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Ned Loe

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Everything posted by Ned Loe

  1. Send dev a message and apply for a job. They need 3d modelers.
  2. Ned Loe

    POTBS

    Quick comparison: Potbs (2006) VS Naval Action (2014)
  3. No problem, visit fantasy-maps.com or http://www.cartographersguild.com/ for some great tutorials.
  4. Ned Loe

    POTBS

    More detailed ship destruction, day and night. 5 more 1st rates and 50+ more new models. Here are some ships that never made it: HMS Royal William De Zeven Provinciën Friesland goto predestinatsia Here is a link: http://forums.burningsea.com/forum/the-shipyard/shipwright-discussion/49154-ships-in-progress-graveyard-diggings
  5. Amazing! Keep it up! Cash is waiting... Post some more! Keep fans entertained! P.S. A nice wood burning lighthouse with smoke in the distance will add a pirate town feel.
  6. No it will not be hard. Same specs and same back part for all figurehead models. Figurehead can be auto scaled for each ship. (Duplicated for each ship size and used on request).
  7. Agree, there should be a place called - Cartography Club. Player will need to do few missions in order to join the club. Once accepted, players can trade maps with other club members. This can promote world exploration.
  8. Lets say we have 2 types of game currency: Diamonds - Purchase with cash from game store. (With these player can purchase premium ships , avatar customization items, chests, keys, boosters etc) Can be exchanged into Gold (GW2 style) Gold - Basic game currency, earned from trading, missions, events etc. (Can be exchanged into Diamonds) Premium members can have better exchange rate. Example:
  9. I mostly suggest visual/bonus privileges for premium accounts. XP bonus/Gold bonus will not interact with fights. Nothing here that would cause imbalance in pvp or other fights. Same boat specs, just cool looking model ship for premium. Same for avatar clothing and avatar items. All visual only. We can have (prioritized Port Battle access for premium accounts) so, Premium players get better chance of getting in PB.
  10. I would like to see tons of different loot items that drop from NPCs. Gold, diamonds, jewels, rings, statues etc...
  11. Colors feature like in other games is a must have feature here. Also, certain ship parts can be unlocked and painted and you lvl up would be nice. I know many people who will buy a game just because they can design flags and sails as they like. Example colors:
  12. Premium Club and Account Upgrades Do we need it and what should be included for Premium accounts? My suggestions: Create premium one time paid $50 accounts for those who want more control. Free to play but you can pay and get more. After you get premium account it will stay permanently. Create accounts upgrades. Sell xp boosters, reputation boosters, gold find boosters etc. Sell premium sails, flags and figureheads. Unique ship paint colors. Yes colors can be limited to all starting players and will be unlocked as you explore? Premium members get much larger society access. Economy labor bonus. Premium ships. (1 free when join the club) Premium Avatar clothing, swords and items. Premium items for captain cabins customization. Any other? Off topic: The most important part is to keep cross-teaming and server hopping at low. GW2 got a nice player control, it is expensive to switch servers, but you still can
  13. GTA5 type of map? Hidden world to explore with few starting locations that unlock as you do missions or exploration. Great Idea! You can also add NPCs who sell map pieces to unknown world wonders locations. Or NPCs can give player a location after mission is complete. Endless ideas with each feature you add. 50 ships? damn.. will that take away any ship details/ocean details to get performance?
  14. I think, a drawn old style map like this would be enough. On the map player can set way-points, target destination markers, check wind direction, get unlocked/discovered town info etc... I really like Ultimate General world art, something like that would be great in Naval Action. Maybe 3d high detail world map like that? Add some cool map monsters! too
  15. I would like to see editable ship figureheads. Those can be made by players as well as sail pattern designs. You can also sell some cool looking sail patterns/figureheads for $. Post figurehead images that you like:
  16. Hello, we all know devs will be starting UI development soon, so lets give them some ideas on User Interface and how do we want it to look. (Not an advertisement just some ideas) Ok, my suggestions: -Make different UI themes as defaul for each Class. Pirate , Naval Officer, Trader etc... -Make extra cool looking UI themes and sell them like Dota 2 does. Good profit. -Make animated UI , (rotating world globe, sand clock, wind indicator etc...) Any other ideas?
  17. and you have to remember, naming/renaming can make devs some nice money! Players can rename ships for in-store currency. Why not?
  18. Devs have to give us more info on how they plan world domination.
  19. They can always be NPCs who give away missions. Take for example Capt Kidd in Potbs.
  20. Nice!, I want that smoke in game))
  21. This looks interesting: Forces on sails http://en.wikipedia.org/wiki/Forces_on_sails
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