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Project Pluto

Let's see how 400 players look in NA world

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Here are 2 maps each containing 400 dots precisely. 

Ideal, but not real scenario (How it would look if all players sailed)

pF2o6CP.jpg

 

Reality (players remain close to ports or chill in ports)

Q0dBnXt.jpg

Edited by Project Pluto
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thanks for the effort

now suggest something that makes sense so they sail to different spots on the map

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12 minutes ago, rediii said:

thanks for the effort

now suggest something that makes sense so they sail to different spots on the map

Let me think. It's a tough one. 

The best one would be open market(all nations listings) and public port goods demand. If Havana needs x,x,x,x,x, goods I can check and deliver them from Americas. Unfortunately I do not have access to their market, so I do not sail. 

Once market is made public Nations will see each other required/missing market goods and traders will start their job. Until then there is really no better option to increase OS traffic.  

Edited by Project Pluto

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Decrease income from missions inside safezone by at least -25% for every player with the rank of 1st LT or higher and increase taxes in uncapturable nation ports to make players leave the safezone. Include some sort of small roleplay message like "Captain, now that you have spend some time in carribean waters, the admirality orders you set up base in one of your nations ports further away. You will possibly meet enemies of greater danger, but your payments (ect) will also increase."

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6 minutes ago, Batman said:

Decrease income from missions inside safezone by at least -25% for every player with the rank of 1st LT or higher and increase taxes in uncapturable nation ports to make players leave the safezone. Include some sort of small roleplay message like "Captain, now that you have spend some time in carribean waters, the admirality orders you set up base in one of your nations ports further away. You will possibly meet enemies of greater danger, but your payments (ect) will also increase."

Better baiting with carrots than beating with sticks.

Carebears always go out safe zones to chase bottles since they have good loot.

If missions dropped rare items/books only outside safe zones (while inside you got only gold, marks and generic rubbish), there would be more people going out there.

Edited by victor
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11 minutes ago, Batman said:

increase taxes in uncapturable nation ports 

Is there a poll on this
Because Capital Stamp Tax and Capital shipbuilding tax is in the good to have development list for like 6 months

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3 minutes ago, admin said:

Is there a poll on this
Because Capital Stamp Tax and Capital shipbuilding tax is in the good to have development list for like 6 months

shipbuilding tax?

You talk about the normal taxrate? I could make a poll then

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6 minutes ago, rediii said:

shipbuilding tax?

You talk about the normal taxrate? I could make a poll then

Yes. Standard British 18th Century Shipbuilding and trading stamp tax on all transactions in the Capital of Extra 25%
Poll is not needed. You know what people will say. Tax changes should come only with the economy and currency revamp

+ Euro traders should be renamed local traders and should move out of the reinforcement zones.

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42 minutes ago, Project Pluto said:

Here are 2 maps each containing 400 dots precisely. 

Ideal, but not real scenario (How it would look if players sailed)

 

 

Reality (players remain close to ports or chill in ports)

 

Distribution is all wrong, it doesn't take into account nation population.  For example jamaica should have alot more dots...  while some capital zones should have fewer.

 

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I personally think that exceptional quality ships should not be able to be made in uncapturable ports.  All those dockworkers must be exhausted!  (And it forces crafters who want to be the best to actually have some skin in the game, ie - risk)

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2 minutes ago, admin said:


Poll is not needed. You know what people will say. Tax changes should come only with the economy and currency revamp

 

People will only be willing to pay so much on taxes. IT's not like we are talking about a port like Cartagena. If the price for your favourite sweet gets raised in your local supermarket you will look for a place where it's cheaper.

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1 minute ago, Powderhorn said:

I personally think that exceptional quality ships should not be able to be made in uncapturable ports.  All those dockworkers must be exhausted!  (And it forces crafters who want to be the best to actually have some skin in the game, ie - risk)

They already do... unless they are making their exceptional ships out of the trash woods...

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You aren't going to incentivize pvp by tax alone. There's gotta be a reason for PVPers to venture out from safezone. There's no goal, no objective for OW pvp. Obviously they work because the patrol missions work but those aren't considered true OW pvp. There's nothing to do as an OW pvper

relevant video, yay hay where's the ow pvp content?

 

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4 minutes ago, SKurj said:

They already do... unless they are making their exceptional ships out of the trash woods...

There are no such things as "trash woods."  Only woods that are not fully appreciated for their various characteristics.

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Tax will not increase traffic at least not significantly. Tax is not the best card to play in this scenario. Newcomers and how to make them sail and trade is the main question here. Newcomers will not pvp , but will sail with clan and participate in fleets and later in some pvp action, but only small % and only after some time. Once again, clan influence, daily content and trade are main cards we have to look at. 

Edited by Project Pluto
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8 minutes ago, Project Pluto said:

Tax will not increase traffic at least not significantly. Tax is not the best card to play in this scenario. Newcomers and how to make them sail and trade is the main question here. Newcomers will not pvp , but will sail with clan and participate in fleets and later in some pvp action, but only small % and only after some time. Once again, clan influence, daily content and trade are main cards we have to look at. 

Even if it did increase traffic, it would be trader traffic, more ganks. More people salty. Still very little pvp

shameless promotion

 

Edited by Slim McSauce

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4 minutes ago, Slim McSauce said:

Even if it did increase traffic, it would be trader traffic, more ganks. More people salty. Still very little pvp

shameless promotion

 

Escort, creates pvp. Nation reinforcements dispatch and chase attackers. All this creates action. At least this is better compared to how life is NA atm. 

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Just now, Project Pluto said:

Escort, creates pvp. Nation reinforcements dispatch and chase attackers. All this creates action. At least this is better compared to how life is NA atm. 

yes it would be better but far from good or even half decent.

Players creating the whole of content is a great sign that the game lacks mechanics 

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34 minutes ago, Powderhorn said:

There are no such things as "trash woods."  Only woods that are not fully appreciated for their various characteristics.

No trash woods? I suggest you try a Fir/Fir 1st rate, or any other ship in a brawl.

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43 minutes ago, Slim McSauce said:

yes it would be better but far from good or even half decent.

Players creating the whole of content is a great sign that the game lacks mechanics 

The game lacks content in general. Your 4 choices are pvp, pvp or pvp with the option to trade.

Clearly by the numbers of last nights patch the content delivered in way of training was legitimately eaten up. Content is content regardless of it's category.

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1 hour ago, Batman said:

Decrease income from missions inside safezone by at least -25% for every player with the rank of 1st LT or higher and increase taxes in uncapturable nation ports to make players leave the safezone. Include some sort of small roleplay message like "Captain, now that you have spend some time in carribean waters, the admirality orders you set up base in one of your nations ports further away. You will possibly meet enemies of greater danger, but your payments (ect) will also increase."

In my opinion safe zones are one of the only things keeping this game alive. Most the action in the  game takes place in the so called safe zones. Take them away and have what? The PVP zones that everyone was crying for? If only all the people crying about the safe zones went and enjoyed the pvp zones we wouldn't have to worry about the safe zones. I know your not saying get rid of them, but People need to make an decent income  before they will risk a ship, the harder you make it the less inclined to do anything other than quit the game.

Edited by Fletch67
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Im a solo hunter with 5500+ hours and I can say both maps are wrong. Second one a bit less wrong than the first but wrong as well.
Right now... there is only activity in capitals, in the free town near the patrol zone, and in a bunch of sanctuaries were some clans think is safe to do some missions and fleets and trading.

For instance: If patrol zone is near aves... Tumbado is empty.

Free Towns used to be trading hubs. Right now traders try to avoid Free town as much as posiible.

 

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