up being both sail away shot up.. that is why the few where a lot of ships sank or were captured get the big write ups in history. Because they were NOT the norm.. Now I prefer more historically accurate but sometimes you just gotta say nope.. They already restrict the special ammo.. What I haven't tested is that per battle or from Port to port? ie if I retag do I get my starting Double Shot Double Charge Grape and Chain again or is it gone till I go to port?
  21. Allow Clans to Build a Clan Shipyard in their Capital with the Warehouse... Make it Cost Stupid amount.. But then allow the Clan to set which of their ship builders can use it... Rather then having each guy build a shipyard in the same port... Have 1 good one.. They could still have their own in other ports if they want.. but it is silly to have a dozen when one big one would work. It would also allow for crafting from the warehouse storage if coded properly.. I think I suggested this like 2 years ago also:)
  22. Well in about 7 hours over 2 days when I came back this weekend.. I was able to build a Lvl 3 Hemp and Level 2 Iron plus buy all 8 Outpost permits and upgrade main Warehouse 2 or 3 times... Plus do the first Exam and get a Hurc...
  23. I just want to be able to make as many of one item as I want within the limits of my resources and Labor hours on a single damn click
  24. Really? Ours seem to keep up fine.... only bottle neck is online times
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