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Ned Loe

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Everything posted by Ned Loe

  1. So I cap Trader Cutter, it carried 556 cotton, but when I take command of a ship and move cargo to the hold it magically won't fit anymore. Months after and we still have to dump cargo overboard? I had to dump 250 tons of cotton in the ocean.
  2. Listen to yourself. No one is forcing you to pay anything. lol
  3. It is funny isn't it?. Read what I posted before. I think the only Kickstarter we need is content kickstarter.
  4. It will be all about skill now, how you approach the battle will matter. Spotting ships 'SAIL HO!' sound needs to be added to make life easier. If I hear the sound I will look for that NPC and try to avoid it or sail around it. Not too bad imo. In real life you could get intercepted on the way to battle anyway.
  5. Once we get more clarity on the estimated time to code everything in we might provide the list split into monthly patch plans. This post has a lot of information. Your estimate might be right.
  6. How about user funded content? I would support Junk Loot with $$$ because I know it will help the game. Same with Outlaw class. I think Outlaw class will be very popular and I have many ideas to support it and make it epic. I care less about ships because people sail only fast/maneuverable ships leaving everything else unused. For this to work you need to make ships that have same turn rates, close speeds and armor, but they would look different. For example Frigates. This way there is a variety with similar stats, not 1 ship with 3.7 turn and all other ones with 2.8. This is obvious that all will sails 3.7. You get me? In this game turn rate wins in PvP. P.S. Why in the world someone wants to pay for ship details? We have game that needs content. Something tells me people will pay for models that will eventually also end up in Naval Action 2 (Single Player Game) if you believe the rumors. Think About it. Release Summer-Fall 2017?
  7. They are a mess. They get blued with ocean in some instances. With water quality on low they vanish completely.
  8. I can get you cheap mods if you willing to haul with me. I work strictly with US players, but if we work together we can find a work around with different nations. PM for details.
  9. Thick like this would be nice. If you make the arc thick, water/waves can go through it without effecting it's top layer. Color wise - Light Green. It can work well during day and night I think.
  10. Agree. Especially when water quality is on low. It should float little higher over the water.
  11. I never understood why Developers never shared numbers? Wouldn't it help testing and tuning? If players know the data, they start to try things, things that can speed up game development. Or maybe I am wrong.
  12. This can fix only half of the problem and info is hidden. Everything in Naval Action is hidden for new guys. Note that. I would suggest Devs to add a warning window that would show players what they are missing before they set sail into the Open Sea. This can take care of major mistakes new players make and rage for no reason causing Naval Action huge damages in reviews. For Example - -------------------------------------------------------------- Are you sure you want to leave XXXX Port? Yes/No You have 130/250 Crew BUY 25/25 repair kits, BUY 0/25 Med kits, BUY 0/1000 Ammo, BUY Suggested Officer Perks Doctor - Strongly Recommended, Learn Surgeon - Strongly Recommended, Learn (in case they add it in future and I see no problem with limited ammo(weight in tons), I only see more Econ possibilities and more players). etc.. -------------------------------------------------------------- Now this simple message will make sure new players are ready to go into the wild. In addition, Gold rewards or Officer skill gain for 1st - 2 ranks must be boosted significantly. This not only benefit Nation switch for balance purposes let's say on monthly base after map Reset, but also make starting path easier and more understandable.
  13. The best way to test this is to start New Character with 0 gold and xp and see how long it takes before you get Officer Skills and 2 first perks (Doctor+Surgeon). After that show us how much gold you have just from those missions. In other games I was able to start making good money at low lvl in first 1-2 hours of game play. Same should be here. For new guys it should be an easy ride in 1st 2 ranks, before it gets more difficult. In game Tutorial is a must if Devs want to keep healthy player base. Something like they have on mobile games, guided click here and explain tutorial. Quick and Easy. In PvP it's a different story. If you are fighting an opponent who has better turn rate, you will get raked and it will cost you. This will force you to go pvp in same ships or sail as a groups. Sadly Devs did nothing to stop this or add skills that could counter stern camping. This resulted in half of their ships becoming obsolete and no one is sailing them. ------------------------------------------------------------------------------------------------ For example here how to easily win in PvP. Massive crew cost is unavoidable - Players will PvP less after this. Eventually you will see no PvP at all. Crew cost is the Foundation of the problem, mods come next. Get a gold mod for Raise Sails speed, Get Gold Mods for turn, Gold mod for Sail HP.. etc.. Get Prepared perk, so you can do +1 broadside and get yourself a head start. Load Chain in stern and front guns. Load ball on sides, when you get close switch to all chain. Tag them with favorable wind position, so you have a clear shot from the start. Drop it all on Surprise with speed. Add Marines+Muskets. Now, here is a trick - start demasting people in ships with less turn rate and camp their stern. Before they fire hide your canvas, 80% of their damage will be wasted on your sails with only 20% hitting. Since they do not use the gold mod for Sail Raise speed they are doomed. It's all about time now. You can flip on a dime and do x2 broadsides to their 1( 80% less since you hide canvas) and do pure damage to their sails while they try to do the same, in this case you already won the game. Eventually you will be able to eat through any ships sails, rake them push them into the wind and board them. Use Marines and Muskets to quickly sweep the deck. You just caused the Guy 150-200k in crew damage for Frigates and double that for Sols.
  14. Since this game is slow, My guys started playing last night on Antigua. Hit me up if you want to sail together. Pirate, French, British. -Wind Catcher
  15. How long does it take for a new player to get 2 officer skills? I am talking rank 1. Or how many battles? Let's say we can't purchase Medkits at certain ports. Do you think devs should introduce NPC that would exchange something for Medkits if Shop got 0 on sale?
  16. For us high ranks it's ok, but think about new guys without officer skills.
  17. Commodore Mission - 5000 Gold. Using Bucentaure and Endymion NPC. Battle starts, I order NPC to run and I start the fight. I then spend about 40-50 mins in fleet battle, kill everyone and get out. I get rewarded with 175363 Gold + 5000 mission gold, I lost 287 crew on my 2nd rate. Let's look at the numbers No Officer Skills 175363+5000=180363 180363-143500=36.863 For spending 50 mins, with 5 kills made and 1.5k damage etc... Rear admiral with no officer skills. With Officer Skills Doctor (Recovers 70%) or saves me 100450, Medkit+Surgeon Skill + 10%. - maybe another 30-40k, but you have to craft them or purchase them. This means new players must invest tons of time to make a coin and lvl up Officer before they can benefit from missions. Isn't it dangerous? where half of them will just say **** it it takes too long and quit. I suggest you to make gold reward at low lvl greater and decrease it as player rank rises. Reward players with more gold per damage done at low lvl if you want them to stay. or Make First 2 officer promotions cheap as hell. Maybe 1st - 100xp, 2nd - 250xp, 3rd - 1000xp, 4th - 2000xp?...
  18. Looking for more info and plans by Francis Sheldon Tre Løver, 1689, 68-74 Guns (24х24pd, 20х12pd12х6pd), Crew 529. ??? http://threedecks.org/index.php?display_type=show_ship&id=18324 Elefant, 1687, 24 Guns (18х6pd, 6х4pd), Crew up to 90. ??? http://threedecks.org/index.php?display_type=show_ship&id=17905 Let's keep going Dannebrog(1850) Unknown 5th rate? Bellona 1830 Rota 1822 gyldenløve 1669 hukkert 1760 12x4pd HVIDE ØRN 1798 30 Guns 24x8lb 6x8lb carronades Crew 180 brig ØRNEN 1842 28 Guns 16x18lb 12x1lb Crew 70 brig SEALARK 1843 12 Guns 4x32lb 8x32lb carronades
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