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Found 9 results

  1. Is there any relation between what AI traders are carrying and the ports they are near? If not, @admin, there should be. AI traders seem to mainly be making short hauls. It would make sense if they were carrying goods consumed or produced at the nearby ports. I apologize if this is already in game and I just haven't noticed it.
  2. This might only work in conjunction with a reputation system, but what if players could craft and trade Letters of Marque. They would temporarily assign the creating nation's flag (with its restrictions on who is an enemy) to the player holding the letter. There are a few options how this might be interesting: 1. Only Nats could make them and only Pirates could get them. 2. Or since alliances are being "turned off" perhaps one Nation could give it to another Nation's player. They would not be free to make and presumably whoever accepts the letter will want some sort of payment a
  3. So, I planned to move my outposts around a bit so when no one else was on I could do some trader raiding. It was a little frustrating using the in game map to see where the gold, silver, and copper producing ports were so I took a screen shot of the map and created my own. Thought I would share it even though it is not very useful. Yellow means gold, white is silver, and brown is copper.
  4. Over the past few months, my desk has become littered with books on piracy. Margarette Lincoln's British Pirates and Society, 1680 - 1730 I found to be the most useful, and most recent - referring back to many of the earlier books that I had either already bought or were recommended to me. After reading multiple articles, chapters, and whole books, I felt it was appropriate to write a paper on the subject matter between semesters. I tend to prefer PDFs for sharing of my work for proper footnotes and formatting, so please forgive me for having to go via Google Drive. That said, I present
  5. Right now, people who are obviously going to lose a piracy encounter have no incentive to cooperate with their assailants in order to spare themselves anything. Either they escape, or they lose it all. I think it would be beneficial if there was a way to negotiate a surrender so that the fleeing party has the option (if they so chose) to dump some or all of their cargo in order to preserve their ship. It would save pirates a lot of unnecessary hassle and it would save traders...their ship.
  6. We all know that pirates hold ports but many a pirate ship (and some other nations, far from a safe port) would have their ship essentially beached on a shore where at low tide the ship's lower hull would be accessible for repair, naturally some shores were best suited to this and other shores were useless and you'd end up completely stuck, run aground if you tried to careen. So what I propose is that if you are far from a friendly port and need your ship fixed and just so happen to come across an island you can careen your ship and order your crew to gather the required materials needed for
  7. Arrr me hearties! So ye be fancying herself to sail on the account (piracy)? There be a few things ye should know before ye haul anchor! As Pyrates, we live free, but we don't get rich, exceptin' if ye bag yerself a treasure galleon. Pyrates make our fortune by taking over other mens ships & selling them. Before ye sign articles (agree to the code of conduct on board a pyrite vessel), ye should know a few quick things about the life. Grab a mug 'o rum and listen here. [_]P Pyrate ships: 'istorically speakin' Pyrates prefer small quick vessels, wot to evade being hanged
  8. NOTE: Pirates are in-game and playable. Any discussion or debate as to the necessity or want of pirates is now irrelevant. Please avoid any pirate-based flaming (or flaming of any nature for that matter). Thank you. As alluded to in a separate post, I hope very much so that Pirates and Piracy will be handled rather uniquely in comparison to other nations in Naval Action. (it is my ultimate hope that each nation will operate in their own unique way, but that is a discussion for another day) As stated in many other topics discussing it, I agree that Piracy should be seen as the "Hard mod
  9. For open world it would be interesting to see a set of "rules" for players to follow and contribute to realism. There were two ideas where the concept of admiralty law could work, piracy and salvage. The first being piracy because it is going to be popular. someone sees another player attacking someone unprovoked then they could file a report at the nearest port and get the pirate marked. The first incident nothing happens, then there would start to be increasing penalties the more reported incidents there are. Some of the penalties could include higher insurance cost and reduced prices for "
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