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Extrasalt

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  1. Ok so everyone, including the developers, have heard of the age old need for a solution to the hours of sailing in a straight line doing nothing. Many say to increase the speed, others say to shrink the map or get rid of the wind mechanic in open world. The main reason why people want this to be fixed is to fill their gameplay with actual content that is interesting and productive. But others also want the game to be realistic and not have 19th century ships zooming faster than a lot of modern ships. So to please both parties, why not add content to the sailing itself, wether it be micro-managing the crew(for large crews, maybe just groups of people ie. gunners, helmsmen, people on sails etc.) allow for manual sail adjustment in open world, this has been suggested before. And maybe even a system of crew drills to improve crew skill levels like aim or sail adjustments. Along with these you could, for the micro-manage part, be able to look into the internals of the ship from a side view, as in the side hull would disappear for you to see inside and manage your crew groups. Of course most if not all of this would be disabled in combat. Maybe there are some rogue waves and now you have to bail water to retain speed and crew morale! I just pray that some dev sees this and at least discuss it with the team at the very least. And if you don’t want to change the game demographic so drastically then make a kind of micro-managing Lite Edition, where it’s less complicated and maybe you don’t have to give constant attention to detail, or just only add a few of these things in at first, if people like it and ask for more, give it to them! I don’t know if the devs invisibles their game to have the above content and if they just wanted pure combat, but from every open world game I’ve seen that has taken years to develop and in some cases still not released after over half a decade(looking at you star citizen), there comes a point in a game’s life where it is either successful or a complete failure based on just a few updates that the devs choose to put out. And from what I’ve noticed, it’s better to drift a little from your original vision to give something more, maybe not the main mechanic but significant nonetheless. I think this is that time for naval action as I have played across all time zone daytimes, and it has consistently never ever broken a thousand. I mean no disrespect.
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