Fluffy Fishy Posted March 18, 2016 Share Posted March 18, 2016 (edited) Did I seriously just see the essex got released or am I just dreaming? Happy days! Edited March 18, 2016 by Fluffy Fishy Link to comment Share on other sites More sharing options...
HW Chopper Posted March 18, 2016 Share Posted March 18, 2016 I got told the Essex is linked to the Frigate maybe the BP Link to comment Share on other sites More sharing options...
Mikilus Posted March 18, 2016 Share Posted March 18, 2016 Ninja BP added Hip hip HOORAY!!! Link to comment Share on other sites More sharing options...
Capt_Streak Posted March 18, 2016 Share Posted March 18, 2016 If anyone wonders, this is for lvl 1 buildings. Meaning 50LH / day to operate a lvl 1 building, 67,5LH daily to operate a lvl 2 (+50% production, 10% LH discount) and 80LH daily to operate a lvl 3 building (+100% prod / 20% discount) My level 3 Iron Mine stores 900, or presumably produces 300 per day, which requires 100 Labor Hours (LH) per day to mine. My other level 3 facility also seems to take 300 LH to empty out after it hits full storage. I'm not sure where the discount is, yet. Link to comment Share on other sites More sharing options...
Capt. Rice Posted March 18, 2016 Share Posted March 18, 2016 Really liking the new up date for production so far that is... Link to comment Share on other sites More sharing options...
KrakkenSmacken Posted March 18, 2016 Share Posted March 18, 2016 (edited) Some math on the new production values. Silver: assume a profit of 60gp per unit, but at least where I am at that number has gone down with increased production. 50/day 10k (3.3 days to recover investment) 75/day 60k (13.3 days) 100/day 210k (35 days) I predict that with the new values, and without a matched increase in consumption, that there will be a surplus of many core items very soon. This will actually improve the life of new players, as it will be easier to grind out low end ships in the quest for BP's. The choke point is going to be getting Gold quality ships with the hours/materials of copper/silver.gold. What could be useful is that in addition to decreasing the ports production, a complementary increase in their consumption be made for secondary product requirements for resource extraction. Create dynamic rules on ports that increase consumption based on the number of production facilities located at them to simulate a larger economy. +5/day consumption of each port consumed item per production facility could be enough. Edited March 18, 2016 by KrakkenSmacken Link to comment Share on other sites More sharing options...
'Sharpe Posted March 18, 2016 Share Posted March 18, 2016 Has the ship visibility change on OW been discussed? It may not have been this most recent update, perhaps the one before, but ships now "pop" into being at a certain range, and disappear instantly beyond that range. While I like shorter visual ranges (horizon distance to spot topsails is only 18 miles or so from a mast top, so being able to see 50NM in old method was not exactly realistic), I think the "pop in, pop out" really hurts immersion. It goes against all visual recognition at sea that something should be fully visible one moment and then cloaked as if with an invisibility shield the next second. Is the new visual range permanent? If so I recommend instituting some type of fade out - or decrease ship size on OW so that natural visibility matches the desired range. The sudden disappearing act does not do justice to the otherwise good graphics of the game. The old method of being able to spot sails in the far distant horizon was a much more enjoyable experience. 9 Link to comment Share on other sites More sharing options...
akd Posted March 18, 2016 Share Posted March 18, 2016 Yes, please return to sails on the horizon visuals. Link to comment Share on other sites More sharing options...
Capt_Streak Posted March 18, 2016 Share Posted March 18, 2016 (edited) My level 3 Iron Mine stores 900, or presumably produces 300 per day, which requires 100 Labor Hours (LH) per day to mine. My other level 3 facility also seems to take 300 LH to empty out after it hits full storage. I'm not sure where the discount is, yet. (The additional 20% in discount for level 3 PC production buildings becomes in the labor hours charged as you move the slider to produce. 1 LH doesn't produce 3x Iron Ore as the GUI implies, because the actual cost as you move the slider is discounted by around 20% from that 1LH => 3x Iron Ore rate. It is about 0.806 LH produces 3x Iron Ore. (0.806 = 1 / 1.24) ) It is a good thing they added that factor, because the production boost could have used up many more labor hours than expected if it hadn't been adjusted. I could have ended up just a resource producer so as not to waste production banging into the storage limit, rather than only spending 1/3 of my labor hours on resources each day as I had anticipated. Edited March 18, 2016 by Capt_Streak Link to comment Share on other sites More sharing options...
Capt. Rice Posted March 22, 2016 Share Posted March 22, 2016 Yes, please return to sails on the horizon visuals. yea ships just suddenly popping in to view is now scary when dealing with enemies. i love the old "is that a spec on my screen or sails" 4 Link to comment Share on other sites More sharing options...
surfimp Posted March 22, 2016 Share Posted March 22, 2016 I've noticed the popping as well, ever since the 9.65 update. +1 for reducing/eliminating the pop-in/pop-out if possible. Link to comment Share on other sites More sharing options...
MasterChief Posted March 23, 2016 Share Posted March 23, 2016 looks like we get another hotfix, loginscreen says me "Update" Link to comment Share on other sites More sharing options...
NathanOReilly Posted March 23, 2016 Share Posted March 23, 2016 Did they give a timeframe for us to expect servers to be available? Link to comment Share on other sites More sharing options...
Crayon Posted March 23, 2016 Share Posted March 23, 2016 Notes Please - 3/23 4 Link to comment Share on other sites More sharing options...
Otsego Posted March 23, 2016 Share Posted March 23, 2016 where can i find patchnotes for 30,3MB patch today? Link to comment Share on other sites More sharing options...
Jack Frost Posted March 23, 2016 Share Posted March 23, 2016 patience you must have, my young padawan. Link to comment Share on other sites More sharing options...
TommyShelby Posted March 23, 2016 Share Posted March 23, 2016 This was posted in global by "admin Alex". "main - disable button reinforcement, change some main nation flags on ships, and if you Invisible or invulnerable - it does not allow to enter the battle" So no more reinforcements! yippee ki yay!!! Edit; Rumours in global chat are that AI Reinforcements are now automatically called. So still AI Reinforcements? :/ Edit 2; The AI Reinforcements that join now are, based on rumours, ships that are passing by the battle. So no more "Magic" AI Reinforcements? 3 Link to comment Share on other sites More sharing options...
Powderhorn Posted March 23, 2016 Share Posted March 23, 2016 Edit 2; The AI Reinforcements that join now are, based on rumours, ships that are passing by the battle. So no more "Magic" AI Reinforcements? I'll be testing this (for science!) later today, but I'd love to see what other people come up with. (Or an official response.) Link to comment Share on other sites More sharing options...
Baron Von WeisenCracker Posted March 29, 2016 Share Posted March 29, 2016 ooo, one more step toward the full player economy! very cool! I think you need to be very careful for what you are asking for. This is a LARGE map .. with very few players playing traders. Means your supply of anything is going to dry up FAST once it goes to 100% player responsible. Unless of course you plan to go to the WEST side of the map continuously and pick up a lot of goods to deliver them to the various ports of the Eastern/Northern side of the map. I for one don't see that many players filling those roles, even now. Just an observation -- I can see this, and I have only been in the game now for 3 weeks. And don't expect those traders to have immunity from raiders, either. I can see this game coming to a grinding HALT, shortly after it goes to a 100% player delivery of goods responsibility. And a large sale of "You want it when? lol ..." or "out of stock" signs! jus' saying. Link to comment Share on other sites More sharing options...
De Zeeuwsche Zee Posted March 31, 2016 Share Posted March 31, 2016 any news on todays update? Link to comment Share on other sites More sharing options...
De Zeeuwsche Zee Posted March 31, 2016 Share Posted March 31, 2016 Ingermanland and Grosse Ventre implented in the 31/03 patch Link to comment Share on other sites More sharing options...
OlavDeng2 Posted March 31, 2016 Share Posted March 31, 2016 Ingermanland and Grosse Ventre implented in the 31/03 patch someone needs to find how to get the BP Link to comment Share on other sites More sharing options...
Albert Posted March 31, 2016 Share Posted March 31, 2016 (edited) Does anyone know the crew and BR states for the new ships? I only ever saw one Ingermanland pre-wipe, it is a large Frigate 450 crew no? Edited March 31, 2016 by Albert Link to comment Share on other sites More sharing options...
OlavDeng2 Posted March 31, 2016 Share Posted March 31, 2016 Does anyone know the crew and BR states for the new ships? I only ever saw one Ingermanland pre-wipe, it is a large Frigate 450 crew no? Check the wiki, the BR are on there, the Ingermanland is a 4th/3rd rate ship of the line with 450 crew i believe Link to comment Share on other sites More sharing options...
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