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huliotkd

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Everything posted by huliotkd

  1. like timer for all the region instead of single port, devs can change fortification to all region instead for single ports. for example santo domingo region can build 4 forts,10 towers and 15 coastal batteries (unfortified, just guns on the shore). players can choose which port can be fortified or not, consuming ''defensive points'' and not investment points. some regions can have more defensive point than others due to geografic landscape. florida coastline, for example, can have more defensive points than maracaibo gulf due to natural land defences of maracaibo lake...
  2. the BR must be reduce as before wipe (1.2k br ports and so on...mixed fleet for best strategy in PB and mass battle in screening) timer of the ports should be the same for all the county ports, so you set region timer instead of single port timer
  3. the new balancing system is enough to put away the BR limit in patrol zones. more gankers, more reinforcements
  4. the correct mindset should be as with 2 min timer: ''ganking is an unfair gameplay. do you want to gank?ok but you have 2 min to join. if you can, your enemy has chance to receive reinforces to avoid your superiority and figth you in an equal battle.''
  5. exactly. 2 minutes is a safety timer for players ganked by a big organized group, 10 min timer let 1 side to become a gank side...and gives only 10 min to defenders to receive help without entering a battle when at 9.59 min 2587435893 ships join the biggest team mantaining the gank situation active
  6. btw, when will this patch be deployed? and which ships players can use for the raid? i hope nothing bigger than a 4th rate
  7. i understood....you @admin need to wipe the map but without using the normal wipe announcement
  8. but this isn't Raid, this is port battle...raids are intended to attack a port but without changing nation owner.... and what happens if a nation attack a port same day of NPC raid? while countering PVP hostility you loose the port by NPC? will be there some time to prepare for NPC raid like PB does (1 day for setting , battle for the nex one)? how many ports will be attacked in the same nation? ....server population isn't enougth to counter more than 1 single 20+ NPC fleet simoultaneously attacking all most developed ports inside the same nation
  9. i suppose some Russian players will know the correct use of those 2 new items before other players do
  10. i suppose you understand that no one can afford 500k each day for each port they own for the timer, timer that become strategical and quite mandatory with my idea of RVR new mechanic. if you want a server without timers (and i partially agree, but we have to rely on palyers fairness....) you have to find other solution to avoid nightflips or spam of PB during empty server time. the first i though about is to increase the number of hostility mission needed, so a PB can be set in 3-4 hours than in 20 min of Ai battle...
  11. and btw, timers cannot be a complete defence tactics . it's wrong if timers gives you the ability to be unvicible. they can slow enemy down but you can't avoid the figth hiding only behind the timer. i also have limited time to play and timers will give me the chance to be untouched until i'm online again but i understand that this is unfair for all palyer base.
  12. to defend from enemy FM you just need to defend 1 of the 4 secondary PB or counter 1 of the 4 hostility mission for each secondary port. if you can't counter their hostility , you can counter their secondary port PB, if can't counter secondary PB you can counter they capital Hostility, if you can't you can defend capital PB. you have a lot of chance to defend your county, but also the attacker need a chance. you can ally with an Euro prime-time nation asking them to defend you until some of yours are online or you can find a 12h interval that can be covered with a small risk, in both port window. maybe window can be reduced from 3 to 2 hours, so also attackers need a good amount of players in those timer window (night and day ones) to set PB fast
  13. if the port timer window will be doubled with the interval of 12 hours it could be really hard to avoid PB with timers. you put Ponce at 03-06 and you know that i don't have night players, but if i take FM, i can attack ponce at 03-06 or 03-06 + 12h so 15-18... so i can't attack Ponce on my favourite window and it's quite impossible , with this mechanic, find a timer that give you immunity. also 72 hours countdown can be improved to overcome this situation you are talking about, 72 hour are only an example to explain my idea
  14. then you have to raise the numbers of hostility mission needed to flip a single port, if you want all the port without timer
  15. yeah i know timers are a problem. maybe during FM , timers window can increase from 3 to 6 hours so more players can try to attack/defend. or can double the port window, with an interval of 12 hours between the selected timer and the next one (15-18 will generate , only during FM , another window at 03-06). ao are you talking about costs of timers?
  16. we should ask for a RVR mission rework. A PB on capital can be set only after capping all county secondary port, but you have only 72 hours to complete the capture of all secondary ports : new kind of mission in port have to be ''Frontline Mission'' (FM) : you start a FM on a specific county and a cooldown od 72 hours starts on your journal. only 1 clan can take the FM mission , paying Victory mark (about 30-50), but all nation can join and help in hostility mission. Once a FM is activated (DAY 1) , you can take Hostility mission for a specific secondary ports, like it is now and with the selected timer, and complete them setting small PB for the next day (port BR reduction is needed, like the old smal port BR). if you win the PB (DAY 2), the ports will stay contested by both nation until the end of the war action (FM + CA) (attackers cannot put an OP inside but defenders can still use their OP for teleport, extract resources , build ships and rebuild lost defences) if you lose the PB (DAY 2) , the port will stay close but you can take again a new hostility mission (DAY 2) for the same port the same day (without witing for maintenance) and set a new BP for the next day (DAY 3) if you lose the last secondary port PB on the DAY 3, all FM is lost and you have to start again and pay again Victory Marks and cap again the other already capped secondary ports if you win on DAY 3 and you cap all secondary ports, FM is over and ''Capital Assault'' (CA) mission appears mission panel in your port ( you must always come back to your county to take mission for the next one). once FM is completed, you can take CA mission and set the capital PB (like it is now, hostility mission and PB next day) if you win the CA, all the county switch to new nation after next day maintenance. if you lose the CA, all is reverted back...also all secondary port of the FM mission So , the total amount of RVR Action for a single capital is about 96 hours if you don't fail. After a CA is completed (win or lose), there will be a cooldown of 48 hours before FM mission can be taken again ( to recap back or retry). results: more chance for weakest and smaller nation to defend a county, stopping 1 of the 4 PB for 1 of the secondary ports during FM, or defending the final capital PB during CA more chance to balance biggest nation cause they cannot defend a too big geographical area. expanding too much will mean losing too much if cannot be defended. Raids can be like the actual PB mechanics, taking a raid mission today for tomorrow for a single port (capital and secondary) , just to loot trading resources of the market or random amount of silver or gold chests. During the Raids, all defences of a port can only be deactivated and not destroyed...destruction is only during PB.
  17. real p2w is buying ALT account, having more than 5 building slots, more than 3k labour hours, more than 30 docks slots, mor than 15 vic mark a week....many player have 4-5 ALT this is the real p2w, even if a main account buy the admiralty DLC...the labour cap is still 3k hours and with a single ALT you have 6k and 60 ships slots....i know there are player (now in russian nation) with more than 10 ALT... how can you think a DLC ship can be a p2w???????
  18. yes i tested it. before release there was already new model and in st john's PB (swedish time), russians joined too close to forts getting demasted and damaged. but they used 3 mortars brig so 2 of them was much less damaged and 1 of them positioned the ship in a blind spot of firing arc of forts. they lost battle anyway but they tried something new now, with new model, you have to use a good strategy to avoid gunfire...you can bring a useless ship as a fake target for the forts, or bring more than 2 mortars so 1 will survive or find a blind point of forts or destroy fort with close range fire of all the line of 1st rates...there are a lot of new strategy vs forts now, no more boring un.-sinkable mortar brigs that fire from 2095496369'3965035'4583688 km away from fort. admins gave a good use to the 60k stone invested.
  19. a lot of accusation without proof...the admins have banned for much less lol. at santa marta there were also aliens...reptilians ones
  20. it's a really good thing that mortar isn't anymore OP. forts are now useful in pb, before they were useless target. the purpose of the mortar is just to deal more damage than cannon but at cost of firing range, it fire vertically non horizontal as guns. youc an try to destroy a fort with a line of 1st rates due to high caliber guns as it was in the past in 1800. mortar brig is also a ship , so it moves with waves, wind , ricochet of gunfire etc etc...forts is a fixed battery so it has to be more accurate and more dangerous than any ship at sea. now a fort is a strategical defence that needs a strategical attack manouver to destroy it or avoiding its gun fire.
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