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"Go to bed" log off

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6 minutes ago, the Kidd said:

and what is triggered at this post ?? what is not sensibel ? this is my opinion share it or not... i only try to show you that all this function if it's log out or TP back home doenst work because it get "abused"...

 

Then please explain what abuse is; if a player manages to escape from me in battle then he should be free to leave in OW

I consider the OW speed and distance to be abuse of game-mechanics if used to set up a revenge fleet.. that shouldn’t be possible..

Edited by Percival Merewether

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22 minutes ago, Tac said:

Yes I agree far better to spend 4-6 hours of constant battle after battle up until 2-3 am there were still ships waiting outside the 3rd big battle , so even if we had repairs it literally could of gone on all night.

Are you saying you would be happy to do that?

if you think you have to sail with 25 people to an hotspot where 45 Frenchs are waiting for you it is for sure that you get 2 or more battles.... if you want to win both you Need at least 3 hours... if you dont have the time for it just surrender or sail alone away after battle, so some of the guys follow you and kill you finaly -> then youre home -> and your mates have to fight some guys less because they followed you

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5 minutes ago, Percival Merewether said:

Then please explain what abuse is; if a player manages to escape from me in battle then he should be free to leave in OW

I consider the OW speed and distance to be abuse of game-mechanics if used to set up a revenge fleet.. that shouldn’t be possible..

I am probably the faster ship... i tag /or get defensive taged.. so prob i am not able to hold him in battle.. how should it been possible for him to get away if i am faster.

Other example, long battles are during on... other guys are waiting outside because they cant join because it's limited to 25 Players or 3 minutes. why they should not getting the possibility to get a fight after you coming out the battle and are exactly at this position where you are waiting for him...

my solution to weak this or getting better chances to get away are: get away the F11 Coords and make the position youve got inside to the position where you leave the battle

 

Edited by the Kidd

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10 minutes ago, the Kidd said:

they cant join because it's limited to 25 Players or 3 minutes. why they should not getting the possibility to get a fight after you coming out the battle and are exactly at this position where you are waiting for him...

Because for that exact reason. They were not within 3 minutes range, thus realistically not in range (OW - instance difference).

When a MMo uses another instance (with way lower travelling speed than OW) to have its battles in, special rules are needed

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At least give the TP or Log off option for the defender in the battle. That way you only need to fight one attack or revenge fleet.

This option can also have a ”cost” to it. Maybe it uses your tow (if available), cost few pvp marks or need to empty your hold.

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I see the problem in every scenario you bring up, but I’d suggest a different solution to the problems:

10 minutes ago, the Kidd said:

I am probably the faster ship... i tag /or get defensive taged.. so prob i am not able to hold him in battle.. how should it been possible for him to get away if i am faster.

I have had the above happen to me and it is a problem.. I propose permanent control for all ships, not just those with bow chasers. Increase the radius of control to be slightly larger than the tag circle.

10 minutes ago, the Kidd said:

Other example, long battles are during on... other guys are waiting outside because they cant join because it's limited to 25 Players or 3 minutes. why they should not getting the possibility to get a fight after you coming out the battle and are exactly at this position where you are waiting for him...

This is an engine limitation, but in my opinion fair enough - if you insist though, perhaps adding a joining lobby to the battle so that when one of your teammates dies they can call more players in in groups of five. It is of course only possible to enter the join lobby for the first 3 minutes.

11 minutes ago, the Kidd said:

my solution to weak this or getting better chances to get away are: get away the F11 Coords and make the position youve got inside to the position where you leave the battle

We definately need to get rid of F11 coordinates, leaving battle in the same position as in battle could be an option, but then we need more time to sail away. We also need to make sure the dead player is kicked out of the battle instance prevent him from seeing where you’re heading. But remember that the topic is about going to bed, we still need to be able to logout.

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21 minutes ago, the Kidd said:

if you think you have to sail with 25 people to an hotspot where 45 Frenchs are waiting for you it is for sure that you get 2 or more battles.... if you want to win both you Need at least 3 hours... if you dont have the time for it just surrender or sail alone away after battle, so some of the guys follow you and kill you finaly -> then youre home -> and your mates have to fight some guys less because they followed you

What are you talking about? I said we went expecting that , we did win the first two battles of about 3 hours all told then we had to have a 3rd big battle and I also said ships were outside that battle which would of meant a fourth.

So il ask you again are you content to keep battling for 4- 6 hours into the night possibly even longer?

its an easy yes or no answer?

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4 minutes ago, Tac said:

What are you talking about? I said we went expecting that , we did win the first two battles of about 3 hours all told then we had to have a 3rd big battle and I also said ships were outside that battle which would of meant a fourth.

So il ask you again are you content to keep battling for 4- 6 hours into the night possibly even longer?

its an easy yes or no answer?

 

 

Instead of battleresult screen etc. I would suggest to put a multiplier + cooldowntimer.

 

Example: I get tagged and escape. I get a timer of 10 min (explained later) and a timer where I cant get tagged for x amount of time. I escape again, the timer is now trippled. (1,5 minutes?) If I get tagged again within 10 min (the above mentioned cooldown) the timer increases to 5 minutes allowing you to log off

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8 minutes ago, Tac said:

What are you talking about? I said we went expecting that , we did win the first two battles of about 3 hours all told then we had to have a 3rd big battle and I also said ships were outside that battle which would of meant a fourth.

So il ask you again are you content to keep battling for 4- 6 hours into the night possibly even longer?

its an easy yes or no answer?

expect to die with such a bad plan. Thats all.

You only won battles due to engine limitation of 25vs25

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12 minutes ago, rediii said:

expect to die with such a bad plan. Thats all.

You only won battles due to engine limitation of 25vs25

Bad plan?Do you know what the plan was?

i have no idea what  25 v25 mechanics has to do with this thread tbh?

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3 minutes ago, Tac said:

Bad plan?Do you know what the plan was?

i have no idea what  25 v25 mechanics has to do with this thread tbh?

50 players wait there, you first battle and then next 25 come. You would be dead the first time

Allowing 2nd tag should be possible in my oppinion but 3rd is too much

 

Bad plan because you sailed hours to the targetport

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27 minutes ago, rediii said:

Instead of battleresult screen etc. I would suggest to put a multiplier + cooldowntimer.

 

Example: I get tagged and escape. I get a timer of 10 min (explained later) and a timer where I cant get tagged for x amount of time. I escape again, the timer is now trippled. (1,5 minutes?) If I get tagged again within 10 min (the above mentioned cooldown) the timer increases to 5 minutes allowing you to log off

Something like that is an idea... but definetly not login off after every battle to escape... also no teleports...

 

 

24 minutes ago, rediii said:

expect to die with such a bad plan. Thats all.

You only won battles due to engine limitation of 25vs25

nothing more to add

Edited by the Kidd

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39 minutes ago, Percival Merewether said:

I have had the above happen to me and it is a problem.. I propose permanent control for all ships, not just those with bow chasers. Increase the radius of control to be slightly larger than the tag circle.

 

So you will never have a chance to leave a battle if only 1 boat is in battle that are faster then you...

Quote

We definately need to get rid of F11 coordinates, leaving battle in the same position as in battle could be an option, but then we need more time to sail away. We also need to make sure the dead player is kicked out of the battle instance prevent him from seeing where you’re heading. But remember that the topic is about going to bed, we still need to be able to logout.

yea for sure F11 should get rid... something that highers your chance after the battle to get more distance between is also okay -> rediii's idea

But kicking out people that sunk??? Nowaaaaaay Buddy... thats after the fight the best moment ingame, you can watch the fight then thats perfect

Edited by the Kidd

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4 minutes ago, Nelsons Barrel said:

Thats already the case.

Nope. you can easily demast or kill any surprise that is in battle against "for example" your bellona.

if you get a control perk with distance like the tagg you have no chance.

 

Today this surprise have to hit you all 2 minutes that you cant leave, after he only have to stay in tag circle range which is much bigger then cannons can shoot

Edited by the Kidd

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11 minutes ago, the Kidd said:

So you will never have a chance to leave a battle if only 1 boat is in battle that are faster then you...

You presented the problem and I presented a solution, you are running circles around yourself.. in short.. No.. If there is  a ship in the battle that is faster than you and insists on keeping you in the circle then you can't do anything, very much like real life.. You are however more than welcome to turn and fight it. Or perhaps reason with them (Can be harder for some than others).. no one wants to stay in battle if it's impossible to find a winner.

11 minutes ago, the Kidd said:

yea for sure F11 should get rid... something that highers your chance after the battle to get more distance between is also okay -> rediii's idea

But kicking out people that sunk??? Nowaaaaaay Buddy... thats after the fight the best moment ingame, you can watch the fight then thats perfect

Easy now Kid... I'm not your buddy...

I was merely making a suggestion..... I did not specifically state so, but I assumed we were talking about 1v1s in this case.. if it is a 5v2 all spectators stays in battle until the entire enemy side is killed of course.. But you should be kicked out 30 seconds after it is over - you do not need to spectate your enemy sailing around trying to loot

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40 minutes ago, rediii said:

50 players wait there, you first battle and then next 25 come. You would be dead the first time

Allowing 2nd tag should be possible in my oppinion but 3rd is too much

 

Bad plan because you sailed hours to the targetport

But there is 25 v 25 mechanics so that’s irrelevant,as you say 2nd fine 3rd and 4th to much , my debate here isn’t the result I have no problem with the result we’re debating the time you can be made to spend getting to the result .

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At least, with the option to tp to port after the battle, it also meant that it was usually a waste of time to stay still and wait outside of a battle. People had better things to do and would provide content somewhere else.

 

I've seen so many players waste so many hours in waiting just to revenge gank some poor fellow. All those hours could have been better used.

Edited by Serk

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ah but revenge is sweet....

I think F11 removal once game is "live" will help make things a bit harder and more Age of Sail like (i.e fleets failing to find people)

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Revenge fleets make an area (espacially capitols) a dangerous place for an hunter. And hunting should be dangerous in such places. Revenge fleets bring the possibility for players to make an area more safe for them.

As i said...Loose all cargo in hull (and maybe cannons) when using a "go to bed"-button would be fine for me. I dont want to see the hunters come, look for a easy target and after that easy kill escape with all captured cargo, gold by using a magic hideout (logoff). It also isn't immersive in my oppinion.

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9 minutes ago, Sven Silberbart said:

Revenge fleets make an area (espacially capitols) a dangerous place for an hunter. And hunting should be dangerous in such places. Revenge fleets bring the possibility for players to make an area more safe for them.

As i said...Loose all cargo in hull (and maybe cannons) when using a "go to bed"-button would be fine for me. I dont want to see the hunters come, look for a easy target and after that easy kill escape with all captured cargo, gold by using a magic hideout (logoff). It also isn't immersive in my oppinion.

50% dmg to sails and hull + losing all reps and cargo + speed debuff based on sails on OW

 

Btw.nwhy do I sail 30kn on OW with 0% sails?

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I would say allow log off after battle, but when you log back in you have to return to a home nation or neutral port before you can engage anyone again unless you are attacked.

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Im beeing chased by some spanish retards ( 6 of them ) for 3rd hour in a row. We need some kind of solution for this kind of griefing.

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1 hour ago, Otto Kohl said:

Im beeing chased by some spanish retards ( 6 of them ) for 3rd hour in a row. We need some kind of solution for this kind of griefing.

Maybe some system where they cannot engage you again for so many minutes after one battle ends. It would not stop the revenge fleet waiting outside but it would stop recurring battles wearing you down till you run out of time or repairs.

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sorry my bad english

you are ready to fight, but don't have enough time to continue? really, really?

SOLUTION:

Player XXX ready to exit battle.
Player XXX pressed ESC, select "Emergency logoff from fight". Are you sure? You will be bla-bla-bla on next logon? YES.
Combat log: XXX emergency logoff, 25 km from Mortimer Town E-SE
player XXX logged off in the fight point (⚔️)

Later, player XXX return and login

Combat log: XXX anchored, 25 km from Mortimer Town E-SE for yyy minutes.

player XX ingame, but can't sail while anchor raising. (yyy minutes)
he can be tagged, anchor raised if it happen.
all anchored players from same nation, located in the fight circle, enter same fight if anyone tagged.
logged on player auto enter to fight if he is logged in the fight area (OW) against his nation
player have "no join" timer after anchor raised, but can tag

yyy - tuning feature. Enough enemies around - 1 min (for example). Enough enemies in the nearest port area - 10 min. No enemies - up to 30 min.
It's just far enough. IMHO

So, you can safe exit, but after logon all what you can - is stay and whait while you will be tagged. (an even better chance then before logoff)

Protect from abuse (save operations etc): not anchored players from same nation can't enter fight against their anchored mates.
emergency logoff from OW or from fight against npc is impossible.

Yes, your team mates can sail to area before you logon again and tag all hunters == more PVP🎌 (At that point one could add login timer).

Edited by Nemockalb

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