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Destraex

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Everything posted by Destraex

  1. I am kinda hoping that something like the below gets implemented with a every ship in sight rule... that would make sure high traffic areas were much more risky. http://forum.game-labs.net/index.php?/topic/15737-rules-of-engagement-feedback/page-4 "One of the problems can be solved i think thanks for the suggestions - you helped me to come up with this idea Right now there is 1 circle.if the target is in the circle you can attack it. The rest join as support. What can be done is this There could be 2 circles. attack circle allowing you to attack the enemy (should be smaller than the current one) - solving counter tag - as both ships have to be closer to each other. very large pull circle (size of 1 mins of sailing). Pulling everyone into the battle where they were on the map (forcing fleets to sail with some organization) After this battle closes immediately. Benefits counter tag issue - solved. Joining at wrong places - solved. Land problems - solved. Battle screen camping - solved. It will look natural (with no strange circles to join) can join cannot join can be abandoned as useless. (all visible/vulnerable ships will be pulled) Drawbacks no support possible. If you are in port or outside of that large pull circle thats it - no battle for you. Workaround - sail within 1 mins of sailing to each other the main issue is this - If there are more than 50 ships in the area - who do we pull? Possible to solve with some algorithm. But if there are 100 ships in the area there will be some funny situations. Passers by will be pulled too. But if they are far they will exit on exit timers. Solo ships attacks will be much harder (due to antigriefing) because the circle is bigger (but maybe it can be tied to historical consideration that a solo ship won't usually attack an enemy if a large enemy force is within 1 min sailing away from you)"
  2. I always wanted the cannon load indicators slightly staggered to indicate which deck was which and how many pounds.
  3. I think an on map indication of when the final people in the battle screen have logged off would be good. This way it stops the waiting with no disadvantage for the gankers who have now logged off.
  4. I don't think all first rates will be nation specific eventually. Just the really special ones like the current ones we have. Which are extremely famous. My biggest concern is that an attempt at balance of these unique ships with unique characteristics may be made when nations that have a 1st rate they consider is inferior complain. I don't ever want the santi to have exactly the same characteristics as the victory for instance. There are records of sols catching frigates in real life in the correct wind conditions.
  5. I imagine if the RAM never needs to go over a total of 4gig including what the OS is using it would be ok. Might chug in larger battles... and I want to keep those. So maybe I will just put up with no overlay for a while. We have some blokes though from other game channels that love to jump in and listen without saying hi. Maybe that works for larger TS clans. But I like people to at least announce themselves as I consider it rude to just "spy" so to speak. Like hiding behind a wall in the next room and listening we might be talking about personal things. Like how to go to the toilet on a ship The overlay allows me to see who has joined without alt tabbing. Reality is it's not that harmful but I like to be aware of who is around when I am talking. Because we are a really close clan that generally know each other well and in real life a lot of the time even when they are from other game channels.
  6. Yep. You were right. Works with the X86 version of the client. Now I am wondering how much performance I lose with X86. I imagine RAM is limited. Why are you at a loopback location? You should not be able to communicate with anything Kudos Kanay! See you in game...
  7. Discord is my voice coms program of choice. It is modern and has great voice quality and skype like noise reduction and cancellation. Great for people like me that use desk mics. The overlay is fairly early and does not work well with most games yet. I am having trouble getting it to work with naval action. My question is really about what .exe or other things to make administrator as this seems to help with some games. I can get the overlay to work in about 10 of my other games. I have made the three main .exe files administrator but that has not worked yet. I have also noticed that the steam SHIFT TAB does not work in naval action but works in all other games.
  8. Vernon play it like your there. Get in the zone. Care for your crews and eschew stats. My suggestion takes into account open world speeds as it starts the late joining player the correct distance away from the battle according to how late they are. Does not even have to be a bubble. But can just be normal battle that puts late joiners X minutes away according to how late they joined.
  9. I prefer a time bubble. That can be sailed in and out of at will with a measurable distance delay when entering the bubble according to the time taken to sail to that time bubble. i.e. if you sailed for 10 minutes to get to the battle. You start 10 minutes away from where the combatants "STARTED" the battle. Simple and effective. This also kind of prevents most people feeling the need to wait outside, if they can dive right in.
  10. Just thinking that of all the patch notes the thing most missing is a visual representation of boarding combat in game. Boarding combat imho is the feature that looks the most out of place in a visually beautiful game like this. Is it possible this will come as part of the first iteration of the new "UI"?? Just a 2D representation would do the trick. At the moment it just looks like spreadsheet combat to me. I don't feel like I am there. Currently I literally avoid boarding like the plague even though it is an integral part of the game, because I simply find it boring, data crunching and twitch based. A visual representation would help alleviate that. The mechanics also should in my opinion be adjusted so that they are more like the sailing game, less rock paper scissors and more skill. For instance the waiting until the last second to click a button with possible lag implications should be changed somewhat. Something like this would do the trick Check out this video at 4:42 for a very old games boarding system. One which I feel would be perfect for this game.
  11. Choose their battle size limit. And go raid! .... oh you mean PVP 1v1 week
  12. I think that battle bubbles instead of closed instances are more likely to cause better battles. Technically then you could also sail out of the instance at the borders of it. You could see your salvation when closing on the border. People would be coming in and out at will and so interact with the open world as well. You would potentially get many battle bubbles joining each other. Which is probably the problem for the devs. Duel week is an interesting concept. But I see the problem more of how to get PVP players near each other. I mean PVP players that are not the usual suspects that will sail for hours then log off after a gank at the end battle screen. How bout enabling some sort of free teleport bubble from one capital to another for PVP week. Allowing players to instantly turn up at each others capital to have a 1V1? Heck you could permanently have a 1v1 teleport bubble for this purpose and flag players PVP 1V1 only or looking for 1v1. Nobody but PVP 1V1 players with the same flag could attack them and they could check within 5 minutes. You could do the same for groups of 2v2 etc.
  13. Captains did have discretion to paint their ships. It all depended on what colours and expense the docks had with stock.
  14. Ships did not have uniforms in the games period. Just guidelines and even then not all the time. Some nations did however tend towards particular colour schemes at different times.
  15. They should never add pink as it would appear in anime. It should always be realistic or at least within the realms of possibility. Add unrealistic paint schemes and there should be an option to hide them as there is in world of warships. The pink scheme that exists in game at the moment is not actually pink per sae. By the way. It looks like this. Just lighter more virgin like wood.
  16. Personally I would like some very basic weathered paint schemes to be droppable once a ship gets older people than a certain age. This way allowing the player to show the ships age as a badge of honour. The scheme would be no different to the default. Just weathered as hell. I am ok with most schemes being rare though. But perhaps a selection of basic alternative schemes being a reward for keeping a ship alive through many battles (individual ship experience if you will). I.e. The more the ship is used the more likely basic alternative paint schemes are to drop in battle. I really like the idea of not everybody having access to everything. But it will make some players, the players with most time and clan power. Rich. Not much that can be done about this apart from making sure that everybody has access to similar ship sizes so their is no disadvantage. Which as far as I am concerned they do at the moment. P.S. I would like to see some very very rare, disguise, Q ship paint jobs. Master and Commander style.
  17. The chests were gone in a flash. A lot of people including myself missed them after over an hours sailing. Fair enough. But it did leave a lot of people dissappointed. I would just make the suggestion that in future perhaps randomly put goodies in that are mainly average with a lesser chance of getting a chest with new stuff for ALL players across the whole 24hr period. At least then people get something. But then I guess some would still complain at that. I really like that colour schemes seem to have been done by ship rather than generically across all ships. New colour schemes seen so far: Essex Pink Royal Victory Chequer Bellpoule French New Renomee paint?? Saw this on a guy sailing around the shipwrecks.
  18. A very special ship. Can hardly find any info on it though. How cool would it be to have oars on gunboats in game.
  19. Like it Mike. Buit that does not solve the problem closer to port. The problem is the time it takes to do anything. Missions I am talking about are not far from port yet take 30 minutes to reach.
  20. http://forum.game-labs.net/index.php?/topic/5816-ship-paint-schemes/
  21. I cannot believe nobody would want to have more control over what angle their rudder is set to.
  22. What is the mechanic for staying allies if their is no vote for or against a nation does the status quo from the last vote get kept or do they become auto enemies if no alliance is re-newed? Also will their be a popup letting people know they need to vote? So that we get maximum participation.
  23. Thanks Anne. I appreciate you attempting to help. I have outposts at different places both trying to keep up with the front line and near hotspots. Especially near enemy capitals for exactly the purpose you mention. But generally their is still a lot of sailing to be done to get to an enemy capital that is usually devoid of activity for the most part. The point is that even from neutral ports their is a lot of sailing time needed and not many people actually wanting to fight... unless they have overwhelming numbers. You have to know exactly where the flashpoints are at any given time to find a battle. This still involves a lot of time usually. As for small battle I have not tried them for some time. But when I did it was mainly cutters and other non durability sensitive ships. Also it was only usually one or two ships and very random. It was not that interesting to be honest. I like that battles in the open world matter.
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