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Ned Loe

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Everything posted by Ned Loe

  1. 11:11 always see it...
  2. HMS Vanguard 1787 HMS Neptune The HMS Neptune, reconstructed on the basis of original shipyard models perfectly preserved in the Greenwich Naval Museum, represents a 3rd class vessel (55/60 canons), which took part in the battle at La Hougue on 2 June 1692, where the English fleet commanded by Admiral Rooke, defeated the French fleet commanded by Admiral Tourville.
  3. http://upload.wikimedia.org/wikipedia/commons/3/32/Vanguard_pl.jpg hms vanguard 1787 http://makemodels.eu/victory/vanguard5.jpg http://www.historicships.com/TALLSHIPS/Corel/HMS%20Neptune%20SM58/HMS%20Neptune%20SM58.htm
  4. http://upload.wikimedia.org/wikipedia/commons/d/d2/Battle_of_Trafalgar,_Plate_1.jpg
  5. http://s23.postimg.org/8tp4b4s0b/ttt.jpg Split hull into sections. Lets say 350HP on each side (100/100/100/50). When ship is hit (canons, cargo and planking is lost from ship's side and that side gets lighter and will tilt). At 300HP when ship is hit, one side of the ship is starting to tilt and take water. (Water flow code/timer will need to be implemented, as it will slowly move the whole ship underwater) ... (Player can maneuver and switch to other side, and send man to plug the leaks or remain on the damaged side) If, player continues to stay on damaged side at 250HP ship is tilted even more and bottom deck cannons are disabled due to the water lvl and angle. Also, if player decides to flip sides and start fighting with an undamaged one (top deck cannons will be pointing up (will need to use a skill "move cargo" to balance the ship and even it up), overtime when HP points are even or close to even on both sides - ship will balance back to normal position. (cannons will be still damaged due to water and wet black powder) . ---Ship hull flooding. First holes in the ship (depends where hit), if above water line then ship sink timer is not triggered, if below water line - sink timer is triggered and ship very slowly goes underwater. Player will need to take risk and fight while sinking or use skills and send man to patch the holes (slow reload and maneuver for example). I think player must be aware of how badly damaged his ship is, water % inside ship's hull and angle that will disable cannons. (Repairing, balancing ship and maintaining normal water lvl inside hull) Just a rough imaginary concept from my head. I hope that link is working... Thanks.
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