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huliotkd

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Everything posted by huliotkd

  1. yeah because they can't take it. only pirates could, but they exploited all the mechanic. i don't fight then, because i don't recognize this battle as legit
  2. we dropped our port Santiago because it was exploited. we don't fight exploited battle. isn't correct, isn't fun
  3. port weren't neutral, was GB and my clan dropped it due to exploit. the only one who can set the PB was Pirates and it went to BF clan, russian...so it is an exploit. yes, people should look for exploits but not use it. you only have to report them and stop.
  4. we are not talking of Nassau. it's a correct battle. Nassau battle showed also how ports bonus can be too much and they should be reduced. but the victory was legit
  5. the previous thread has been locked for review...so what are the Devs decision? all the evidence is inside previous thread, also Reverse streaming video. and Russians took Santiago the cuba instead not using exploited PB... i ask for a punishment same for SORRY clan: permaban for Reverse,permaban for WTF started hostility exploited mission, demote all BF and WTF clan (the action of 1 will touch all other players) to midshipman , reset ports to previous nation (also St. Mary to neutral or USA), reset all BF ports to starting level. looks like WO clan deserve same punishment for Jeremie PB
  6. lol...a Russian player clan BF ??? they are really used to Exploit all mechanics. before patch also Moscalb used this with me. joined and do nothing...he said he was just watching the battle
  7. my mistake then. but it confirm my point. impossible nation start too close to a port that no one can defend faster than them. they should be a 2nd choice, every one should start ina regular nation first
  8. ok, on release all Impossible Nation will start at Shroud? where is written? if so, the problem still stay. they are closer to Nassau than any other regular nation. and this is a big advantage
  9. it's a player choice, not a game choice. if you want to change to Impossible nations you just have to close all your OP except for freetowns and neutral ports if you teleport to dariena and click ''change nation'' you'll become russian at Dariena...
  10. why russians at shroud? they can start where they want. if you want to start from dariena you can. another palyer that want start russian but want Nassau will start at Shroud...russian don't have a capital. they have no starting point this is the advantage that regular nations don't have
  11. brits can sail from KPR to Dariena and cap Cartagena (because all brits will start at KPR, all rats at Mortitown etc etc) Russian can sail from Dariena and cap Cartagena who is faster?
  12. if we have access to Shroud Cay and freeports in generale, what is the difference from a regular nation and an Impossible nation? what's the sense of a regular nation capital?
  13. you don't want to understand the problem, but you understood it very well. NEAR La Mona doesn't mean INSIDE La Mona...regular nation start NEAR , Impossible nations start INSIDE...it's a really big difference
  14. they must reach freetowns...remember that after release we will start again in basica cutter from our capital (regular nation), not from freetowns (impossible nation)
  15. you are looking at situation as it is now. after Release, last wipe, we will start again in basic cutter from our capital...if Nassau is neutral i can start as Russian, choose Shroud Cay, redeem a ship, and go for hostility at Nassau and no one can stop me. if i am a player of a regular nation i still have to sail from my capital (KPR?Mortimer Town?) to Shroud Cay, take hostility, and finish before you have finished... i have lost from the beginning same for Santo Domingo...who can stop you from La Mona?
  16. 1. a friend buy this game to play the game, not to have a flag of a nation. btw, you too have to play in a regural nation as it was before Impossible Nation introduction ( call your ''friend'' with his name...ALT) 2. they shouldn't be introduced indeed... but they are, and now they have too many advantage with frontlines. which regular nation can stop you from shroud cay to Nassau? Pirates? nope...they are 2 county far from shroud, 3 from Nassu...and they are the closest. 3. it matters, where you start determine what you cap. and all interesting port are 1 county from Freetowns
  17. if they have a capital, they will be a regular nation. impossible nation must be very hard they have to take it first. and if they start where they want is too easy capping one...no one can stop them
  18. - Freetown should not give Hostility Mission cause they will ignore all the new Frontlines mechanic giving to Russian,Prussian,Poland players too many advantages choosing their favourite Freetowns to take fast the best port of server (shroud-nassau, la tortue - cap francis, la mona- santo domingo and san juan) while Regular nations player are still fixed in their capital far away from those ports. Impossible Nation must be a 2nd choice after a period of 30 days in a regular nation... ''how can i switch to Impossible Nation after 30 days if Free Towns can't drop Hostility Missions?'' - when you change to Impossible Nation you will find on the map 3 RANDOM Hostility Mission already set. do you organize your nation change at Aves? you can find 3 Hostility Mission at Sisal or Philippsburg etc etc...you must do it. stop. if you switch to Impossible Mission you are supposed to be: - Skilled player - full of resources - full of money - full of ships - full of organization so you are perfectly able to survive this new Impossible Nations difficulties, otherwise you should stay national. - Frontlines Mechanic it's good but too easy: in 3 days the map is already capped again, too fast, too easy. Anolytic suggestion is good but can be improved more he is proposing to cap Capital and regional port before being able to attack the next region but i think it's still to fast cause we start all VS neutral ports and once you cap the capital, in 1 day you can take all regional port jumping on the 2nd day to the next County, again capping all the map in few days. ''- taking the example of La Mona, just to talk about the frontlines progression, you can take hostility only for Higuey...from Higuey you can take hostility for Macao or El Soco (choosing the county you want to invade,Domingo OR Plata), from El Soco to Domingo and so on. after you cap Capital, you must cap all region ports to unlock the points of that 25BR capital. so , for example, you capped Higuey (10 points), El soco (10 points) , Santo Domingo (5 point) and you have now only 25 points of 55 of Santo Domingo. if you want all the points, you must cap all the region ports. IF, a big IF , the next capital port is already national (Les Cayes is GB while you are capping the last Santo Domingo port, Barahona) you cannot go on capping the first port of next region, Sale-Trou in this case, but you have to use your mechanic so you must cap Les Cayes first and then cap all region to go to next County capital (Santo Domingo or Port au Prince)'' - lower the port bonus, they are too high and too unbalancing. especially cause they can all be upgraded in 55 points ports that are too few and too concentrated in the middle of Map (Santiago, Santo Domingo, San Juan, Nassau ...then there is Vera Cruz , Nouvelle Orleans all on the left side of map and nothing to the rigth side of swedish, french , Verenidge.). i am for removing 25k BR port with their 55 point and setting all port to the max of 20k BR and 25 port-points max...you have to choose what upgrade invest and fill remaining with perma-upgrades. IF NOT, raise the number of 55 points port splitting Santo Domingo and San Juan. they should be , only if you remove missions from FreeTowns, Nouvelle orleans , Vera cruz , Omoa, Portobelo, Santa Marta, Pampatar, Basse - terre , san Juan, Santiago de Cuba, Pinar del rio, Nassau - if you don't remove missions from Freetowns, remove Santo Domingo from 55 points ports. - put a player number cap on nation. we are now, once again, in the situation where 2 nation have most of player of server becoming unbeatable by other players due to numbers and skill. recently many palyers switched Russian from many nation, france, pirate, prussian, spain....forming up a too powerfull team that will ruin gameplay of all server and no one can also prevent all of us joining Russian or GB unbalancing even more the server. so the solution: when someone want to change nation, the only nation he can join have to be from the 2nd largest to go down. devs can collect server info so it will be easy to code. and will solve a low population situation and a high population (we hope) situation. this will protect the new palyer base when it will come, from being demoralized due too many attack while trying to develop (they will still be capital-camped but not alny by a single numerous nation...many raiders that can attack each others if they want)
  19. this is a correct 'frontline' but it is still too easy. - you are considering it by Impossible Nation starting view, and Impossible Nations must be a secondary choice after 30 days in a regular nation start. this is the most important point - free towns must not drop hostility. full stop. it's too easy to start close to important port while regular nations players are fixed in their capital. - taking the example of La Mona, just to talk about the frontlines progression, you can take hostility only for Higuey...from Higuey you can take hostility for Macao or El Soco (choosing the county you want to invade,Domingo OR Plata), from El Soco to Domingo and so on. after you cap Capital, you must cap all region ports to unlock the points of that 25BR capital. so , for example, you capped Higuey (10 points), El soco (10 points) , Santo Domingo (5 point) and you have now only 25 points of 55 of Santo Domingo. if you want all the points, you must cap all the region ports. IF, a big IF , the next capital port is already national (Les Cayes is GB while you are capping the last Santo Domingo port, Barahona) you cannot go on capping the first port of next region, Sale-Trou in this case, but you have to use your mechanic so you must cap Les Cayes first and then cap all region to go to next County capital (Santo Domingo or Port au Prince) - ''how i can switch to Impossible Nation after 30 days if Free Towns can't drop Hostility Missions?'' - when you change to Impossible Nation you will find on the map 3 RANDOM Hostility Mission already set. do you organize your nation change at Aves? you can find 3 Hostility Mission at Sisal or Philippsburg...you must do it. stop. if you switch to Impossible Mission you are supposed to be: - Skilled player - full of resources - full of money - full of ships - full of organization so you are perfectly able to survive this new Impossible Nations difficulties, otherwise you should stay national.
  20. nope, this mechanic will destroy balance in the server. let's assume there are 100 skilled player , split in 2 nation A50-B50. then, for some reason, 25 of nation A switch to nation C...so now we have 25 vs 50 + 25. but 25 still own all the port they took when they was 50 and the only protection they have is frontlines. if you let 2 nation do what you suggested , all balance of the game will drop...and we have situation as it is now. russian is the all-man nation that no one can stop, due to numbers of skilled player coming from all nation and joining all the same nation. so we have Skilled Nation VS Server noob. with the akward new port-bonuses.... it's matter of time until all the playerbase quit the game.
  21. yeah also other ports with same problem of nassau. a restart of server is needed to clear the wrong status
  22. after maintenance , Nassu is finally of our clan but the investment are locked like we have lost the port. there is the ''Port Lost'' phrase on for everything.
  23. you proposed raising BR up to 25 1st rates - only russian have ships and players you proposed to remove frontlines at bahamas - only russian have players to attack all bahamas capital simultaneously and reach hidden island and bermuda can you link me something you proposed that goes against your immediate self-interest? true, but also 25 mercury are too hard to find cause it means you need 25 players and they must be skilled cause the other 25 attackers are vets, usually. so the solution is only to bring back BR to let small clans to fight an equal battle... the usual clan is 4-5 players
  24. smaller clan will be always smaller. even if bahamas are training ground, small clans will go there to training and big clans go there to gank for medals doublons ecc ecc... this isn't the solution
  25. i know you really want Nassau but we set PB before you. don't ask to remove a new mechanic only because you didn't set PB... you are talking about Strong Nation and you, Russian nation, are THE Stronger Nation of server now: you have numbers, skill, ships, resources in your Strong nation, more than GB can do now. when you asked for bigger PB Battle Ratings, to have 25 1st rates vs 25 1st rates, don't you think that this would have favored only large and numerous nation like Russia? now devs raised them, as you wanted, but it wasn't enought to put Bahama under your flag so now you ask for removal of Frontlines frontlines should have been introduced from the beginning cause is unreal that a nation can go easy to 325098205983294085 miles distant to attack a port whitout risk. devs should reduce target regions to 1 from each nearby capital.... 1 by 1, this is a frontline
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