Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

  • Days Won


_Masterviolin last won the day on October 11 2016

_Masterviolin had the most liked content!

Community Reputation

321 Excellent

About _Masterviolin

  • Rank
    Junior Lieutenant

Profile Information

  • Gender
  • Location
    The best cheese-producing, beer-loving state in the US!

Recent Profile Visitors

1,161 profile views
  1. There's a troll named "Republican" in the US nation chat, this is clearly a French version of the same player. Ignore him... trolling in chat does not need to come up on the forums. That's what trolls want- attention.
  2. Simply increase the timer. Only let people redeem them once a week, instead of being able to pull powerful ships out of their asses every 24 hours. That might be just enough to help things.
  3. If we're considering French 50-60 gun ships of this time period, Le Fleuron should be it. A much more impressive ship, with her famous reputation for speed. Could be an interesting addition to the lineup as a smaller, faster but perhaps less maneuverable Wappen.
  4. Stop. We have enough problems with the game, let's not add immaturity and petty toxicity into the mix. "Spantards"... really?
  5. The simple reality is that these countries have decided to find their PVP by ganking the living hell out of one nation instead of fighting dynamic and well-balanced wars like the game should be played. They're more comfortable ganging up on one country, one region until said country's playerbase is driven away from the game. Don't tell us that it's ok because said countries will pvp with eachother in our waters. They don't have to be allies to run PVP, population and player satisfaction into the ground. Maybe if we had conflict going on in multiple places across numerous fronts, we wouldn't see these very same gankers complaining on the forum about low population and an empty open world. Bring back diplomacy. Force countries to pick few allies and fight balanced wars. If we can't fix the game, then let's at the very least acknowledge what's going on here.
  6. This is very interesting, something different from what we're all used to. I imagine she could be a fascinating addition to the pantheon of frigates as a sort of "heavy raider".
  7. This is a really, really excellent quality of life update. I think this is a great step to making the game more playable to everyone. Keep it up- and bring us that beautiful UI ASAP 😍
  8. I think this would be a lovely addition, something to complement the Brig.
  9. Honestly, whatever ship you think you can fight best with is always a good option. Just know that speed is very important. If you can't achieve a speed greater than 13 knots, be very careful going around the OW by yourself. The more hardcore vets here will say the only playable ships in PVP are ultra-fast ones. But I say that I would rather take a fighting ship than something that's either made of paper or covered with expensive speed mods. Depends upon one's personal opinion. As always, sailing in company of friendly ships is a big help. Join a clan if able, they can hook you up with ships and supplies and offer opportunities to participate in larger PVP events. Oh and in regards to your question Endy vs. Surprise, in my opinion the Surprise is awesome for its good sailing qualities. It can escape enemies on a beam reach with mild speed buffs and the chasers are a big plus. Endy is wicked fast but has no turn, she is a valuable PVP ship but you need to be careful with her. A lone 9pdr frigate could ruin your day dancing 'round your stern. Once again, depends upon your personal opinion.
  10. They got it right- the Bellona is an awesome SOL in every respect. A well-handled Bellona will overcome an AI 1st Rate in my experience, and is well worth the investment. I think its worth mentioning that the Essex really tears shit up in PVE, being a good turn fighter. I would recommend having one.
  11. Broadly speaking, I don't like the idea of adding "rules" to Naval Action. Having all players subject to tribunals and such on the Forums only further increases the "dependence" of the game upon the forums, which I have never cared much for. If we have problems like this one, then an in-game mechanic should exist to stop it, one should not have to be drawn into a tribunal post on the forums, nor be expected to read up on rules that exist solely on the forums. Any player who is not used to the forums and ends up in a tribunal will immediately declare, either in the tribunal or in a negative steam review, that because it was possible in the game mechanics, it should not be illegal. An in-game mechanic that puts players on a "blacklist" for teamkill/team damage, and some decisive action on the issue of Green vs Green in the form of some game mechanic should be our answer to this. Not a rule that no one knows about lest they read the forums. I don't even know the "rules" and everything, though I now intend upon reading up on it.
  12. I can see where you're coming from there. Sailing the Snow many, many years ago was kinda painful for me as I couldn't really participate in my clan's operations most of the time (back when i was SLRN), now I really can't get over it xD I would take a Rattle over that any day. Though I'm sure everyone else would too. How can anyone hate NA ships anyway? Even the Connie with its crappy performance is lovable, being so nostalgic and looking so grand this time period's sailing ships really are the best of maritime history.
  13. I simply cannot understand this extraordinary animosity towards seventh rates, the idea that NA is "about square rigged vessels". Naval Action is a game about the age of sail, and sevenths have a part in it like the rest of them. I could very well devote another paragraph to further exacerbate the point that a Brig would be useless in every area of the game to a noob in comparison to the flexible sevenths, yet I would be repeating myself further. It would appear the two of us have very different ideas about the sevenths, and about the new player experience- that is very well and I shall leave it at that.
  14. One does not need "nostalgia" and an "affinity" for sevenths to recognize their value. Perhaps you might consider that the reasons why 50% of people don't move on past the cutter is because of other reasons, like the ones they always complain about in steam reviews- bad UI, lack of tutorial (until recently!), 'dev bais", etc. I have never seen or heard of anyone dropping the game because they didn't like the cutter, that would be strange as within a few engagements they should have the money to switch into a different seventh. It would be like quitting War Thunder because someone didn't like the starting Russian tank. No one buys this kind of game because they expect to be in the coolest looking ship ever within a few hours, if they do, then they're in for a shock. No game works that way. I don't really think this would eliminate the sevenths because clans and players would very quickly realize its far easier to use sevenths until they have the rank, guns, money to step up into better 6ths. I also think the most likely reason we see so few sevenths is because there are so few new players. Hell, this is all rather pointless as the tutorials all use the brig. Players have unlimited access to practice of square sails and the like on it. That would leave little use for having the starter brig other than participating in shallow PBs- which will never happen because clans will stuff them full of the best PB ships, not allow noobs in the worst ship for a PB to weaken their fleet.
  • Create New...