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About Otsego

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    Able seaman

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  1. And dutch. But yes, why the hell do we have 11 nations with this low playerbase?
  2. Wie komme ich an die Daten zum Nation TS oder Discord?
  3. Didn't play for a while but i still want to contribute to this topic. There should be some kind of a learning curve. Thing is, the game is beeing tested right now from ppl that have 1000+ hours playing time, with the release closing in there will hopefully be an influx of new players. If they constantly get hammered by npcs they will won't stay for long. As it was suggested by some other ppl on this topic i would like to see different skill levels of NPCs for example more low skilled npcs around the starting areas. The skill level has to be visible to players and could be done with ranks (ensign,commander,admiral...) Rewards should be dependant on the enemy skill level.
  4. Picture of fair matchmaking: You could shoot 60 minutes on those ships without sinking one. The advantage of a group on voice is very minor, you can call targets on teamchat, pretty much the same. in potbs it was a different story but completely other game mechanics.
  5. Boarding in na(l) is still a chore. There should be at least some kind of interesting minigame, right now its like a textadventure from the 80s. To fix the current system it is neccessary to make ships sinkable during boarding and make it impossible to board nose/stern to broadside. And Fort Damage needs to be decreased- Balancing needs rework too, matchmaker just balanced cerbs vs. snows. Thats the same like balancing minigun vs. bow&arrow (not the pointiest kind of arrows though)
  6. Features that we need next: - Stats&Leaderboards - daily quests - combat medals for extra silver (1st kill, most kills, most assists, took most damage, did most damage...) - quitters/leavers have to be punished somehow and the ships that quit have to be taken over by npcs at least
  7. Sometimes i have to repair my ship twice, i think it has something to with leaving battle early.
  8. We just had an issue where every ships structure couldn't be reduced unless with ramming or gunfire from fort. Players and NPC ships had this issue in both teams.
  9. I would like to see something like Heroes&generals and call it Heroes&Admirals. Skirmish battles combined with a map to conquer would be pretty awesome. It would be naval action lite. Less sailing around, more action. Factions had to be reduced and maybe combined like French&Spain vs. England&Dutch.
  10. Yeah i agree this game has to be much more realistic, crew should die randomly from diseases, Ships should sink in heavy weather and navigation should only work through sextant and the stars. I am sure the last 3 ppl that play this game will enjoy it.
  11. Well they already removed aiming in last patch, now you have to sail within 100 meters of your enemy to penetrate, even my 87 old grandmother could hit at this distance, even with her hands tied to her back (no i don't usually do that).
  12. Imho its such patches that lead to a downward spiral like in potbs. Why changing mechanics that where absolutely fine? I don't care if its realistic if a frigate can penetrate a first rate, give the first rate more hp if you have to, but nothing is more annoying than shooting a broadside and nothing happens.
  13. Yesterday we had some constitution vs. constitution-fights and it felt like Slightest change in angle lets bounce 90% of the broadside, sometimes i did more dmg to my own broadside cause all the cannonballs came back to me.
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