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huliotkd

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Everything posted by huliotkd

  1. as the tile suggest, all the ships and collected woods must be wiped @admin . as it is now, bigger nations players will have new ships faster than smaller nation's players or new player and this will make server more and more unbalanced. so , a wipe is needed to make the patch works as intended. money and doubloons can stay cause they don't affect crafting as resources would
  2. well, maybe demasting happened historically only due to damages to rigging and not to the mast itself. so a little,fast and simple thing you can do to make carronade more historical based is reduce accuracy of all the guns. carro were deadly at close range and VS hull...damages to hull always provoked damage on rigging
  3. nope. why i have to pay for less rich clan? i can pay only for my 25 1st rates clan and others will use cheaper ships. also, 400 each crewman will be 440k for an ocean that is nothing for a player of a clan of the 1 place nation. many players have more than 100 kk so 400k is nothing. and 400k is only for the 1st rates lost cause if you have 25 1st rates you don't have to pay for each 25 1st rates crew...but only 1100 per time until you lost a 1st rate. but if you are the richest nation with best pvp players you wont loose many battle so if you loose 5 1st rates you, as richest nation, can always replace immediatly and without any problem for money. so i'm the richest, i can store 80 1st rates with only 3 account , i have to pay crew once and for only 1100 crew, i have the nation with best pvp players...is there something can stop me ?? no the only thing that can stop the zerg/spam is limit number of ship tier for each account. 1 1st rate for account, 70k frame wood 40k planking wood for crafting only 1 and we will stop in 3-4 PB the spam and the zerg of 1st rates ships + reduce HP of each ships so a 1st rates become a real threat that can kill every 5th rate with a single broadside so a noob but rich player can have more chances to survive a vet player attack in trinco or endymion...and population grow up cause new players have an end-game and the big ships will finally make sense in the game
  4. not really, limiting slots for each accounts will limit also Alt account, that are actually a feature (wrong imo, but they are in the game) . so there is nothing by now able to solve the problem of Alt account so the only solution is to limit them limiting slots for ships rate. today, if i have a main + 2 Alt i can store 30 + 25+25 ships (80 possible 1st rates), if my idea is developed i can have a main + 2 Alt where i can store only 3 1st rates (1 for each account). this is the best simple solution i found to solve the spam of lineships
  5. it can be exploited. i can cap an AI 1st rates, give it to my alt, attack my alt with main, surrend and sink the alt 1st rate, loot 3k-5k doublons....rinse and repeat
  6. also. we are now in the situation where we log in, choose 1 of our 4-5 1st rates, go in battle, log out, bored....so we are now in a Arena game like Wot or WoW. crafting and trading lost their purpose so they are 2 mechanics for wasting time more than being necessary for reaching an end game target. i understand that human resources of this game are limited (1 programmer) so we must suggest solution using what we already have but changing something like value of some numbers in codeline
  7. raising money isn't solution. reals are an unlimited resources and if you link the maintenance of ships to an unlimited resource you will have an unlimited maintenance so nothing will change. the only way to limit things is to limit the slots for each account. the game will still be fun and more stimulating for players. it is also needed a raise in resource requirements for crafting lineships, as i wrote in this thread
  8. and the second account will have always 1 slot for 1st rate, 2 for 2nd and so on. now, alt account are used to store 25 1st rate....each account...
  9. no because earn money is too simple and don't solve the problem of 1st rates spam. look at Vera Cruz daily 3-6kk reals...even if you put a tax on tonnage the clan owning Vera Crux can cover all the expenses of every tonnage thay have so they still can have a spam of 10 1st rate for each account. a reasonable limit to numbers of ship's tier for each account is the only solution to solve the spam: i suggested many times 1 1st rate , 2 2nd , 3 3rd rate, 4 4th rate and unlimited 5th-6th rates for each account, so even if you have 10 Alt you can store only 11 1st rates that is better than now where some players can store about 30 1st rates or more without consequences
  10. no, not per nation but 2 per player. every player can store only 1 or 2 1st rates...if he wants the 3rd one he must choose which discard
  11. crafting can be changed as you did in the past @admin , so you can change it again. but crafting cannot be changed alone. crafting is creation of ships so it must be changed simultaneously with death of the ships, and death of ships has to be changed before crafting. so the ships must die more than now and the only thing you can do is to bring back the 1st Damage Patch of test server that means reducing HP of every ships (because you changed HP after guns damages). the parameter on which to base the correct balance is that which allows a 1st rate to kill a 5th rate with 1 single broaside dismantling 2 or 3 masts and killing half the crew and wiping all structure. this is the correct parameter for Ship's Death. Ship's Crafting , instead, has to be raised in resource demanding: 1st rates are end game for every player,especially the new ones that think ''i will have a 1st rates so i can destroy everything'' (clearly, if they are noobs they will always die VS a Vet but a strong damage output of the 1st Damage Patch can compensate a little the lack of skill), so the end game must be challenging and Line Ships must costs al lot of resources (1st rate 70k frame wood-45k planking, 2nd rate 50k - 30k, 3rd rate 30k-15k) and the other ships costs as they costs now. this will solve also the problem of spam of 1st rates in RVR or Screening battle. all i wrote doesn't need any long programmer work because you have already the code and you need only to change numbers in codelines(Hp and Resources). you need only the will to do it, so open again Test Server for Economy instead, you can introduce resource consumption by ports every N hours (this will require programmer work). that means players have their motivation to trade again from port to port to bring resources to port because without resources their Production Buildings can't produce the resources they need for crafting. so, for example, every port will consume 2k food resources (livestock + maze + beans etc etc = 2k ) every 6 hours and the port can stock a max of 10k of each food resource (10k livestock, 10k beans etc etc) so you have to move food every 3-4 days (or it will become a pain in the ass again). Capitals will require also some luxury goods like Historical Artifacts (in low quantity) and every port where you invest an N amount of port investment (new farm or port bonus) will start asking luxury goods also. every 6 hours of resource consuming, prices will change so players can earn money with basic resources transports or filling empty port never used by nation but useful to make money with this resource consming
  12. assuming raider win every battle. assuming ports turn neutral with liv 1 bonus... what happens when any nation can't develop a port again due too repeated attak of Neutrals? i mean, i lose Caracas so another port become the ''richests'' of my nation and raiders will attak this other port on weekend...winning. so, assuming all my nation's ports are reduced to liv1...which port will be the richest? will raiders going on attaking also port with 0 liv bonus but with high income for some kind of trading? and what happens if i start to re-build caracas? i must re-build in less than 6 days due to next weekend attak of Raiders because Caracas become again the ''richest'' port of nation (cause i invested maybe simply 10 medals on a bonus)? i suppose you introduced a feature based only on victory of Defenders to be limited. but , what if defenders lose every battle?
  13. 3rd rate were intended to use as we use 1st rates in naval action. important Naval action of the period were fought on 3rd rate max, with a lot of lower rate ships. 1st rates were used in 3-4 real battle...nothing more.
  14. many player stops using it out of PB or important battle. many player quit the game because there is no end game and they use a 1st rate as a 5th rate. many players quit because when they go out with their first crafted 5th rate they find 6 crafted 1st rates faster than it's 5th rate. many player quit because capped 1st rates are useless due to no port bonus ,useless also for patrol or whatevere you want to use them. many palyers quit because they grind everytime but they loose in battle because pretend to use a 1st rates without knowing anything of ships manouvers, just ''i have big ship why i can't win?''. many player quit because every important activity is 25 1st rates vs 25 1st rates and they cannot afford or go near to afford a participation ticket for that events because they have only 1 or 2 not repleacable 1st rates so the only solution is to increase the difficult to build a line ship more than a 4th rate so everyone ,even the biggest nation, find some difficulties to producing a spam of lineship for every nation player and all the server will use easy crafting 4th rates 1st rates should cost 70k frame and 40 planking, 2nd rate 50k and 30k , 3rd rate 30k and 15k...the other ships remain as it is now. also Russia or Dutch will have hard time spamming 235908290582089 lineship to use in always the same screening battles ,same PB every 2 days and with same people... this is a persistent universe, the end game must be harder and harder and harder and harder...variety of the ships is the key to survive. soon i'll also propose to link ship model to each nation of time...no more spam of santisima out of spain, only cap them from spanish player and so on... variety
  15. yes and no...3rd rate were intended to be the backbone of national fleet but they were still expensive so maybe 35k frame wood and 15 planking wood...most affordable ships were 4th rates after 5th rates. i'm really tired of all the spam of 1st-2nd-3rd rate all over the server. it's boring wrong, they are scared for installed good mod. btw, they can't use crafted line ships as they use a 6th or 5th rates. each ship has its role and purpose...now they don't...
  16. i suggest to increase their costs of mats to 50k frame woods and 30k planking....1-2-3rd rates must be rare in this game, not a spam. and buff 1-2-3rd rates HP guns damages as it was in early time of damage patch model
  17. you are in the same nation, it's easy to say ''not my clan'' but still your nation. other ports are available crafting ports and your crafting port is vera cruz and never been attacked and you don't cry cause you have 4 of 6 55points ports of the map using only 2 of them, maybe 3...
  18. baracoa, santiago de cuba, nouvelle orleans (prussian port), pinar del rio, george's town, roseau, puerto plata
  19. false. many nation conquered cartagena before the release wipe so it can happens again
  20. btw, it's quite boring that every 2 days Cartagena PB is set, like any other port with repeated attack attempts....it would be nice if devs introduce some kind of lock-timer after 5 or 6 failed attempt to cap that port of about 1 month or 2 for that nation who lost too many pb on the same target.
  21. it could be also a solution for RVR and meaning of those many nation in the game. if Devs don't want to reduce port BR they have to lock numbers of ships allowed to enter in PB: for example, each big PB can have only 1 or 2 santisima, 1 or 2 ocean, 1 or 2 victory and so on until 5th rates. every nation can produce only its owns ships so spaniards are the only ones can produce Santisima and everyone have to buy or cap from them, GB victory , france L'ocean and Buc and so on. you can use them in OW as you want but in PB you have to mix fleet for a 25 V 25 , each nation its own ships
  22. i agree, it will be a pain in the ass...but how alliances can save NA if Russian going to cap all crafting port of all nations before alliances will be introduced?
  23. false! you will not lose the stuff or the ''things'' in your warehouse but you lose the ability to fight! if you lose your invested port with full port bonus you cannot build anymore ships with port bonus, and a ship without port bonus is completely useless in Naval Action now. you can't compete with penetration ability of Port Bonus + Mods without Port Bonus, even if you have a Gold Ship; you can't compete with repair ability of port bonus + mods , or speed of port bonus + mods EVEN if you have art of ship handling but no port bonus. so yes, if you lose your crafting port bonus port you lose everything in this game and you cannot play anymore. you can solve this problem removing all Port Bonus or giving Capitals a standard amount of 40 port bonus points to use (that means all capitals can produce ships with Liv3 in all port bonus...) not creating a NA2 where you don't understand the mistakes you did for palyer base. the actual mechanics are good ONLY , and i say ONLY, if you will wipe the map periodically or when a nation wins over the others. if no wipe, you will lose all the players before you start thinking at NA2.
  24. really? what about buying an ALT account? 8 more outpost, 25 more ships docks, 5 more buildings slot, 3k more Labour hours... sounds like game-breaking pay to win...
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