JCDC
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I got into a war with the USA, who had a 300 ship fleet as Italy when I had about 70 ships. I fought them for 2 real-life evenings, about a year in game, did dozens of battles, sank 280 of their ships, put in really a lot of time into it to defeat them in every way possible, and then when peace happened despite thrashing them to the point they had a revolution and no navy left could not even get morocco in the peace deal (they only thing they had that I wanted). The money I was offered for this thumping victory was about the same as it cost me to sail my entire fleet home in wartime before I could put them on limited. Literally earned taxi money home and that's it. I just quit in annoyance to come back to it later and when I came back to the autosave later it didn't even offer me the peace screen. I was just no longer at war and didn't even get the money. War was just magically over and I didn't get a single ship, dollar, or territory. There is no autosave to go back to, nothing to be done. Two evenings totally wasted in terms of game progress. This is a phenomenally frustrating gameplay experience on every level for a game that is supposedly in release state. Firstly an autosave shouldn't erase any start of turn events and pretend they never happened, and secondly you should be able to get more out of peace deals in the first place.
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Ok, I don't remember seeing values this high before, but maybe I just wasnt paying as much attention after the early years. The 37.5 inches deck penetration at 30,000m still seems wrong though. Can't imagine a shell at that distance plunging having 2/3rds the penetration of a point blank shot. But since hits at that range are staggeringly unlikely I guess it doesn't matter much in gameplay. holding Alt is a neat feature, I didnt know about that.
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Have gun penetration values gone completely crazy, or is this just me, or is this a bug, or...It cant always have been like this right? 60 inches of belt penetration at point blank, 37.5 inches of deck penetration at 30,000m? This is 1920 start germany, I found the same result with 1920 france, britain, japan etc. all with capped ballistic 2 shells. The step ups are consistent across all the different shell types. Perhaps the yardstick is wrought iron or something? but I dont remember the values always being like this, I used to use them to choose my armour thickness, to create a realistic invulnerable zone. So if this is deliberate its a very odd decision, how do I translate these values into something useful? Because if these penetration values are for real steel armour, armour is pointless.
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Ahhh, that's what I saw. I somehow remembered that as a setting, not a vote. Thanks
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I am sure that a setting exists, or existed, to turn these off? when I started my previous campaign (first time back to the game in a while) I think I saw it, but left them switched on. But now I started a new campaign, and I cant find this setting anywhere. Did I imagine it? or am I just missing it somewhere.
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I cant stand the spotting/visibility/fog mechanics anymore. Its made the game so frustrating its unplayable. This has been an issue for 2 years and nothing has changed. I dont understand why this entire game is played in perpetual fog, both visually and mechanics wise. Only being able to spot ships when they are 3-6km away on a fine clear day is just nonsensical. I have all these battles where I steam towards the enemy and they ambush me like its in a thick forest or something. The AI always spots first, and starts firing, and then all of them instantly dump smoke, and you just end up in this confusing nonsense of not really being able to see where the enemy fleet is. Please don't quote arguments of realism, I spend a lot of time by and on the sea, and am painfully and intimately aware of how things look and appear at different distances. not being able to spot a destroyer sized ship until its 4km away in fine weather is rubbish, it has no basis in reality. Im tired of it, i've been playing the beta for years on and off and despite a lot of talk about this, nothing has changed. Please, just let us be able to see the enemy fleet before the shooting starts, to allow some tactics and positioning and planning, rather than just groping around in the fog until the enemy mess/furball of ships appears. there is so much wonderful stuff about this game, and so much stuff that isnt great yet but is rapidly improving, but this issue never changes. This is not what the sea looks like on a typical day. It just isnt. this is what a fleet/seascape looks like on a typical day. Please, please, please...please, please.. just tone down the fog and increase the spotting distances. please. I just want to be able to see the game I am playing, and see the enemy I am playing against.
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no, its working now. Thanks
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I see lots of people having trouble with verification, but i cant even get the buy now link to work. it just blank pages. tried on multiple browsers.
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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
JCDC replied to admin's topic in Patch notes
if you did'nt ignore the facts, you wouldn't be so confused about what has happened. A fast renomee will now easily escape a fast connie both in and out of battle. Because a fast connie will never hit 15knts in battle at any point of sail. a Fast Renno will hit 15Knts at a vareity of points of sail, allowing it to go at a slightly less optimum point of sail than the Connie and still be much faster. allowing easy escape. but of course you knew this, because you dont need to be taught how to sail. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
JCDC replied to admin's topic in Patch notes
i mean literally, you dont understand what has happened. you said that this change makes it worse for small ships. it doesnt, it helps small ships because they can still get to the speed cap, and the heavier ones now cant. so, the real actual in game max battle speed for the Renomee will now be faster than a fast connie. whereas before this patch, they could have been the same. so, the whole basis for your question was incorrect. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
JCDC replied to admin's topic in Patch notes
Lol, internet threats. im so scare. if you say things that make it sound like you dont understand the game, someone will explain it to you. pretty simple to understand. but, then, yeah...... -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
JCDC replied to admin's topic in Patch notes
in fact, this patch helps the really fast ships. there is a 15nkt cap. before this nerf it was easy to get almost any ship to 15kts, so stuff like the renomee had very little advantage in battle. now, because its much harder to get to 15knts, the renomee has an actual advantage. do i think the issue here is not that you dont agree with the change, but that you dont understand it. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
JCDC replied to admin's topic in Patch notes
if you need help working out how to play the game, the forum admin isnt the one to go to. Connies cant turn for shit. so, instead of trying to run from them which as you correctly claim isnt easy, just outturn them and kill them. its half the challenge of the game to adapt tactically. not a problem. this patch has in no way killed the light ships. the connie has always been almost as fast, the debuffs work almost equally. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
JCDC replied to admin's topic in Patch notes
yeah the anti-alt rule is good. its a bit arbritary, and some people do have alts above that level, and some real people who deserve marks are below that level. but on balance its positive. Shame that victory marks are just higher denomination Combat marks though. they are just 175 combat mark notes now. so, they are entirely pointless. everything should just be in one currency. having 2 adds nothing. -
Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)
JCDC replied to admin's topic in Patch notes
Admin i think the speed de-buff is a positive move. possibly its just overdone slightly. 5% to 1% in some cases i think. and also saling crew is very very large. you can end up with like 50% extra sailing crew for about 10% speed. which seems illogical. perhaps there is a better middle ground.