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Fletch

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Everything posted by Fletch

  1. I can see why it was done, to prevent a lone ship tagging people and then having all his mates appear from inside another battle or a port and all pile in, I think its a knee jerk reaction in the same way missions were closed to friendlies I am worried because when you sail with any fleet of varied ship sizes there is no way everyone in it would be in the initial circle, when your fleet is chasing after someone it gets strung out, I really dont think its fair if the people at the back get left out no matter what the odds. Its even worse for the people in bigger ships as they have much less chance to get in because they have a higher BR value ship and a good chance to be left outside.
  2. I am ok with switching servers and keeping xp. I switched my self from PVP 3 to 1. there was simply so much more happening on 1 How ever if you wish to swap nations you should start with 00 XP in my opinion. That would make it a huge decision rather than flavour of the month. I also think it should apply to Pirates. If you attack a friendly ship your a Pirate, but have to start out and prove yourself all over again so start with 00XP. This would make nation flipping a little less common
  3. That's what the pirate nation is for, it enables clan V clan action. I would much rather sail for my country, It adds a whole sense of purpose to the game and enhances the historical feel of the game.
  4. This has to be implemented or at least tested. I did read the admins reply but only allow one tag per circle and it will not get messy.
  5. That looks like solid enough proof. The IP address of cacalio should be looked at.
  6. The server crashed twice last night for a lot of people during the skirmishing and many lost connection me included. I heard on TS from those that did not loose connection that fleets had disappeared this would of been quite early along the coast from Xpu. If this is not what your talking about, report it to the developers.
  7. Gentlemen. How about we let the developers decide what is, or is not an exploit? I am sure you could drag ship into combat across that small piece of land would that be an exploit too? People will always push the game rules to a limit some people are very clever at using game mechanics to get an advantage are they exploiters or simply clever thinkers? Its an age old argument but it takes these out the box thinkers to highlight the issues in the first place. The only people who can pass judgement on such matters in my opinion are the ones who made the game. We are all here in early access stage of the game and the more issues that get raised the better the end product will be. Instead of flinging exploit accusations at each other inform the devs and lets have their response copied and pasted here to see who is or in fact isn't exploiting.
  8. A ridiculous poll. If you answer no to the first question there are no further options and thus cannot complete the dam thing.
  9. 22 April (1798) 1453 In early hours of the morning, Byzantine (French and Spanish) were shocked and horrified when they saw Ottoman (British) galleys moving down on the hills of the harbor. Seventy ships carried by cows and balanced by hundreds of soldiers via ropes were slid over slipways. By the afternoon, the ships were inside the well protected bay. The surprise appearance of the (British) Ottoman fleet in the bay created panic among residents of Constantinople (Corrientes ). The wall on the shore of the Golden Horn became a vulnerable spot and some of the Byzantine forces were moved there. This weakened the defense of the land walls - See more at: http://www.greatistanbul.com/conquest.html#sthash.MFYtcqEV.dpuf Just been reading about it myself.
  10. It only has to be a small square flag or insignia not huge like the Nation flag already on display. It could replace one of the other numerous small flags already on display.
  11. Why didn't Sweden and France and possibly Holland ally against the Danes and roll them back to one port? Makes no sense to me if a nation poses such a threat its better to remove the threat rather than live under it.
  12. I see a lot of people wanting visible clan tags in the open world. How about letting clans have their own flags that are seen on the back of a ship in the open world and in battle? Would this type of thing be possible or too much work to introduce? It would be nice to be able to spot clan mates on open water but tags seem so unrealistic to me and spoil the flavour of the game. Even in battle wouldn't it be much nicer if clans were visible by a flag on the ship rather than the name of the person?
  13. I have been playing online games since they first came into existence and I can tell you from experience, most but not all guild or clan leaders have inflated egos and many are drama queens, the worst are those that name a guild or clan after themselves. As for the division in your own nation, its down to you guys to sort out not the devs. The split will damage your nation over time and eventually both sides will realise it and come to an arrangement one way or the other. It seems to me everyone on that side of the world is scared of the Danes, might be these Drunk guys simply have more balls than the rest of the nation or they really are drunk lol.
  14. And what are you? A people who got destroyed by the Danes and begged them for mercy? Now attack a nation hiding behind Danish and Spanish fleets? I do not want your respect and you are most certainly not worthy of mine. I only speak here as an individual English captain and my thoughts are my own but I shall dam well have my say.
  15. There is nothing wrong with the current system in my opinion. No body can force anyone to play the game a certain way. The only rule, set in stone is you cant kill your own team mate without being made a pirate. Diplomacy is driven by big clans but they cannot and should not be allowed to control what every single individual does under his nations flag. Some leaders in games are truly great people worth following, more often than not though leaders of clans and online guilds are hyper sensitive drama queens with over inflated egos. Should the entire population be made to follow the whims of one of these types? Under the current system a charismatic figure with patience and hard work should be able to unify a nation or at least the vast majority of it. Should a major clan leader be able invoke a rule that makes people follow his wishes? Never in a million years for me. Stop asking the devs to spoon feed and micro manage people for you and start doing your own diplomatic work instead.
  16. Fletch

    Ottoman Navy

    What a fantastic read. Thank you very much.
  17. Nothing wrong with insults ect for me as long as they are all within the game context. Some people however seem to have a problem of taking things personally when it's clearly not meant personally. People who post about players out of game like mentioning the nationality of the player rather than the nation he plays for should be, first warned then banned from posting if repeated.
  18. How is the war going.? I am on holiday and can't play.
  19. There is enough Freeport's to allow anyone to survive. The rest should be up for grabs. Capital and the water right outside it should be safe to stop people greifing noobs. My opinion.
  20. Lets not forget the pvp 3 server was created as mirror of pvp1 because it was becoming impossible to log in. It would of been much worse having people buy the game then not being able to log in and play it without being number 200+ in a waiting lobby as was the case for me when I tried to play on pvp1. It is still early access and the fact your experience is the same on all servers means migration is not too painful should you feel the need, lets see how it pans out in the future.
  21. Pull yourself together man. Peace is overrated anyway. It was getting boring having to sail 2 days to find an enemy ship. Danes are teaching new players a good lesson or two on battle mechanics while the big boys are away. Lets embrace the tuition and it will only make the nation stronger in the future.
  22. We currently have true in game diplomacy. It is totally created and driven by the players, you cannot get any more true in game than that. What your asking for is outside intervention from the devs? why do we need the devs involved? The game is young and diplomacy is in its infancy why not wait and see how it pans out first before we get the rules changed?
  23. I think they went defensive because the OP is claiming some kind of victory when it was in fact another defeat. Yes you killed some first rates, we have all seen the video though and those victories went in very aggressive. They went in first and drew the attention of the entire attacking fleet. Good kills indeed but at the cost of the battle and your entire fleet.
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