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Bart Smith

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Everything posted by Bart Smith

  1. Noticed lack of figurhead...are this one dont have any?
  2. Saw on YT all saying : out - this mean surrender or what?
  3. Sounds like 3th generation benefits giving:P Join guild to get some help i would say...
  4. Any rules or just pure fight till death?
  5. http://www.academia.edu/2323059/The_Shipwreck_General_Carleton_1785_Wrak_statku_General_Carleton_1785_Badania_Archeologiczne_Centralnego_Muzeum_Morskiego_t._I_Gda%C5%84sk_editor_2008
  6. Checking (hailing) far distance ship is so annoying - simple just hard to hoover mouse pointer on it.
  7. Our ship - base growing up slowly or fast enough as u will but seems we miss 2 rate ships (i know there is discussion about name them). Can we get like 2-3 more around 80 guns ships? The danish, swedish or dutch especially as this nations already are in game. Thx P.S i know one cominig soon
  8. Have to speak with Admin mate
  9. Entering ports is broken and can be annoying. Try from different angle...
  10. Really depend what battle you in and yours style of playing..and if boarding during fight no way that you lost only few sailors...Ships suffer already when no crew. Try sail First Rate ship with half crew:P
  11. Aye. Looks like its common issue now few my friends and myself already reported this by F11
  12. Entering ports is so annoying - we need fix this sometimes it take 1-2 min enter port upwind - porting range should be increased at least twice
  13. Agree. We use our own forum now but we want stay here and help newcomers so yes - polish subforum would be nice we got 21 peeps in guild so far and few others here on forum...
  14. Mirones what ship is on second screenshot? To stay on topic: I hope port battle will be "something big" a huge task to complete. So i vote for few different encounters - as many players will be happy to join. Mortars if reworked should be very usefull against forts with long range...I not sure about defenders possibility of chose time slot. If defenders can why attackers cant attack at any time then? Many ideas depending of how many players will be active in RvR to be honest...And again quite a bit worry about too much realism which drove off effectively away from game. Need good balance. And arguments - we dont need "noobs" is wrong - we need all players to make big player base and devs need them too to make some money.
  15. You never satisfy all - so devs have to well balnce this feature and we are here to tests and share what we like or dislike . And i know - its VERY hard task for them...
  16. About realistic sailing towards port before battle...what a mess could be this when rest nations pvp players will camp port and sunk/grief and frustrate future participants of port battle? Well if i have to sail few hours toward port and get ganked nearby what fun will be that? Invitations - on early game stages system from ranks could work well. Priority for high ranked Admirals and Commodores but later when more poeple level up? Not sure here - fully random invites would be not fair. So far im up for few encounters and summary results form them gave final score who win port battle. That allow most players who interested in RvR participate. Lets say huge ships battles will give more points at the summary - economically correct - lost/sank more expensive ships = more influence for score. That could lure more players to RvR instead few same "core" pvp/rvr faces like was in PotBS. I like idea how shallow waters ports battles will bring ship size cap - more fun and variety fighting in small ships plus all those "realism" lovers love it:) As well in future - Not sure but if guild can control port, members of that guild should get priority when invites out. Forts etc - not sure how will be determine how strong forts could be and what damage they can deal to attackers. Again maybe should be connected to goveror feature or economy (more taxes = more money in port to upgrade) Port Vulnerability - not get how this could work. You saying : "The time slot is determined by the defending nation" - so in theory US players will set up time frame for them convenient making impossible for EU players... Grinding - i like idea no NPC fleeting/grinding near port - so boring at the end... Questions: how exactly we can make port battle will take place? By pvp? ...any ideas? How long port battles will last - 2 hrs? Map will be reset after certain time/nation win?
  17. I was in National Gallery in Edinburgh recently and saw this:
  18. Two of my mates have same issue today they are newcomers to OW...They get teleported after battle near MT to Puerto Rico and South Cuba...seems like random choice...i told them report next time by F11
  19. Ruszac swoje leniwe tylki szczury ladowe! Otwarty swiat dostepny i czeka na smialkow! Gramy narazie jako piraci i zapraszamy na TS!
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