Jump to content
Game-Labs Forum

Destraex

Moderators
  • Posts

    2,005
  • Joined

  • Days Won

    6

Everything posted by Destraex

  1. Was just reading the multiplayer specs and cannot see anything about PVE (coop with a friend) style missions? Unless the below feature is coop; Company based conquest events and missions
  2. Nice. https://www.sea-legends.com/features-1 Geography High quality historical locations Locations during testing and development British channel and Parts of the North Sea Parts of the Mediterranean On release the game will feature North Sea with its countries Mediterranean with its countries
  3. Just read about the payment model for this single player game. I must say I would rather pay a set DLC fee for things rather than subscription. But if the in game currency is easy enough to maintain for things then I don't mind.
  4. Just thought I might give you guys a heads up from what I just found. A game in the same genre by a Russian company who make games like Blitzkrieg, might and magic and silent storm. I hope they do not cause you any copyright issues if they still own the rights to the earlier game they published and it's name. Perhaps change the name early on before release to avoid any issues or confusion? http://en.nival.com/ https://en.wikipedia.org/wiki/Sea_Legends
  5. I just read some more of the website and am very excited.
  6. Very happy with this games announcement. I have not played monkey island or any of the other patrician games etc. This though being simulator like in nature sounds like something I can enjoy learning about the running of a ship, navigation and other things from. My kind of game. A game where reading and real world knowledge are useful. Are their any plans for COOP? As in friends being able to jump into each others campaigns with an extra ship and hunt together. A while back Napoleon Total War had a feature where players could "drop in" to a persons campaign as the enemy player to make things interesting. It used to be fun to invite your friends to critical battles because the total war AI was pretty dead pan on it's own. It would even be nice to be given "invitation popups" every now and then to merge campaigns for a mission as enemies, but that would be hard to synchronise. Alternatively it could be a diablo style 4 player coop experience with a town that had a community to trade and talk with? I don't know. I am just thinking that playing a single player game usually get's lonely and if you have friends (like me), you want to play with them. But you don't necessarily want to be stressed by PVP professionals. So single player is good from the perspective of not being ganked, but it is bad from the perspective that their is no real social interaction. One of the things I most liked doing in NA was chatting over text with the community while sailing. But I guess time compression will stop that need. I am trying to figure out whether, without a social aspect, I will find this game interesting enough to play "on my own" for "lonely hours". But I really appreciate the advantages that single player offers. I am probably ready after retiring from PVP in NA. I hope their is an opportunity to be the "good guys" rather than just a raider/pirate/privateer. Hunting enemy privateers without having to raid innocent shipping or simply being in the navy and earning renown points and prize money rather than looting ships would be very cool and give the opportunity to experience the running of larger warships. Perhaps in one of the DLC campaigns? I need to read the website in detail yet... something fun to read at lunch P.S. It is a great shame that NA mechanics are considered sacred and cannot be changed even when the community is getting something new to play with. I do wonder if this game is replacing NA2 or whether NA2 is being developed separately. EDIT: I just saw this pertaining to my coop request on the website: "*Multiplayer (co-op or vs players) options might get added at later stages. " Also “ Other players might visit your world depending on your profession risk and Karma” ” Egalite Multiplayer* Equality in PVP with 100% elimination of ganking Raid and Invade Based PVP Events Company based conquest events and missions Large battle events PVP Progression Duels with consequences”
  7. Excellent stuff. I have to say. Being able to craft ready to go ships makes me more likely to go back to PVP.
  8. Love this idea. It would mean alliances change depending on player numbers in each faction at any given time? If so that would solve a lot of op faction issues. It could even use rank and pvp kill stats for inline players to determine alliances.
  9. I am just going off what admin said about any progression causing outrage over having to grind again, which is what officer or crew progresssion would do. It would cause some sort of new grind to stay competitive. I’d love it which is why I asked.
  10. A couple of questions: 1. Has there been any work on changing the boarding system to 3d animated combat that would also have the benefit of being less ping reliant? The reason I ask is that your new single player game sounds like it may incorporate such a system that I hope could be ported in some form? 2. I take it officer and crew progression is now discontinued because it would br a form of progression? I guess as you say, this is for the best. 3. Does the bew single player sea legends game mean no naval action 2 is on the cards? Med and north sea would have been a great next theatre for na2? If so would you consider making sea legends coop? I find it hard to put time into games which I cannot enjoy with friends in some way.
  11. Amazing news!!! Great to see this game still going strong. Plus we have those other things like the battle sails mechanics to look forward to before the end of the year from the "development plans for the second half of 2019"?
  12. Are you pvp or pve promarily? i do see your point about community. But believe that a greater number of players not playing at the moment because of pvp may have the chance to benefit from a long pve server which is a more friendly version of pvp. Hard core serial trader and seal clubbers would stay on pvp where they can do that I would say.
  13. Papillon I am a Vice Admiral on PVP and have done my share of PVP on the PVP server. I no longer have the time to manage the whole PVP server and it's resources. I just want the odd PVP fight. When I want it I want the PVE time I have been spending to be able to be utilised. Essentially I want the community and the worry free trade with a little consensual PVP on PVE for when I have the time. You see on PVE there are a lot of ships that are plain useless because their is no need for speed, no need for anything really except Hull points. It would be nice to be able to need to use all types of ships either against aggressive AI missions or by taking them into some consensual PVP. On the PVP server however. I can never log off when I want. I always end up playing for hours more than I have. Which starts affecting real life.
  14. Because all our resources are on the PVE server. Including the ships we would want to use.
  15. My point is that if you want the odd fight or even just for a taste before moving to PVP you can try it there. Nobody else has to sail in the zone.
  16. It's always fascinated me how the Kormoran won this combat. I would like to try this in game, especially at range. I think in the real battle the Sydney got really close and thus was torpedoed and hit by the same calibre guns as it's own? In practice both died. A Cruiser struck down by a merchant raider (Q Ship) https://en.wikipedia.org/wiki/Battle_between_HMAS_Sydney_and_German_auxiliary_cruiser_Kormoran
  17. I'd much prefer to do it in the patrol zone open world style though it must be said. Don't really think it's good for the game to stay in port and never show your face.
  18. Alternately on the PVE server could we perhaps have the old in port PVP battle queue? Remember when we used to be able to join a PVP battle with a British lions or french fluer de lis flag by clicking a button in port and getting a battle?
  19. I have to say I am surprised nobody on the PVE server would want this? When I was on I got plenty of agreement in PVE global game chat but I guess none of them post here.
  20. Just thinking in relation to my other PVP zone topic, that it would be fun to be able to take a specific type of mission that made the AI aggressive towards you in certain circumstances. They would ONLY CHASE you. Conversely missions could make the enemy could run away from only. Some example missions I can think of: Enemy AI chase mission - Any enemy Cerberus in the OW will give chase to your ship. But your ship only. You must be in a 6th rate or lower. You cannot be in a trader. Enemy AI chase mission - Any enemy nations ships will attack you and give chase regardless of the ship you are in. Be careful or abandon the mission before leaving port. Enemy AI chase mission - Any Danish AI ship will give chase and attack. You will gain hostility for killing these AI Danish ships. Conversely the enemy could run away: Enemy AI Run away Mission - Any enemy French trader will run away from you. However upon bringing them to heal you will get a larger reward. Enemy AI Run away mission - Any enemy fleet lower than your BR will run from you. Obviously if you are in a group the same things will apply to them?? Which would mean that a lot of conditions would apply at once to all mission holders in the group. This would also give the smaller faster ships like the renomee a use for raiding!
×
×
  • Create New...