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DeRuyter

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Everything posted by DeRuyter

  1. FYI - grapeshot was tied together in a bunch or placed in a closed bag. I posted a photo in another thread showing shot types used by the Constitution. http://forum.game-labs.net/index.php?/topic/3205-fused-explosive-shells/#entry65504 #17 Grape is in the bag on the left. There is also canister shot in the can of course, which is similar to grape (anti-personnel). We do of course need to have reload rate effected by crew skill once that is implemented.
  2. I believe she was in the battle of Kamperduin. We can fill spots in the ship classes easily with Dutch ships, as they had generally smaller and shallower draft vessels than the British in this period. Several 50 and 64 gun ships at the battle of Kamperduin that could be useful as well.
  3. I have been using my user name on a number of forums for years now. I have only recently started with MMO - being mostly a boardgamer and miniatures wargamer since the 70s. Michiel Adriaenszoon de Ruyter was one of the most famous Dutch admirals who fought in the Anglo-Dutch naval wars of the 17th century. One of his flag ships the De Zeven Provincien is being reconstructed at the Batavia shipyard in the Netherlands. I used his name because I have Dutch ancestry and family in the Netherlands and of course an interest in naval history. Obviously is not a unique user name and sometimes I have to alter it. As it is there is another De Ruyter in NA already (I dropped the space for mine).
  4. I would agree with both sides here. I think you can have more control without getting overly complex. Think about the situation though. When Aubrey is personally trimming sails for optimum sped on Surprise it is not in the middle of a close action, rather maybe it is during a chase. (Recall the movie as well). When I sailed on a tall ship the captain would sometimes come along, look at the trim of a sail or the yards and order changes, but of course that is not in combat! Now the Captain would be issuing orders for maneuvers during battle, which is what they have in part with the current manual controls. I'd like to see more manual control, like with the jibs and spanker. Now on to the other issue with sail trim - everyone flying full sails during battle and in storm conditions........
  5. Just north of 50 - My HS computer lab had a couple of Apple computers and I don't mean Macintosh! My first tank in the Army is actually modeled in WOT!! BTW I do note that the nearly 50% of the responses are in the 20-35 bracket. But 35-55 is @30%, could be high for an MMO?
  6. We can explore other shot types that we used by different navies in addition to the those you mention in the OP. Here is some of the shot types used on the Constitution: You've got: star shot, barshot, grape, canister, double headed shot, round shot. I am not sure how often these were used though. Just food for thought. Sorry for the bad photo quality.
  7. Yes she is and presumably will be included in the game. I have sailed on the replica: http://privateerlynx.com/index.html
  8. What like this one: http://en.wikipedia.org/wiki/North_River_Steamboat I know she was a river boat, but in the time period and Fulton was commissioned by Napoleon to work on steam boats, just saying..
  9. Mr. Pullings has it. Running dead downwind is a bad point of sailing for any ship. Even racing yachts with spinnakers wear or jibe from a broad reach to broad reach on the opposite tack (keeping the wind on the quarter) to maintain the best speed. Although Little Belt was not necessarily running away because the sentence before noted that she hoisted British colors and "hove to" waiting for the frigate to come up to identify herself.
  10. Generally I believe the use of shell, fused, exploding rounds, etc and naval howitzers became widespread at a later period, the ACW for example, at least for ship to ship combat. Certainly we should have bomb vessels mounting mortars, or even rockets - how else could one have the "rockets red glare", and "bombs bursting in air" at least for the US players!!
  11. An option to anchor would be great. At the Battle of the Nile Nelson's instructions were to pick a target ship and anchor next to her. I think what some people may not realize is that it took a sizable chunk of the crew to weigh (bring it up) anchor, and took some time to accomplish, unless you were willing to cut the line and lose it of course. In the game at the moment 0% sails or stop is depicted as a "harbor furl", but a ship would not furl her sails like that in an engagement. To slow a ship would luff up into the wind or allow the sails to luff by easing the lines. A ship could also "heave to" in order to remain relatively stationary, maybe this can be done in game with manual controls though.
  12. Just got in under the wire and have my key. +1 for the recommendation on Harland , it covers everything as the title suggests. It was recommended to me when I was sailing on a square rigged tall ship.
  13. Ordered yesterday @16:00 hrs. EST - weekend free and fingers crossed..........
  14. That's what I have, actually a HD 5760 with 1GB onboard RAM and 8GB system RAM. The Admin says minimum 6000 level Radeon. I think the question is whether our cards are compatible with Shader 5 requirement. Ati also released new drivers in 2014 for these cards, which may help. I will try it before spending the $ on a new card. The ATi Radeon 6750 with 1gb ram is $90. Although I would spend more to get more GPU Ram. Eric
  15. The short answer is that it was more about the evolution of design than anything else. Also there was the evolution of navel tactics. At the height of the galleon the Spanish in particular still looked at navel combat as an extension of land combat, so the emphasis was on boarding not on naval artillery. So you still have high sides for boarding defense. You can see this in the pictures you posted. Starting with the English "Race" built galleons which were smaller and more maneuverable the evolution towards artillery started. A good period to study is the Anglo-Dutch wars of the 17th century and you can see the difference in design from the period of the Spanish Armada. I have sailed on a replica of an early 17th c. ship (1625) and at that point you still had high quarter decks which results in quite a bit of leeway. The ships of that time did not sail very well to windward.
  16. Not exactly. Several people have commented that the United States and Constitution have the same armament, but this is incorrect. United States carried 42 lb carronades, 16 on the quarterdeck and 8 on the foc'stle, whereas the Constitution carried 12 and 18 lb long guns on her spar deck as initially armed and subsequently was rearmed with 20 x 32 lb carronades. When combined with the 24 lb main battery the United States threw a broadside of 888 lbs and the Constitution initially threw a 588 lbs broadside, which increased to 704 lbs in the War of 1812. So not an insignificant difference. The United States was also known as a sluggish sailor, perhaps because of the extra weight carried on her top deck. http://threedecks.org/index.php?display_type=show_ship&id=2427 http://threedecks.org/index.php?display_type=show_ship&id=2402 Having noted this, and obviously being new to the game, I would agree with the opinion that we want to see as many different classes and types of ships available before bringing in distinctions within a class of ships.
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