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Found 9 results

  1. I know I know, wikipedia isn't the best source when it comes down to it...but is there any data to back up the claim on wikipedia that the pickle actually had 8 12 pounder cannonades? https://en.wikipedia.org/wiki/HMS_Pickle_(1800) also, where is my figurehead!!!!!!! (kidding)
  2. The idea: We need more small ships to help the new player experience. These ships are a lot smaller than everything else, and so hopefully several could be made without taking up a bunch of time. Feel free to add more ship plans My idea is this. We get more small vessels: luggers, ketches, hoys, etc, 2-6 or so guns. The new player starts out as a Midshipman captaining one of these (maybe the hoy). This is in a tutorial screen where the player is taught the controls and basics of how to sail the ship. After this, the player, who is on coastal patrol, gets attacked by pirates or comes across a smuggler, who is also in one of these small ships, and the player is then taught the basics of combat and boarding. The player wins, gets sent to Port, and the tutorial explains the port screen. The admiralty then gives the new player an 8 gun ketch or lugger. The new player now has a larger and better ship, a step up in the world and a sense of progress. From there the admiralty charges the new player to leave port and hunt down smugglers that are in the area around the starting location in large numbers (1-2 ships per fleet at max). The player hunts these down, gets xp, gold, sends the ships back to port or to the admiralty, and gets money and xp and admiralty points built up. On promotion to Ensign, the admiralty recommends the player broaden their experience. 66ft (Dutch???) Hoy Dutch hoys were 2 masted (as opposed to British hoys which were usually single-masted). The British bought 19 66ft 4 gun (3 carronades + 1 24lber) hoys from the Dutch in the 1790s that were involved in some battles. Hayling (1760) British Single-masted hoy Eclair (1795) British 3 gun Lugger Le Coureur 8 gun Lugger. Cherokee (1774) 6 Gun Ketch Fly (1752) 8 gun ketch. Green ink is modifications that were added to make it ship rigged. Shark (1732) 8 gun ketch
  3. I think the amount of havoc that players can cause in their basic cutters is out of balance. I propose it gets changed so that it has less guns OR is slower than a cutter. In order to pvp effectively players on both sides of an engagement should have something up for risk. If it is going to be a free ship it should perform closer to its value.
  4. I was wondering if there is any difference between the Basic Cutter and the player crafted and NPC-sold Cutter? Since you can buy the Basic Cutter in different wood types (even live oak) and up to Fine quality, so I don't think the quality of those could be that much better. Maybe heavier guns? No way, the 6pd guns are standard for all 7th and 6th rates. More crew? the shop says they can only carry 40. More HP? Better maneuverablity? If there is nothing significant, why would they be in the game, if it is possible to get the exact same ship for free? What do you think?
  5. Hello Game Labs! Glad to see this masterpiece moving along this quickly! Although I have one small question regarding the basic cutter in the current Naval Action. The cutter is a ship that has a square rigged sail plan, with a big mainsail and one smaller on top. Though the in game cutter is lacking the main sail, only having the topsail. Why is this? Thank you.
  6. Got to thinking about it and the "big name" US ships are getting a fair bit of representation in the various suggestions and polls. However the USRCS was...for a number of years the only naval forces the United States had at its disposal and having more small ships is ultimately good for everyone right? Do keep in mind just because they're "cutters" doesn't necessarily mean they were all cutter rigged. Revenue Cutter James Madison 1807 Revenue Cutter Eagle 1799 Revenue Cutter Hamilton 1830
  7. From the album: Light Ships

    The Cutter in OW
  8. Dear Naval Action devs, Let me start by saying THANK YOU! I've always wanted a game like this. I love 18th century naval warfare and have always dreamt of a game with this theme. Now back to topic. A while ago I've started a personal modelling project involving a naval cutter. I just finished a 3d internship and wanted to put my new knowledge to the test. The ship is meant to be added to my porfolio: http://coenvancamp.folio24.com/ (shameless self-promotion, I know). But then I discovered your project and started thinking how amazing it would be if I could help you guys with some modelling work. Now you guys probably have a bunch of criteria and workflows concerning your 3D models which I'm unaware of. Plus you already even have a cutter (albeit a bit different). On top of that I'm still very new in modelling these types of objects. So i'd totally understand if you reject it for whatever reason. I don't want to step on anyone's toes. If, however, you are interested. Here is some info: I call her HMS Siobhán. She's based entirely on the HMS Cheerful (1806) and her plans. So I guess she's a fictional sistership? For whatever references couldn't find of the Cheerful plans, I used the book ''Anatomy Of The Ship - The Naval Cutter Alert 1777'' by Peter Goodwin. An excellent book. (I'm guessing you guys used it too). Along with some photo references of real ship models I found on the web. So my ship is probably not a 100% accurate. But that's why she's fictional, and I still think I got pretty close. Here are some W.I.P renders: http://puu.sh/ajvIu/bd07197507.png http://puu.sh/ajvJS/b4de6527e4.png http://puu.sh/ajvKd/981c01d434.png http://puu.sh/ajvQ6/2ec2ceff7e.png http://puu.sh/ajvQA/49c25f70f7.png http://puu.sh/ajvRc/b36233e4d7.png http://puu.sh/ajvTl/dfc73301c9.png Her rigging is still missing mostly (and I know that, without it, she's still far from finished). But after that I'm going to start unwrapping and texturing. I do have some questions to the modellers or anyone else here who knows: How exactly do you make the rigging? is all the ropework actual polygons or, in some cases, planes which will later get an alpha texture? And do you guys unwrap the model in a particular way? I can imagine for instance, that cannons get their own UV-map. greetings, Edward Harvey
  9. From the album: Boats

    Cutter down wind
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