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Cetric de Cornusiac

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Everything posted by Cetric de Cornusiac

  1. Did not last long. And for my taste, Mr Gunny was quite too "salty" on global chat... ^^
  2. Yes. (Suggestions used to be more wordy)
  3. Let ports also have income from player ships being repaired in local docks. At current state you pay as well - but the money disappears without a trace. It should fund your port instead and contribute to port income, next to taxes. Offer "cheaper repairs" than other ports to become competitive (pretty much like the different tax percentage setting) and thus attract more repair orders in your port. To add attractivity, your port may sometimes (not reliably) add a random port bonus tier to a ship repaired here, if you port has port bonus higher than the ship docked for a repair job. Example: client ship has gunnery 1, sailing 3, mast/rig 0, crew 2. Your port has gunnery 2, sailing 2, mast/rig 1, crew 3. Here there is a chance your client may receive either gunnery +1 or mast/rig +1 or crew + 1 by the excellent work of your repair workers. To avoid abuse, trigger chance for an improvement only when repair is substantial, not just when repainting scratches, and chance should be low - like 5 % of all repair jobs applicable an improvement will happen.
  4. Give more hold to Gros Ventre, to place it better between Trader Brig (too close) and Indiaman (too far). Now Gros Ventre is not enough appreciated as not offering substantially more cargo space than a trader brig, which is even preferable because the brig can go into shallow waters. So, to add new attraction to Gros Ventre, the hold should be enlarged to something like 2600, which seems fitting with ship size if you compare once again with trader brig and Indiaman. On a side note: that would imply also Gros Ventre Refit needs to be a little larger in hold, say 1500.
  5. deleted... I thought it is topic in Naval Action. About this game I have no idea if it works the same, so ...
  6. Yes he means steam reviews. ^^ If, however by chance you happen to be a games magazine editor, you can also write a nice review in your magazine. Suppose he will like that even more.
  7. Agreed, but this permit should be much more rare than the other gold chest permits. Because they need a super-special reward for events to keep them interesting. If it is a ship you can build anytime with a regular obtainable permit, you will be going around saying "meh, why should I go on the event? It's nothing special..." By the way, I have not perfect grey - blue De Ruyters and they are still good.
  8. What is better, being bored with "too easy NPC" or being challenged by "too hard NPC"? I tell you, it's the latter. Because boredom is poison for any game. And if they are too hard for you (or the noob respectively), you can still refrain from challenging bigger ships or even fleets of them and stay with smaller, if necessary single NPC ships. So ... (and always remember, you can repair, NPC can't...)
  9. I think it is planned by devs to implement crew quality which improves with surviving members, thus gaining experience? It is really needed for ending the squandering on (simulated) human lives...
  10. Hm, I know this dilemma of course. But I like it. Having to decide between loot and fight, that is part of the thrill. Undergo added risks when trying to get to the sinking ship... It's part of our role as Captain to measure reward against risk and take appropriate actions.
  11. Il est bon que vous envisagiez également un éventuel abus. Malheureusement, votre suggestion n'en est pas exempte non plus. Des saboteurs pourraient envisager de supprimer toutes les autres missions de transport afin que les autres joueurs ne puissent trouver aucun revenu dans le port. Et puis le port est vide jusqu'à la prochaine maintenance. Oui, nous avons aussi des gens comme ça en PvE. Par exemple, ils volent du butin ou pillent les entrepôts du clan.
  12. Combine that with port growth (and decline when failing) due to properly being served with trade goods, and it is perfection! 🤩 (I am not going to include the link to my suggestion again)
  13. PvE Peace Server has today the peak of player numbers ever since I joined. All without having to attract (new) weird nations out of place and time. I really suggest another server with a South Chinese Sea map is the better solution. I may even create a character there (additonally). But it won't be a Chinese one.
  14. With all those "happy customers" on mind the effort to draw another map, of South Chinese Sea and their islands, and add ports with a bit of asian architecture cannot be so much pain, does it? Keeps us happy customers in the Caribbean happy meanwhile...
  15. The proper way would have been to open another server with a map of the South Chinese Sea. Oh - and I would be looking forward to protests by Chinese players when some European colonial powers would be present there with their outposts. ^^
  16. Basically some good ideas about how to spend the time in an interesting way, but never make it mandatory. Some people like it perfectly the way it is now. Means, they can do other things while sailing afk - and they like it. It may even be the reason they can play at all (because the other occupation is important, like learning, like their job, even washing dishes or kissing the wife...).
  17. I also don't understand why other crafting, like casting cannons in forge, does not produce any crafting experience. Back in the days of the detailed industry, that was nice.
  18. Sure POTBS sucks in every respect in comparison to NA, from combat to ship looks. But it had nice towns and lots of (NPC) people to interact with. We should not forget it has aged meantime, after 12 years of existence. It also gives a good lesson that economy is dying when people are missing who provide the merchandise for auctions. Sad. Good part of my suggestions do not need new graphics, characters, whole worlds... comparable features of POTBS. Just additional game features which produce as little as some new tables, screens with options to chose, and such. Not that big impossible thing I think. Always stuff which can attract more people beyond the pew-pew faction.
  19. With a larger server population, you find enough people for every role to be fulfilled. Some make their beloved pew-pew, others do the organization, trading, management, strategic planning, etc, etc... why reduce it to pew-pew? The more is possible, the more attraction is executed to various play styles... And yes, you can do it all. No restrictions to a single role, like in predefined careers on POTBS.
  20. There is so much more possible. Riots as he suggested for dire neglect of the port. Or prosperity (port growth ... investment points smiling at you!) when you pamper the port. As I suggested here:
  21. yeah, neglected ports with almost no income at all and no efforts to develop the place could have some signs of unrest after time... Nobody likes to live in such place. And as usual the government is made responsible for misery.
  22. Complexity is what makes life, love and gaming (more) interesting. Messire Conte has fantasy, you have not.
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