Hi there as you can see on priority proposal poll production buildings leading currently: http://forum.game-labs.net/index.php?/topic/7978-development-plans-prioritization-proposals-and-feedback/
So maybe its time to start discussion what exactly buildings We need in game and how this should work.
My thoughts:
Resources - buildings like mines, logging camps, plantations, quarrys etc...
Factories - buildings like forges, textile mills, lumber mills etc...
Shipyards - maybe two sizes of shipyards - Shallow water and Deep water
If we get ammo and provisions as a goods needed to unkeep our ships we need Provisoner and Gun Foundry.
Generally labor will stay as it is. Players have to unkeep buildings (weekly/monthly). Numbers of building will be limited to 3 for example for one player.
Any ideas?