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huliotkd

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Everything posted by huliotkd

  1. it's funny that everyone here is defending French nation, also Russian Players, while Russia is wiping Prussia in Mexico gulf.....
  2. were already present Port Bonuses when Devs started selling requin DLC?
  3. the value of the ship yes, turning and speed and the value of game HP damages changed so requin looks like nerfed even if she has same HP amount and cannot take anymore same damages of before so he has to escape but if it's performances has been dminished it can't anymore. as said before, requin got nerfed a little but the game around it has changed too much so the result is an overall nerf for requin
  4. the nerf doesn' t affect other ships because other ships have ''jibs'' ''main sails'' and ''spankers'', requin has only ''spankers'' so she cannot use the bonus to ''jibs''...other ships can instead
  5. i asked seriously a refund due to progressive nerf. nothing toxic or strange about that. i payed for something that cannot be used anymore, so i ask a refund
  6. after the wipe, you introduced a new value on sails that is ''spankers'' . LRQ lives of spankers so you introduced this new value only for this ship due to excessive complaints on forum by players who got boarded by Requin user , trying to solve their problem of gettin boarded nerfing the hunter. so, you nerfed already Pirate rig refit and Elite Pirate rig Refit from 20% to 10% (i'll talk only about the Elite from now), but it wasn't enought cause players still got boarded by Requin...instead running downwind and exit easily from battle... then you intruduced a little nerf to turning of many ship but the % of the nerf had more influence on 6-7th rates than 4-5th...so requin has been again nerfed also in turning. now Elite Pirate has this new bonus that is Spankers Power 5%, main sails -20% , jib sails + 20% but it was a NERF cause requin has been nerfed now from 20% of Jib to 5% of spankers...so u totally deleted your own DLC. now requin is useless for everything, also for hunting trader with basic Prot Bonus due to it's max power to sails of 5% and no more 20%. but LRQ isn't a multirole ship as Hercules Pandora or Rattvisan...she is only a boarder and a fast runner upwind due to it's sailing profile and original project in Real life. Hercules can still be used somewhere as a replacement of any square sails ships, like pandora and Rattvisan is an ''cheap'' 4th rate that can be used somewhere still in PVP. requin is dead, somtimes it's not good enough to do some PVE also. so, cause i bought the ship to use it as it was created for , raider (boarding and escaping), i ask a refund of the DLC due to it's lost playability or you must introduce a big Buff to spankers or remove the new value ''spankers'' to let LRQ owner to use it VS new port bonus ships. thanks
  7. - reduce port BR , as before wipe - reduce target capital from another capital from 3 to 2 - remove hostility mission from a capital that is surrounded by his own national capitals. for example, if i have cap-francis i can take hostility for puerto plata and baracoa; once i take plata and baracoa, from cap-francis i can take hostility for nuevitas...this is wrong. cap-francis should gives mission only for plata and baracoa, from baracoa to nuevitas, from nuevitas to cayo romano and so on... - change frontlines progression from capital-to-capital to capital-to-2 of 5 regional ports-to next capital - freetowns can give only 1 hostility mission - wind power instead of constant wind speed...more strategic manouvers and ships - stormy istance, you have no choice...storm battle or istance are needed in a 18th century sail game. - random wreks, castaways, smugglers bot ( you have to inspect your nation bot to discover it) - different type of big forts (start, circular and so on) and addition of shore batteries in addition to towers - Pacific side of map - new ships: whaler ; and fishing mission and mechanics - smuggler hideouts istance (PVE) - random empty hideout, with some prize or with Ai and prize on shore - ships knowledge shared by ship rates and not only by ships model : 1 slot for surprise is 1 book for every 5th rate ships - fix Ai cannon firing angle - remove unlimited repair in battle, only 3 reps allowed as 2 years ago - speed cap 1st - 2nd rate to 10kn max, 3rd rate to 12kn, 4th 13kn , 5th- 6th to 15.5 kn - RAID mechanics - allow ALT account only in the same nation of main account, all the DLC bought for ALT will considered a donation to game development - limit the ALT accounts in the same nation only to 4 ALT, all the ALT accoung bought from the 5th will considered a donation to came development
  8. i suppose only Diplomat can manage the port.
  9. something went wrong with hostility missions. as you reworked them, hostility points should go only to the owner of the ostility mission so if another player or clan join my mission, he will produce points for me, the owner. yesterday i noticed that if i make 1 single 1% of hostility for a port, if other players starts others hostility mission without joining mine they still raise point for me...but in their missions. so the first clan that make 0.1% on a port, will put it's clan name on it and receive all hostility points of all other players that do hostility mission for that port also if they do their own hostility mission
  10. my thread in ''suggestion'' section about GAMEPLAY RULES FOR PLAYERS has been removed , so i ask again here. we absolutely need a RuleList that must be observed by all new and old playerbase to avoid the USE of exploit or ''un-solved'' old mechanic of the game. this to preserve as much as possible the future new-player base. thanks Devs, i don't like really much to grind all again but i think this is the only good choice you/we have to make a new player-base grow up well and safely before Vets starts Hardcore-PVP around again. thanks!
  11. yes i like this game so i'm not a ''Yes-man'' and i tell what is the situation now... but this doesn't mean i don't like the game
  12. you are going to release an unbalanced, noob-unfriendly and unfinished game but good luck. you need it
  13. and now...it's my turn and the winner is...
  14. yes , 55 and they are all Russian and 1 prussian. Santiago de cuba, santo domingo, vera cruz, nouvelle orleans, nassau and san juan
  15. nope a boarding vs AI with same ship/crew is too hard to have success without taking the kill for boarder: we are supposing that a player with Ocean boarded an AI Ocean so we have - 1100 Player (P) crew / 1100 AI crew both with marines but AI has also top stats for boarding mod and player MUST have MUSKETS on board or he simply die. AI has Barricades also, and some other bonus too lethal if you board it at full crew. you simply die if you make a single mistake. even if your friend in requin stern-rake the bot. an Ai Ocean can kill a full-crew player even if the AI has 400 crew left. so, if a player pull an AI , player must deal a lot of damages to survive counterboarding so the friend in requin , even with full carros 68 cannot deal enought damages to take the kill faster than player in boarding can do to survive the AI counterboarding. then, if the boarding at full crew is quite impossible, we must understand that the player in Ocean prepared the AI with ball on hull and some kind of damage to the stern , dealing enought damage to take the kill himself already; boarding gives him other additional damages that cannot be exceeded by the player in requin... so i still suppose that we have an ALT farming here we go for everything, also under square fort fire
  16. ATM, old 1st rate doesn't worth nothing anymore
  17. i know there are very good players on the Server but i suppose that 3 OCEANS killed by a 6th rate is quite impossible....also in the first 3 battle of weekly event light ships maybe this player have to produce new Port Bonus Ships so he is looking for free docks space...
  18. sorry then, i didn't found your post about. can you link it?
  19. so can i use an ALT to take Hostility mission where i cannot with MAIN, then i can join with my MAIN and set PB for MAIN nation?
  20. and what's about frontlines mechanic? what have you worked for if it is enought entering in an ''informal ally's'' mission to skip the Hostility mission distance and setting PB for allied nation?
  21. and why , in testing, Devs banned LV and SORRY clan? it was 2-3 years ago...we were still in testing...
  22. devs banned LV and many other players for same action, same use of exploit, same behaviour. now they have to ban their beloved Golden Boy...because he did same things someone else has been banned and demoted for
  23. no it's not enought. their behavior prevents me from playing this game according to its characteristics. if fronts are to be used, anything other than that prevents some players from playing the game until the wipe and as long as these exploiters exist. these players will always use exploits because it is in their mentality to violate the rules and therefore they must not be tolerated. very simple
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