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Everything posted by akd
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Fall of shot announcement
akd replied to ChainsawEcosse's topic in Current Feature Improvement Suggestions
This would be an excellent addition for blind players. -
Something doesn't add up here, unless there were two HMS Ajax's serving at the same time. Also, armament as described doesn't make sense or match plans.
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Damn, this turned me off of a vote for Amsterdam. I'd prefer real ships in the game to tourist attractions and movie prop ships. Are plans of the real ship known to exist? Leaning more toward Bonhomme Richard now as she seems to have plans, and could also serve as a workaday Indiaman with reduced armament. And yet, Christian VII is so very beautiful.
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Would Indefatigable be developed as a 64 and a razee? Would Bonhomme Richard be developed as both an Indiaman and converted warship?
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Waste of time and dancing on the edge of magic. Many navies and crews were not monofaith at the time anyways. All these supposed bonuses for crew should come with a negative for the crew that don't practice that faith, making it a wash. Some crews did not like having men of faith on board at all. Very religious captains could be deeply unpopular.
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HMS Iris (The finest and fastest frigate of her age)
akd replied to Ned Loe's topic in Frigates and similar ships
It's Iris not Isis. -
Although she needs to be in the game some day, I decided to remove my vote for Temeraire 74 and replace it with Indefatigable under the assumption that she would be developed both as a 64 and a razee. If that is not the case, I will change my vote again!
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Possibly this is the Glatton we are discussing: https://www.modelshipmaster.com/products/tall_ships/HMS_Glatton_model.htm Wind, you need to realize that these names were reused over and over again, so you have to be more careful / specific with image search.
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Modify the names over the ships ?
akd replied to Magnum's topic in Current Feature Improvement Suggestions
I would like friendly names to continue to appear at same distance. I think enemy names could be limited to a much closer distance to enhance Fog of War. Would also make the visual appearance of ships much more meaningful in open world, as a paintscheme, name on the stern or unique pennant might lead to recognition of prominent players before the name pops up. I don't see having difficult coordinating fire on a single target as a negative of not displaying names. Coordinating fire in that would be difficult if not impossible in reality and places a premium on using other sound team tactics. -
New ship coming - lets discuss the role and performance
akd replied to admin's topic in Frigates and similar ships
The game is currently very skimpy with carronades for some reason. Looking through a bunch of armaments on various ships in the period, it becomes apparent that replacing 9lb cannon with 32lb carronades was not unusual, and even smaller ships and sloops carried 32lb carronades. Maybe smaller carronades are are necessary for balance, but I'd think carronades would be self-balancing to a degree given their other charateristics. Maybe gunports required alternation for the larger carronades on smaller ships, which I suppose is a reasonable justification for limiting rearmament. Note: to put things in perspective, 12lb carronades could be mounted in the bows of ship's boats. -
New ship coming - lets discuss the role and performance
akd replied to admin's topic in Frigates and similar ships
max armament using in-game weapons: upper deck: 24x 9-pdr / 24x 32-pdr carronade quarterdeck: 4x 4-pdr / 4x 12-pdr carronade maybe fudge option for quarterdeck chasers (likely 2 of her broadside quarterdeck guns could also be fired over the stern). (note: Surprise is currently missing option for 32lb carronades.) -
Le Coureur - French Lugger
akd replied to Bis18marck70's topic in Unrated and other light combat vessels
I love it! -
The way to handle this is to simply increase baseline vertical dispersion to reflect the fact that perfect timing for roll was not possible and would vary greatly depending on individual gunner skill, ignition precision, etc. As the sea becomes rough, vertical dispersion would increase further. I'm not talking huge increases here, but just something over the current total lack of vertical dispersion. It is the appropriate balance to a "stabilized" aim point.
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I like the more modern version, but is she armed at all?
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Ready your next load ahead of time.
akd replied to UberJaeger's topic in Current Feature Improvement Suggestions
yes, and could be the default reloading behavior. -
Would Bonhomme Richard be developed as both a merchantman and a warship? I can see great value to the game there, but as a warship only she seems to much a one-off. She is certainly not a frigate.
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Does availability of plans not matter? Seems many did not meet the requested requirement of plans.
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Two excellent choices for Swedish ships that also bridge gaps to some degree.
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In the game as it stands, having reload select the next type of ammo without unloading guns would be far, far more useful. If limited ammo were added at some point, an option to unload current ammo might be needed, but selection for loading next round would be still be the most useful in action. As already noted, pulling loaded (or loading) ammo was very unusual, and probably seldom done in action.
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This scares me.
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An elegant 22-gun (ship-)sloop, you say? French Privateer La Volage (1797): 22x 32-lb carronades all on one deck. (Probably could be alternatively armed with 8 or 9-lb long guns.) http://threedecks.org/index.php?display_type=show_ship&id=7356
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You can also hold ALT key to look around without affecting aim.
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Large privateer schooner Prince de Neufchatel 16 12-lb carronades, 2 long 6-lb chasers sail plan: http://modelshipworld.com/uploads/monthly_08_2014/post-2745-0-65659600-1409262794.jpg
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I guess this would explain why the bow chasers fire through solid wood.