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Showing results for tags 'explosions'.
Most famously used in the bombardment of Fort McHenry during the War of 1812 only 5 years after the last Battle of Copenhagen that saw deployment of the Christian VII that was recently added. I think as it fits in the timeframe of NA, it should at least be considered. I also don't think there is a balance issue. The actual performance could remain the same ( only with much higher chance for a fire ) or there could alternatively also be a reskin of the Mortar Brig called HMS Terror / HMS Meteor with higher BR to compensate for potentially higher performance / buffs in damage. Even if only the visuals would be added at some point, I think it would make for more interesting cinematics in port battles. Adding only higher fire chance seems reaonable, given the minor effect of fire ( unless used on purpose to fireship ) and the low chance of currently implemented mortar balls actually causing fire.
Usually if your ship catches on fire and then explodes (which is rare) it usually just blows off your masts and causes damage to the crew and ship. My idea is to add ship splitting after a second explosion than just blowing off your masts and causing damage again. This would be a super rare occurrence considering the rarity of a ship exploding a second time but I think it would be a very fun edition to the game and would make it much more realistic because barely any ships survived a large 2nd explosion and sometimes split apart (depending on where the explosion was). Some examples of ship splitting in games is in Empire and Napoleon Total War. I know it would be a lot of coding to do but it would look very beautiful in-game especially with the Unity engine and I think a lot of players would enjoy seeing a giant explosion followed by a ship splitting apart and sinking like the Titanic.
Ahoy people, new guy here, and I bring cannons and explosions. Last month, people working for the Danish Fregatten Jylland museum ship decided to test out one of the old cannons, since It's almost never been done in modern times, and there's little historical evidence detailing the accuracy of the old ship cannons. Fregatten Jylland (The Frigate Jylland) Is one of the world's largest wooden warships, and is both a screw-propelled steam frigate and a sailship. She fought in the Second Schleswig War in 1864, where during the Battle of Heligoland, she sustained a direct hit from an Austrian screw Frigate. The hit killed 4 sailors aboard the Jylland and maimed 5 others. The people working at the ship now decided to recreate this hit, by taking off one of the original cannons, and re-constructing a piece of the hull, like the one that was hit. Then they took them to an Army testing ground, and fired off 3 shots to test the impact, and accuracy of the 150 year old Swedish built cannons. Here's what followed; Be warned, It's all in Danish and 'splosions. But here's the highlights: 0:42 - slow motion 1:17 - close up 1:47 - slow motion 2:22 - damages 2:52 - slow motion 3:12 - live shot followed by close up The shots were fired at a range of 90 meters, believed to be a realistic distance similar to the line of battle in 1864. They used 13 Kg cannon balls, fired with 4 Kg of gun powder. The cannons themselves weigh about 2.5 tons. I figured fellow history buffs, as well as the deveopers might enjoy seeing the effects of a cannonball shot, and of course the delightful explosions. And the ship itself Is pretty beautiful as well.