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Found 16 results

  1. Flying Powder Monkeys are accepting new members. We are approximately 210+ members and are looking for new members regardless of experience, time online or game play. We help each other out and will gladly accept any new or experienced player into our clan. Please leave a message here or with Buba Smith, or any clan officer. PvE server, British nation, home base and Clan warehouse is in Grand Turk.
  2. Right now the game suffers from a problem of ships lacking visual variety. Personally I think more unique models are needed, even if it means getting creative and making stuff that never existed. Right now most factions (the semi-major ones like austria-hungary, russia, japan and italy) (in the same time era) have no visual diferences between same spec ships besides the flag. The turrets are the same, the hulls are the same etc. I understand why you recycled the british quad turret for almost all other factions, the others never made one (if they did, to find them you need more that a simple 1 minute google search). But in my opinion, in those cases, you should get creative and design new unique turrets (based of existing triple/double designs) that were never deployed/designed. I know most of this game's models are historically accurate, but when history doesn't give you stuff to work with, maybe you need to invent it your own. I'd like to see more unique turrets (same specs but diferent looks) for diferent factions. I my opinion, there should be 3 (main) turrets designs per each faction (per time era) that would be then scalled up or down acoordingly to caliber (1 small (up to 300mm), 1 medium (up to 400mm) and 1 big (the biggest), this is just an example) (in the 1940s). Though in these examples they will be suggesions for battleships. Examples: I've seen a bunch of WWII italian battleships, and aparently they were fond of placing the turret counterweights (scopes? I never know...) at the same height as the turret center and give the thing a rounded top (almost like a old semi-bald man's head and hair). Russian/soviet ones are a little distinct, but you could make the medium ones the shape of a hexagon (from the top) with a high rear end (like the Knyaz Suvorov, Gangut and Pyotr Velikiy), and the big ones similar to the Sovetsky Soyuz and the Kremlin ones (whose top and side shape is a little tricky to describe). (And yes, those pictures are from WoWs, don't cry about that as some people in this forum do with any design or idea from this game simply because of its origin). For the austro-hungarian the shape of the S.M.S Viribus Unitis turrets with the pointy spots between the barrels looks nice. Also I found this long yet rather informative page with some self-drawn designs. I'd check it out. They also talk about never built battleships. There are quite a few ideas to be taken from here. Japanese ones... well, for the big ones (up to 500 mm) you could simply use the yamato turret. For the mid ones (up to 400 mm) maybe use the turrets from the Kongō-class battlecruisers? These are just examples, they might not be aplied to certain eras (as they were build in diferent time periods) and weren't quad turrets (you'll have to, from these designs, to invent quad ones yourself). This isn't really related to the topic, but I think it would be interesting to share these interesting facts and rumours I found during my research: I did find some interesting rumors about a QUINTUPLE (5 cannons) turret design for a "G-Series" of battleships, aparently designed by a General (Edgardo) Ferrati. Though I can't find sturdy evidence or other references, as so it remains mostly speculation, however I think its just a funny interesting thing to discuss. https://forum.worldofwarships.eu/topic/6875-the-ferrati-quintuple-turret-battleship/ https://stefsap.wordpress.com/2015/11/26/general-ferratis-1915-battleship-g-series-designs/ I also discovered that the french Dunkerque and Richelieu class of battleships, known for their quad turrets, have a interesting feature. The space between the 2 pairs of guns, is due to the turret being split into 2 sections by a armored bulkhead, so if the turret gets penetrated by a shot (but it doesnt suffer catastrophic damage) the other side might be able to continue to operate. In theory, that makes it, instead of a quad turret, 2 twin turrets stitched together. Richelieu being assembled: So this is the result of a small 4 hour google search. I apreciate constructive criticism. Thanks for reading this. EDIT: Devs should decide wheter every faction will have "turret" equality spec-wise (same array of components) or if they will diversify. Im saying this as some factions like the french already have arsenals like small quad turrets others dont. If the devs give each faction historical armaments, then the quads of many other factions gotta go. If they go the equality path, many factions will require new designs that didnt exist historically, like a german quad turret.
  3. Good morning, I am James Daegin on the PVE server and I have started the 501st Flotilla under the United States. We are brand new and looking for friendly clans to ally and work with.
  4. I have just installed the game, but it does not seem to start properly. After i create user, i am supposed to "pop up in the nation's capital", but this does not happen. I only have option to join some battle with having no clue what to do or to exit a game...?! How do I get to the port or access a tutorial? i don't have any option to do so! Worst experience so far!
  5. Welcome to our recruitment post, this is where we will share details about our Naval Action recruitment drive, posting bits of information about our clan and where you can find out how to get in touch with us. Founded in 2015 Asymmetric Warrior Group as a World of Warships clan, We describe ourselves as social salty gamers with a slight competitive edge. Combining easy camaraderie with kicking the oppositions teeth in. If you are looking for a clan where you can have a great laugh and not take anything too seriously then AWG may be the place for you. The clan accepts everyone from across the world, so long as they are sailing under the British ensign and we currently have members from across Europe & North America. We offer our members A relaxed, salty and fun atmosphere for having a laugh. Active members willing to help new players. The joy of blowing ships up with (new) mates! Great banter among everyone. Consider applying to us if you Can speak fluent English. Have Discord and are willing to be active on it. Are 21+ of age. Are interested in banter and sarcasm. Bear in mind that although it's obviously a bonus to have a player with several levels, we do not recruit solely based on level, favouring peoples personality and ability to work as a team. We also understand and appreciate that real life events come before clan ones and as such we are tolerant of odd play hours and longer periods of inactivity, should they arise. The application process is easy, head over to our Discord https://discord.gg/8hN9mkh and read the recruitment channel and fill out the application or just speak with one of our seniors who will be happy to help. We look forward to hearing from you.
  6. What about a new member sign up program. More experienced members could volunteer to help those joining the game or new at Naval Action. There could be a list from which new members could enlist help of a more experienced players and determined by NA staff. That could include the many different, diverse aspects of the game as defined by a title or prefix to the volunteer helpers name. Such as; NPC battles, shipping, port battles and so forth. I have spoken. ;o)
  7. The Decatur Armada [TDA] is an energetic, elite PVP group that has been around since the very earliest testing phases. Our founding members are an international group of PVP guys that really enjoyed fighting together, and got together to fight and have fun! Applications are being selectively accepted. We play on PVP1 EU. Apply at our Website www.decaturarmada.enjin.com Facebook https://www.facebook.com/The-Decatur-Armada-534236590058715/
  8. Hey there. From my first battles and hearing from other new players it seems that getting stuck in the wind is a common problem, especially after abandoning the Basic Cutter and moving to square rigged vessels - of course the best solution is adding tutorials with one for manual sailing, rewarding the player with XP and gold for completing the tutorial in the beggining of the game (like a mission). But there are other threads outlying that, and I've heard the developers are currently working on UI which would hopefully include tutorials. What I suggest is not a replacement for tutorials, but a reminder and easy way to help newbies to understand manual sailing in the middle of a battle if they didn't play the tutorial. When stuck in the wind there should be yellow text possibly flashing on the screen (NOT IN A BOX, that would block view) telling the player that he is stuck in the wind, and a quick explanation what keys to press to get out of thewind. Example: --- Captain - You are pointing your ship in the wind! Use manual sails to catch the wind again. Q / E - Move front sails right/left Z / C - Move back sails right/left To enable auto-sailing again press the F key For a more in-depth explanation please view our tutorial in port. --- I find this example too long in a battle myself, but I wouldn't know how to phrase it shorter. Maybe cut out the last part and have the State Clerk send the player a message after the battle saying "It seems you were stuck in the wind last battle - View the tutorial on this in the harbour to ..." This is, compared to adding tutorials, a quick fix and would definitely help in many situations with new players. NOTES: You only get this message when you are stuck and have 0 or minus speeds. You don't get this message when you've completed the tutorial so this doesn't annoy experienced players (more advanced) You don't get this message when being pushed into the wind and therefore being boarded.
  9. Is there a battle for Battle of new market? The Battle of New Market was one of the last major Confederate victories in the Shenandoah Valley and was the only instance in American history where a student body—the VMI Corps of Cadets—participated in a pitched battle.
  10. When new players join the game for the first time, they are presented with the choice of nations to select from. At this point they are informed some nations are harder than others, and there are hints about who is fighting who. This information is inaccurate and very misleading - and really needs to change to reflect what is going on with each server. It is also a prime chance to help balance nations going forward with incentives for players to join nations needing new recruits. Back when I first joined, I selected the Pirates as I expected it to be hard - only to find the Pirates ruled most of the map - and I rerolled within a few weeks to France.
  11. I wanted to start a thread for those of us trying to understand the new game mechanics. To get the ball rolling, I am wondering how we take cover behind stone walls or other embattlements. I have seen the AI do it, and my men have sometimes started in that position, but I have no idea how to order them to do so. Does anyone have any suggestions or other new mechanics they are struggling with.
  12. Just a question; I would really like to see port battles of some sort in PvE. I speak for a group of us whom feel the same way about port battles in PvE - it would sure add a new interesting dimension to PvE even if the battles are held by AI.
  13. I am new to the game 47 hrs only but require extensive training in battle. I am now causing more damage to enemies but have yet to win a battle. Would like to sail with similar standard sailors and learn together. Have not tried any crafting yet (no money for materials). I will try this at some stage in the future. Yo Ho Ho Captain Fishfinger
  14. Hello/Dear, Naval Action Community, I am CO of Naval Action on the Task Force Bravo teamspeak community, it is a small but mighty group of gamer's who play lots of different games from Strategy to First Person Shooters, to this. I am recruiting the mightiest Sailors out there, from 7th rate to 1st, we crush our foes and have fun doing it, we travel the seas. We have about 11 members for Naval Action alone, but more for the teamspeak itself. If you need information add me on steam: [TFB] Perry If your interested in joining the Teamspeak just type: ts.taskforcebravo.com Or add me on Naval Action: CaptainPerry I will reply as soon as I can, Good Sailing people! - [TFB] Perry
  15. TeamSpeak (TS3) Info Welcome Pirates, our teamspeak is now open for you guys to use. This will help you better in communications to each other. We hope to see that our Teamspeak will have a good amount of traffic going to it. Once in teamspeak please take a moment to read our rules that we set up. There will be change's soon to the rules to better our server. Teamspeak server IP: silverbolt.bluefangsolutions.com Our website: wastedprodigygamers.com
  16. Capt. Rice

    Hey guys .

    Hey guys im am capt. rice and im new. just want to say hi to every one and cant wait to try this game out. I just pre ordered it to day and hopefully i can get my key soon.
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