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DeRuyter

Tester
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Everything posted by DeRuyter

  1. Great job developers and Good Luck with Valve on the release! Here's to smooth sailing! +1 on the time zone question - 18th is a holiday for some in the US (Me!) - server opening time is important!!
  2. I think Diceman has a point - gamers and ppl online will get creative to win and that may not result in what we read in ship logs and accounts of naval battles in the 18th and 19th century. It is important to note that a ramming ship can go on survival and after a delay come out with relatively little damage. So right now there is little incentive not to do it. However the damage model could include the rigging damage that would really cause the rammer problems and provide for a more realistic collision model (high speed not colliding to board). So Diceman - I'll just bump Mouse's post for you.
  3. Fighting for the righteous cause of lining their pockets with stolen gold.
  4. +1 on this idea. I think Sharpe also summed it up well in the roadmap thread: http://forum.game-labs.net/index.php?/topic/7978-development-plans-prioritization-proposals-and-feedback/ However most of the votes are for Production Buildings or Crew Management with Pirate mechanics lagging well behind. I did vote for land in battles but I see the need for a completed Pirate "system" at EA.
  5. I voted for land in battles and port battles, but the more I think about it, and watch the growth of the Pirate faction, Sharp is right, some sort of Pirate mechanics to set them apart from Nations should be in place for EA influx. Other elements high on the list, land, production buildings, and crew management can be added in after EA.
  6. Just got it - after long wait in log in queue - 15 in queue I've never seen that before.
  7. AFAIK - certain types of shot such as chain, bar shot and grape were carried in limited quantities though. There are also the stories of the British Admiralty being parsimonious with powder and so limiting live fire target practice. I agree this is would add to the economy and crafting, but I wouldn't want cargo and supply management to play a major part of the game. Naval Action not Naval Logistics, etc.
  8. I updated my video drivers and that seemed to fix the problem for me. Thanks!
  9. After you have caught them using chain and positioning make sure you keep damaging them because if the timer runs out they will disappear! Even if they are 100 meters away!
  10. +1 - I think you win the internet today! The heated shot is flying thick in this thread! I think issues brought up here can apply to many/all of the ships in game. Really some questions to answer before starting the debate: 1. Are we representing ship "classes" in game or individual ships? (Based on reading this thread there appears to be no consensus on this point) 2. Are we sticking to historical armament that a ship/class can be verified as carrying? 3. Does the game account for over gunned ships? Your last line says it all: some ships have less than historical broadside weight and some have more. However I am confident that the devs will iron these things out, especially with the introduction of more ships to fill in gaps, etc.
  11. I can get into the Port UI - but nothing is there and I can't get into the OW. Deleted and reinstalled still nothing.
  12. I have the same problem. Entered UI and only see one ship - Trader Snow. can't see any thing in shop and warehouse is empty. There are gray boxes for my other outposts but no ships listed. Sent F-11 but report froze on "preparing text" F11 sent. Deleted and reinstalled local files - same thing. Can't enter OW either. Tried on x86 as well.
  13. I think what we have here is a set of skillful maneuvers on the part of Captain Stewart when faced with 2 opponents. He saw that the second ship was moving to rake him astern and backed sails to prevent that among other things. Here is a more detailed account: http://www.history.navy.mil/research/library/online-reading-room/title-list-alphabetically/u/uss-constitutions-battle-record0/uss-constitution-capture-of-cyane-and-levant.html According to these accounts both sides were maneuvering to gain advantageous positions. It is unclear when Cyane's rigging was shot up but certainly it was not in a good state afterwards. She was able to maneuver until she struck after a stern rake. It would be interesting to see if, as you suggest, the ships were undermanned.
  14. Although not a naval battle 600 years ago yesterday on St. Crispin's Day King Henry V and his "band of brothers" defeated the French at Agincourt. https://en.wikipedia.org/wiki/Battle_of_Agincourt
  15. This would do with the addition of the 'a' : 0/5 in a Frigate. If you have the space I like Henry's suggestion: 0/5 while sailing Frigate I would avoid the word sink b/c you'll get the question of whether a capture also counts towards the requirement. To be clear, with the space, the heading could be: Sunk/captured ships Required for Promotion 0/5 while sailing Lynx
  16. What about traders and escorts or the AI you can hire to haul your goods? Should have some to beef up player traffic.
  17. Lots of stars on a cloudless night though, as long as you are away from the light pollution, which of course was far less in the 18th C.
  18. I am working on this for you, just haven't had much game time in the last week or time to input the port resources.
  19. I think they are already working on this: http://forum.game-labs.net/index.php?/topic/7231-development-plans-until-early-access-release/
  20. This ^^! I would add the effect rough seas would have on lower gundecks on SoL. Can't recall if this was added in ST storm battles, but should be included. I would like to see weather effects in OW and battles. As Maturin notes damage would not be automatic but dependent on the sails you have set. Also this provides an opportunity for the large ship to catch a smaller one that is usually more weatherly.
  21. I seem to get more leaks in my teak ships.
  22. I'm just going to leave this here: http://www.telegraph.co.uk/news/uknews/11908365/Restored-HMS-Victory-raises-eyebrows-with-new-pink-shade.html Maybe it faded on long blockade duty?
  23. Well I hear what you are saying as far as time spent sailing around. As a US player I had to spend time sailing down from the US ports at first, but then I found several areas with plenty of bots and at times players. As admin notes there are areas with lots of players and/or bots. I wouldn't think of it as zones where the devs want you to be, rather there are proper trade routes that the bots are following so once you find one there will be plenty of ship traffic. Try going to the Windward passage (between Cuba and Haiti) lots of action there.
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