Jump to content
Game-Labs Forum

Ned Loe

Members2
  • Posts

    3,675
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Ned Loe

  1. By sailing that vessel you unlock better options for that vessel class. If you lose that vessel in battle you still have that experience and can use those unlocked better options in the future. Read more carefully please, your XP on the ship that you have used and lost will remain and you can use that XP to unlock same slots in the next 'same' ship. Even some upgrades will remain in your possession.
  2. Just make sure you teleport players to their desired Port with outpost that will have extra ships ready to sail, dumping them into the nearest friendly port will kill the game. In addition increase OS travel speeds, it still hurts your player base. For example I have people ready to play if they can sail faster on OS and waste less time. With actual times required to play this game many refuse to come back.
  3. If you capture a Player that sailed Surprise for 2 weeks and unlocked all perks/slots - his ship will have everything unlocked and will be considered 'Gold' or 'Legendary'. I don't think NPCs will sail 'All Unlocked' Ships. The longer you sail your favorite ship the better it will get. Correct me if I am wrong...
  4. Why? Explain. I will still pvp in my grey ship and make it better over time. The thing is if you are not sure in you pvp skills you will never take out that 'ALL' unlocked boat. This will simply mean that only skilled players will be brave enough to sail the seas in their best ships (having more advantage over new guys with nothing unlocked). It doesn't mean that you can't gank them and take their boats as History shows. Simply prepare for the best adrenaline rush in game history and that is how I see it.
  5. Good work, but I hope you have an advertisement plan laid out. Player base is at all time low. Make sure to give newly registered players some starting rewards as bait and reward them continuously (log in and get rewarded, sail the seas and get rewarded) otherwise you will not see many players returning. Knowing your game can't function without numbers such steps is a must to survive imho.
  6. Takes 2 minutes to load the page. What's going on?
  7. Dear Devs, do you think you can add fog clouds to shores or instanced battles? Fog banks will make NA look awesome, it can appear after rain or something. Now imagine Pirates are chasing you and you see the Fog cloud in the distance, you set sail and go straight at it. Fog banks could be rare weather events that can add more strategy to the open world. Fighting in the fog can be epic, all you can see is flashes of light and sounds of canons/ball fly over your head. Let's imagine you are in 1vs1 and you are loosing. All of a sudden you see fog warning marker appears and says in 1 min expect heavy fog. Once fog cloud settles you sail in it and steal wind. Let's say fog cloud can last up to 5 mins then vanishes. In these 5 minutes you have a chance to get a better wind position and maybe change the outcome of the battle. All this will make NA a very unique pvp game. Combining this system with variable winds will make NA hell of a game. Example of how NA coast could look when in Fog.
  8. I could come up with awesome ideas on how to make it work, but I feel Devs have no time for this right now. Unfortunately all these suggestions are being put on the shelf marked - NA2
  9. Looking for history of this ship. Crew - 400 Armament: 33 × Long 32lb 20 × 42lb
  10. It would be wise to see Infrastructure damage, labor reduction. After Raid Port will need resources, so there should be restock missions for traders ASAP. Restocking port with resources should recover labor regeneration etc... Raided ports should be N1 stop for traders with rewards upon deliveries. This will complete the action circle. RRRR - Raid - Reduce - Restock - Repeat
  11. Pirates should not be equal in power when compared to Other nations, but they can have unique refit capabilities and can be stronger in Frigate vs Frigate PvP. Making them alt dupe 1st rates is just silly. This is what you are asking for 1 Crafted National/Pirate (1st rate) = 3 Pirate 1st rates or simply I use my alt and supply rates to pirates. 10 rates = 30 1 dura first rates, Pirates attacking any national port much faster with x2 speed and force compared to all other Nations. Are you crazy? Not only they will be able to Produce 1st Rates, but they will also be able to take over National Alt built ones without any penalties. These 1 dura rates will be used to take Nats ports without any problems any day of the week. 1 National well organized clan can supply 1st rates and put every Pirate in 1st rate ship withing weeks, so they can quickly take any ports without any construction/material/labor problems. I understand you want easy mode, but this is game breaking. There will be no balance because Devs don't control ship loses from account to account resulting in alts giving up boats to their Pirate toons. We are going to see a new catastrophe developing very soon. Ex. USA signs the deal with Pirate Nation and start supplying them with rates. Pirates are now weakening preferred US enemies while USA fleet is flanking and taking their ports from another side. This all will result in Pirates and Nation who supplies Rates to pirates as Invincible force who will control the Caribbean. Do you want this? if yes I am more than eager to test it and break the game completely. Expect durabilities to flow like water filing Pirate Flasks.
  12. Add better refits, I only suggesting refits on 1st rates. However, this idea can be expanded on Frigates as well. Pirates could enhance certain stats when Crafting refits. Now compared to Pirates, Nationals will be stuck with default crafted ones or can Capture pirate Refits and 'Certifying them for Navy Service using Marks in Admiralty office. This will result in both sides can't simply sail each other ships without extra work. Make Pirates capture Navy Frigates without penalty and be able to adjust certain specs when refiting, but capturing 1st rates will result in -25% to stats and must be refit to restore it's sailing capabilities to it's full. All these actions must use marks in Admiralty. This will make nationals hunt Pirates because they have refits, and Pirates can hunt Nationals to steal Navy ship for a refit. End result - more pvp and rewards.. Important note* - Only captured 1 dura Navy ships should be available for a Pirate Refit. Crafting 5 dura Frigate on Pirate won't work.
  13. Pirates were pirates, poor outlaws who never sailed 1st rates. Pirates never had strength to conquer the world, hurt and raid ports yes. People who pick Pirate nation should know that it will need extra work to match World powers like England, USA, Spain etc...Who in the world gave pirates Navy Ships of the line right from the start? Simply stupid.
  14. As we all know Devs rolled back 3 durabilities on Rates. This can only mean that best rates can be produced on Nat toons and then quickly given up to Pirate toons as 1 dura boats, making Pirate Nation - a Fiction Nation who sails 25 best 1st rates in no time. My proposal is to prohibit construction of 1st rates on Pirate nation. Pirates never could manage and never had a dockyard that big to construct 1st rates anyway. Instead, they can capture 1st rates (it doesn't matter how they acquire it), ship will have -25% to all stats, but can be refitted with preferred Refit build. ex. Basic Refit will restore 25% to stats and will make it the same ship other Navies sail, or they can pick speed or reload refits with less armor. This will prevent multiple accounts dumping 1st rates into Pirate nation making them unbalanced. With this system Pirates can still make 1st rates dangerous in their hands , but with extra production step. Pirates can still sail recently captured unrefitted ships, but with penalty to certain stats. Refit is the only way to restore specs or make some specs even better. It's up to Developers to decide what materials should be required to construct the Refit, but it should not be very easy. PvP/PvE/Raid drops should be connected to refits. Refit will require 1 durability 1st rate ship of any type + Refit Package (crafted) + Quantity of Marks/Penants etc.. Propose refit types. Current refit values are used to show an example. Pirates should be able to construct everything up to 2nd Rates with no problem, but not 1st rates. More sugestions in discussion \/
  15. Hard is a must, unless you want people to farm Citations it all day long.
  16. He talks about resources, they will be random based on the city size. I think you will still get keys/ Citations after successful raid. Collecting these will give you permission to good boats and mods. Also letter drops for next Raid will tell you how much resources you can get from another port, so you can prepare Indiamans and loot it all. There also might be infrastructure damage based on Admin words... People read it more carefully.
  17. How do you start a raid?(deliver flag?) Will there be any warning prior Raid? How much time will Defending players have to prepare?
  18. Your actions will be heard. You can count on that. If you moderate someone post provide information where it went and submit policy with it. You can cover up your mess as much as you wish and polish it to make it shine. Quick tip: 1.Create clear Forum guidelines and policy first. 2.Clean up Forum from all posts that does not match the policy and guidelines. 3.Start messing with people posts. Instead you start from #3.
  19. My post was dumped into a History section without any details where it went. I understand the lack of Moderator skill here and will close my eyes on it for now. I understand someone wants to sort things out, but first make sure ALL posts from shipyard are moved before you pick forum members and start dumping their posts. This is obviously a discrimination against me. I can provide multiple posts with dates that go past 1830+ and still remain in Shipyard section. If this will continue I will use all my powers to make sure 'DISCRIMINATION' is a new thing for NA. So, please don't try this again on anyone else unless you clean up the mess first and set new rules that all users can see. ex. -Ned Loe
  20. HMS Vernon was a 50-gun fourth rate launched in 1832. The ‘Vernon’ was built at Woolwich Dockyard and measured 176 feet in length by 44 feet in the beam and a tonnage of 1511. She was the first large ship designed by William Symonds in 1831. HMS Vernon was a frigate that saw active service in home waters, the Americas and the East Indies between 1832 and 1848.
×
×
  • Create New...