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Hotfix - 9.67


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Hit the trinc with 4 Surprises with a good tag.  2 Surprises focus on chasers, 2 on lobbing broadsides of chain.  Lone Trinc isn't going to escape with it is heavily armed.

 

That you need that much coordination and specific equipment to engage and force one specific ship to fight does illustrate a fundamental issue with the game imho.

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That you need that much coordination and specific equipment to engage and force one specific ship to fight does illustrate a fundamental issue with the game imho.

 

Yes. Multiplayer coordination in a multiplayer game, in whatever scenario, by Neptune's Beard we have our headin' !!!!

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Yes. Multiplayer coordination in a multiplayer game, in whatever scenario, by Neptune's Beard we have our headin' !!!!

 

Yes, because that is somehow relevant to the point I was making?

 

4 specific ships with specific outfits and a specific tag alignment to reliably engage one specific ship regardless of outfit. 

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To catch stop trinco you need 2 renommees or a proper tag.

I don't want to catch the Trincos I want to have a chance when I fight against them. When they jump on you you can't outrun them so the only thing you can do is call reinforcements and fight as long as you can.

But with removing you can't do anything now. It's like Klitschko jumps on you but instead of giving us boxing gloves you tie our hands behind our back. That's how it feels now.

But I won't try to run and I won't play xp pinata if some Trincos are jumping on me I will hit the surrender button it's the only thing you can do now.

Edited by CptEdwardKenway
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Yes, because that is somehow relevant to the point I was making?

 

4 specific ships with specific outfits and a specific tag alignment to reliably engage one specific ship regardless of outfit. 

 

4 basic ( make it 3 ) ships the NPC shop with a proper tag and in coordination are enough. No need for specific outfits. That is just a nice bonus to have.

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Yes. Multiplayer coordination in a multiplayer game, in whatever scenario, by Neptune's Beard we have our headin' !!!!

We are still talking about Trincos camping at ports and ganking players not about making a coordinated hunt for one Trinco with your clan mates.

Edited by CptEdwardKenway
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4 basic ( make it 3 ) ships the NPC shop with a proper tag and in coordination are enough. No need for specific outfits. That is just a nice bonus to have.

 

You can try to piecemeal it out as much as you like but the numbers still don't lie. 3-4 specific things to counter 1 independent specific thing reliably. I wish you the best of luck getting those 4 things together and in the right place at the right time before the Trincomolee has dissappeared into a another mission or moved elsewhere while you were organizing.

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could it be that Boarding is now harder. maybe I had a bad day today but every try to capture a ship was not possible as I got no Boarding Information.

 

sure I could completely shoot them to reduce sail and Crew, but that didnt work always for today. I had only one success to capture a ship.

 

and I don't use ship with too low Crew.

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Was in an engagement like you guys are talking about, in a speed surprise with copper plating, tagging a trinc with chasers.  He popped a repair on his sails and eventually escaped.  The thing is, had I stated the chase just a bit closer I could have taken his sails down enough and kept him occupied until the rest of our fleet could catch up. 

 

The point I am making, only one ship speedy enough to slow the trinc down, then send the guy packing away minus one durability.

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You can try to piecemeal it out as much as you like but the numbers still don't lie. 3-4 specific things to counter 1 independent specific thing reliably. I wish you the best of luck getting those 4 things together and in the right place at the right time before the Trincomolee has dissappeared into a another mission or moved elsewhere while you were organizing.

 

Oh for crying... no, you need one working head to think of a plan, instead of complaining about the plan someone else made for you.

 

You can do it with 4 surprises, 4 renos, 1 reno and a 3rd rate, 1 trinc and AI fleets, 2 trincs, and so on, and so on.

 

And if it moved elsewhere, what IS your problem? Do you want to be able to counter one trinco randomly passing by or what? Do you want to be able to counter the trinco before it catches someone? Build a wall maybe, huh? And if its inside the mission, how much time do you need? More often than not you have 20-40 minutes, you really cannot get anyone organized in that time...!?

 

 

Honestly... some people...

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Oh for crying... no, you need one working head to think of a plan, instead of complaining about the plan someone else made for you.

 

You can do it with 4 surprises, 4 renos, 1 reno and a 3rd rate, 1 trinc and AI fleets, 2 trincs, and so on, and so on.

 

And if it moved elsewhere, what IS your problem? Do you want to be able to counter one trinco randomly passing by or what? Do you want to be able to counter the trinco before it catches someone? Build a wall maybe, huh? And if its inside the mission, how much time do you need? More often than not you have 20-40 minutes, you really cannot get anyone organized in that time...!?

 

 

Honestly... some people...

 

Shocking, the audacity that some people might actually want to enjoy patrolling their own waters and protecting others trading and doing missions and it not be a giant time sink of fruitlessness. Maybe you should open your mind to the reality that not every player wants to play the aggressor all the time.

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but every player who bought your early access game for twice the price of every other early access game is an investor.

 

Technically we are just customers. You wouldn't walk into McDonald's, buy a cheeseburger and say you're a McDonald's investor.

 

Investors give lots of money, expect it back (with gains) and generally want some form of control over the product as a result.

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I don't want to catch the Trincos I want to have a chance when I fight against them. When they jump on you you can't outrun them so the only thing you can do is call reinforcements and fight as long as you can.

But with removing you can't do anything now. It's like Klitschko jumps on you but instead of giving us boxing gloves you tie our hands behind our back. That's how it feels now.

But I won't try to run and I won't play xp pinata if some Trincos are jumping on me I will hit the surrender button it's the only thing you can do now.

 

NPCs aren't good at chasing, so saying that NPC will somehow make a ship that is fleeing easier to fight is silly.  If they are running away, how are they ganking you?  Ship fighting in the age of sail is about speed and angles and advantages, not about "fair" fights.  If you are outgunned and can't flee, you are dead.  If you use carronades and they have longs, you are dead.  If AI reinforcements are the only way you can fight, you are dead. I've killed several players in their reinforcement zones.  If you think a few dumb AI are going to stop a halfway decent sailor, you need to get out more.  

 

Also, losing a PvP fight is well worth the time in both xp and gold.  If you fight an battle where you are at a disadvantage, and sink, but still put up a good fight.....that is worth 5x what a mission will give you and about 2x-3x times what a fleet grinding battle will give you.  Remember losing is not that bad.  Even when I get sunk, I get more gold out of the battle than what it would cost to replace the 1 durability I lost. If you always put up a fight, you always come out ahead. 

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Technically we are just customers. You wouldn't walk into McDonald's, buy a cheeseburger and say you're a McDonald's investor.

 

Investors give lots of money, expect it back (with gains) and generally want some form of control over the product as a result.

i think he did not read the first comment and misread the second. 

People who are invested in the community or into the game are VERY different from the investors someone was talking about. I suggest mr Antwoord read the original question and answer before making comments like he made and then apologize

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We are definitely not investors. We have not leveraged capital towards a future return so admin stating that is not false. Though the flat tone probably was not ideal.

 

We are simply customers, NA doesn't even have a promise list as far as I can recall.

 

That said customers are vitality important, especially in a video game that is multiplayer. The more that are lost to lack of satisfaction of a service (entertainment) means more then the loss of that one customer for any future services offered but them dissuading others with similar interests that seek their opinion on the service from purchasing it. That is the basis behind the quote I posted earlier. Customers don't care what your long term goals or data you have that they don't have access to if they don't feel like you care in the first place.

 

So admin as an investor should (and probably is) be very concerned with the satisfaction of customers to see the return on his investment. 

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Good patch, and removing reinforcements is something I've been hoping would happen for a while now. Looking forward to seeing how this changes things up. I'm hopeful it will improve the PVP situation as people will now be encouraged to actually escort their player traders rather than just delegate to the NPCs while they themselves grind PVE to gear up for Port Battles. Good change.

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Good patch, and removing reinforcements is something I've been hoping would happen for a while now. Looking forward to seeing how this changes things up. I'm hopeful it will improve the PVP situation as people will now be encouraged to actually escort their player traders rather than just delegate to the NPCs while they themselves grind PVE to gear up for Port Battles. Good change.

 

Huh? That third sentence doesn't even make sense with the mechanics of the game.

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Actively protecting your territory and your trade routes, instead of leaving it up to imaginary AI, doesn't make sense?

 

Could be read delegating the trading to NPCs as well. Hence my statement.

 

As for as actively protecting your territory go back a page to the futility of that. 

 

And as far as getting people to escort every trade ship player go back several pages to where AKD points out that would be better done if you could sail a warship escorting AI trade ships in your fleet.

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Huh? That third sentence doesn't even make sense with the mechanics of the game.

I'll try again:

"I'm hopeful that patch 9.67 will improve the PVP situation, as PVP-seeking players will now be encouraged to actually escort player traders from their faction, rather than just delegating these escort duties to NPC reinformacements. Instead of what these PVP-seekingly players have previously been doing, which is grinding NPC fleets so that these PVP-seeking players can gear up for Port Battles, which ironically enough can be won simply by destroying a few NPC towers while having a higher BR that the human players you are fighting against... meaning these supposed PVP-seeking players are often seeming to spend most of their time doing PVE as opposed to what they are supposedly there to do, which is PVP."

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I believe he actually said "player traders" so I don't think the post you responded to was even hinting at NPCs taking over trading.

 

You don't have to escort every trader, no one is suggesting that, and historically most traders were unescorted.  But let say your clan has a vital shipment of materials it needs to get through and the last couple times it got raided, then maybe a escort is warranted, or at least a few members dedicated to patrolling until the trade is done.  That's all he is saying, which is why I don't understand why it doesn't make sense.  

 

I'm on the fence as to whether traders should be NPC controlled or not, but that is not in "the mechanics of the game" right now.  So basing your point off of something that isn't even in the game is silly. 

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I'll try again:

"I'm hopeful that patch 9.67 will improve the PVP situation, as PVP-seeking players will now be encouraged to actually escort player traders from their faction, rather than just delegating these escort duties to NPC reinformacements. Instead of what these PVP-seekingly players have previously been doing, which is grinding NPC fleets so that these PVP-seeking players can gear up for Port Battles, which ironically enough can be won simply by destroying a few NPC towers while having a higher BR that the human players you are fighting against... meaning these supposed PVP-seeking players are often seeming to spend most of their time doing PVE as opposed to what they are supposedly there to do, which is PVP."

 

For clans moving valuable cargo to the whole clan this will work (other then just teleporting to capital)

 

For independents well there just isn't enough incentive to protect them. You can't pay players enough to interest them to do so and it still be economically viable compared to what they could do elsewhere in that time.

 

I'm all for giving incentive to protecting traders  and PvP but it's gonna have to be something that can't just be obtained elsewhere. I sail up and down all the time the East Coast of the U.S. looking for independent raiders (They almost always run, even from a Cerberus) because I'm looking for PvP and frankly can just let it go on my other monitor while I do other things. However if you offered me even 100,000 to escort your trader snow from Charleston to Tampa I'd turn you down. Way too much sailing and attention focus required for a payout I can better doing other things. And 100,000 gold would make your trade run a net loss.

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I do play this game i made for all fans of age of sail combat like myself

gSwhsZ1.png

 

 

 

 

Think admin needs to do 2 things...

  1.  Stop spending so much time on the forums and get back to work
  2.  Stop playing games and get back to work

 

Ok maybe one more..   hire more help..

Edited by SKurj (ex JW)
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My Personal opinion is they should put Towers into the battles instead of fleets. Make the range around the ports smaller then what the fleets had for reinforcements and instead turn it into towers where if you get attacked within the ring a tower is spawned in to the battle to help the defender. This would symbolize the port defenders joining in on the action.

 

Along with this I think it would be interesting if when you approached to close to an enemy port (perhaps chasing a target) in the Open world the harbor defenses would pull you into a battle with them.

 

I think this would lead to an interesting mechanic, you could still camp people if you really want to but if you do you have a very real chance of coming under fire from some very big guns protecting the port.

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