Fluffy Fishy

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About Fluffy Fishy

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  • Birthday July 19

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  • Location
    : La Arsenale di Venezia
  • Interests
    Venetian History, Maritime History, Martial Arts, Watersports

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  1. Bronze guns wore better than iron guns, the discovery that adding a higher tin content to bronze made it a much more durable, this discovery was made during the 16th Century and was in common practise, at least by the European navies by the 18th. The bronze guns of the time were generally superior in almost every aspect and had the bonus of being almost infinitely recyclable, when it comes to casting/recasting the extra cost of casting iron over bronze is negligible, the real cost of manufacture was the boring process and the raw materials, the harder bronze alloys took longer to bore, combined with the hugely higher expense of the raw materials over iron. The main reason that iron guns took the lead was the change in naval tactics during the Anglo Dutch wars where fighting naval battles became less about manpower and more about broadside poundage, this drastic change to naval doctrine forced the major European navies of the period to commit to a naval arms race of quantity over quality, something that iron worked much better towards over its more time consuming and costly bronze counterpart, although navies with a large stock of bronze tended to continue recasting almost indefinitely until their guns were lost over time.
  2. One of the things I find quite frustrating is that I used to train myself by doing level 1 fleet missions with my ships of the line, using the large numbers of cutters, lynxes and privateers as a great way to get more accurate at shooting things, whilst also getting used to the difference in the various ships aiming (they often shoot off target of the reticule). The availability of missions not too far from ports are essential to my time commitments outside the game and the hours I can play. I resent the idea that missions are for a specific type of player, especially that missions are meant for new people. I don't personally have the time to invest wondering around aimlessly in a ship, I want to enjoy the game so missions are almost always the best way to achieve that for me, restricting them to the level they have been brought to takes a large chunk of enjoyment out of the game for me. Earlier today I sailed round Jamaica, I literally saw no AI ships at all just a couple of players in cutters. If people want to hunt AI fleets I respect that, if people want to do missions, they should be respected too, as should the people who go to find Epic events. The game has to realise that to not fall into obscurity it needs to be able to understand lots of people have their own lives and have to make time to enjoy NA around their other commitments. Being able to enjoy single combat missions is a big part of what I find fun, I don't often have time to enjoy fleet battles, especially now the AI support has been removed. Please allow me to play the higher end missions, in what ever ship I want to do it in, if I want to challenge myself then that should be fine, if I want to squash ants from a mighty 1st rate that should be allowed too.
  3. I have been enjoying playing the new patch the last day and a half but something that concerns me is the relative nerf compared to the Basic Cutter, it used to be that they both basic ships, giving free repairs and acting as a little bonus for those who have been around since the pre steam days. Since the new build of the game the Yacht is now somewhat inferior to the Basic cutter, no longer receiving free repairs, but also having each statistic as lower than the Basic Cutter, with a pretty horrible build set up too, to add to this the basic cutter has a lower profile in the water, and thus tends to take less damage. I was really looking forwards to playing in my yacht again, but the cost and generally poor stats in comparison to the free starter cutter have made it not worth my time. Please can we see the yacht getting some love to giving a slight advantage over the cutter again, its not like it will affect game balance at all, being that both of the ships become pretty obsolete on day 1 of play. The Comparison to how the old set up was is crazy, having gone from being Live Oak, Speed + Stiffness with a slight numerical advantage in most stats to having Caguairan + Crew Space. The Caguairian seems nice but the crew space is a bit of a waste of a nice ship, then again I'm not sure if the Yacht is now a random stat redeem, even so its base stats should probably be a little higher than the Basic Cutter and those repairs should be free again. Poor Yacht
  4. I think giving at least the option to close the gun ports on the open sea gives not only better immersion but a much better chance to enjoy the hull form as it truly was, without the distortions brought by a bunch of guns and port hatches sticking out. It seems weirdly uncommon as a thing to even show a ship without its guns, even most contemporary paintings of ships sailing or sitting at anchor seem to show them open, even very few models show them closed like the example below. I just think it gives you a much better chance to really enjoy the whole shape of ships of the period.
  5. I heard there is supposed to be quite a nasty sickness spreading around this wèek and the most likely cause of infection is using these forums
  6. Is that a hint when the ship is from ?
  7. How expensive was the glass used in her construction, especially as a comparison to main costing of the ship? Doing a little bit of research into the subject using the sources I have available I done a little look into HMS victory, which cost at the time £63,176, equivalent to around $70m in today's terms. HMS Victory has 27 gallery windows on her stern, roughly, and quite conveniently around 1 square metre each, although frustratingly I can't get an estimate on how thick the glass was, so will have to use a modern estimate of about 4mm, which again conveniently a square metre of glass weighs about 10kg. Feeding these numbers into my own sources I have a price for the period for glass panes used in windows, produced in Venice during this time, the specific data coming from 1779 leaving me with a market price of 4.05 ducats per 100 (Venetian) pounds, taking into account currency value, where a Venetian ducat was worth around $40-50 in today's monetary terms, this means a rough cost of between $700-750 per hundred pounds, which also makes easy calculations because 100 Venetian pounds is almost exactly 30kg. Taking all these numbers into the process and provided I have got my maths right you end up with the rough total raw cost in glass for the HMS Victory's stern windows at about $6300-6750 for the raw materials, which seems remarkably cheap, even considering the extra cost of having the 9 individual panes for the windows adding to the cost perhaps driving it up to around $10,000. I think the real cost involved would likely be the man hours and craftsmanship when it came to transporting safely and fitting them, because what it looks like is that the cost of glass was only around 7 times more expensive than it is now, which to me doesn't seem too extortionate in comparison to other materials during the time period. I would also assume that a glass fitter was much rarer and more expensive than a carpenter, similarly to how glass fitters are one of the more expensive people to hire for modern home renovations. I do hope I have my rough calculations right here otherwise I have spent quite a lot of time making a fool of myself.
  8. I don't own this and it's not me advertising it but i came across this and thought some of you guys may find it interesting. It's pretty much a full replica of an old ketch rigged privateer gunboat, similar to those used between around 1755 and 1812 She is up for sail for $45,000 And comes with the full set up, including some modern electrical and comforts like a motor, looks pretty fantastic too Further details Here: https://www.facebook.com/TallShipRoyaliste/?ref=page_internal
  9. These example pictures are all 16th and 17th century and perhaps not very well placed in the game, however the types of gun used would be quite nicely placed, I'd personally quite like to see some representation of Falcon/Falconets Culverins/Demi and Sakers, all having seen some use in naval warfare of the period, although as I think someone pointed out the vast majority of naval guns were still cannons, as they offered the best characteristics needed for sea service. The Falconet seeing some considerable service during the American Revolutionary war. Culverins were also fairly popular but they tended to be restricted to being chase guns due to their high length to low poundage ratio. Sakers are probably the odd one out here, many of which were just older guns that hadn't been recast, or destroyed, they were clunky and heavy, however they were relatively cheap due to their obsolescence, many of which were made during the conflicts of the 17th century, English civil war, 30 years war ect. Generally when you speak of the characteristics of each type you get: Culverins Long Barrel High Accuracy Long Range Small poundage Medium Penetration (due to comparatively smaller charge) Falcons Small Gun Low Crew Cost Medium Accuracy Small Poundage Low Penetration Quick and easy to aim Sakers Heavy weighted weapon Cheap to buy Medium accuracy Medium Penetration Slow to aim Outdated When it comes to the Ottoman gun its probably not worth making a big thing over, Turkish artillery was surprisingly slow to advance beyond their huge advantage they had in the 15th and 16th centuries, The general stagnation of the Ottoman empire as a whole also reflects their slow nature to innovate new gun design and foundry methods as was happening in western Europe. The gun shown in the picture would have similar characteristics to the outdated Saker, their worth as a siege gun would also be limited as it would perform worse than a regular long gun or Culverin. The lack of innovation in firepower on the Ottoman's part was one of the significant reasons they were unable to create much success at sea beyond the days of their famed admiral Barbarossa. Did you mean this as you wrote it? Culverins were hugely popular during this time, especially in Galley conflict, there are numerous Culverin Finds from wrecks dating from this period. There are some really nice examples found from general wrecks and invarious battle sites ranging from the Turkish capture of Constantinople to the Spanish Armada. As another possible suggestion we could perhaps include some high quality guns from different origins, say English Iron guns as the top tier as they represented the zenith of iron gun founding during this period. This leaves something that is quite approachable and useful to players as a door to thinking about how well guns were materially composed or manufactured.
  10. I would just be happy to see some distinction between build materials, giving players the option to create both bronze or iron guns taking into account the various advantages and drawbacks of each. I'd also I like to see a larger choice of simple armaments for example adding short and medium cut guns but also having short guns too, all having slightly different values as was historical. I'd also like to see dedicated chase guns like "long 9s" as a slightly different option to regular long guns I have been doing some work on guns (venetian) recently but haven't has the time to compile it or create a post yet, I will hopefully make some time to answer more fully at a later point.
  11. I like this idea but would like to see the small adjustment to having flags appropriate to the age, I don't want to see some bizarrely modern flags appearing and ruining my immersion, for example Canada or Italy. Historically when it comes to sailor nationality its not unreasonable to see foreign sailors serving in national navies, plenty of men served at sea in wars that had nothing to do with their home country, generally these foreign sailors tended to come from nations with cordial relationships to the states at war without formal alliances, especially where there might be a high price or shortage of local manpower. Its a nice little personalisation option.
  12. Massive thank you to you admin for the extensive reply, you have gone above and beyond what I asked and expected. Thanks again, I really appreciate the openness and depth of the answers you have given here.
  13. Firstly I would like to start by apologising for being another one of "those" threads but I would really like to know if there has been any more updates on the ships in development. Currently players are waiting on the delayed ship selection poll but also curious what has happened with the "confirmed" ships with their currently dedicated game files, or any news on ships we haven't heard from yet. Currently there are game files for: Prince de Neufchatel Pandora Diana Hermione Kepler Wasa Christian VII With Pandora being promised as part of the up coming wipe in around a weeks time. Yesterday we saw some progress with these two screenshots dropped by admin on the Russian forums; So as a conclusion, I will clearly ask the questions, Are there any new ships in production? What progress is there on the current ships with their own game files Have any of the ships been dropped, for example the Xebec? It would be great to hear something solid, also if anyone has any more rumours or hints of what is going on with the development, please do share them. Any answers would be greatly appreciated, thank you
  14. Muiron and Carrare aren't really that french though . The two ships were both built incredibly similarly to the Palma class first launched in 1784, Muiron and Carrere were both laid down in 1789 and completed under the French occupation in 1797, the plans are almost identical although Muiron and Carrere are a slightly upscaled version, being ever so slightly wider, having more length and an extra gun port, where the Palma class is labelled as a 13 portelli, compared to Muiron as a 14 portelli ship, mounting 38 guns vs 44s. When it comes to looking at the hull plans you'd need an incredibly well trained eye to spot any real difference without resorting to counting guns. I also somewhat deliberately chose the ships I did because of the way the fall of the Republic distributed Venetian ships throughout the Napoleonic wars, giving them quite interesting and varied history, Carrere and Murion Being involved with Egypt, Carrere later being captured by the British, while the Fama class served some interesting roles under Venice, France, The Kingdom of Italy and finally Austria. I'm still quietly trying to come to a solid understanding over that corvette though, I hope some day I can find a proper answer, hopefully I will stumble across some more answers around her at some point. I'm also very pleased how the response for this topic has gone so far, thank you for the support everyone
  15. With the other proposed sets of kick starter packs being thrown about I thought I might make my turn to do a Venetian one, mainly with the aim of providing some things that are a little bit different to what we already have and what the other proposed packs are offering. I will also start by saying that these are my personal suggestions after a good think, if there is a ship that is missing from this group I would more than gladly discuss swapping a ship or adding any others. Polacca (c1750) Adding a Polacca to the game gives the devs two nice options, one they can have a new small fighting, and two they can also use the same model for a trade Polacca as has been done with the other trade ships, the trade brig for example. Polacca were used quite extensively by Venice as both a small escort ship and as a trade ship itself, they are nimble and sail fairly well up and down wind, their real advantage however is their ability to deter boarding, their high sides being a great advantage in this situation when being attacked by their main enemies, the North African Barbary Pirates. There is also a nice advantage in that there is a purchasable scale model produced by Amati. Sciabecco (18th Century) The devs have toyed with the idea of adding a Xebec for a while now, I just thought it might be fun to throw in a detailed plan of what formed the back bone for the Venetian fleets activities in home waters, this is a 34 gun variant built to mainly operate in the coastal waters of the Venetian Lagoon and the Dalmatia, this style of Xebec would add some flair and variety to fighting in shallow waters. Historically the day to day activities of these ships were to discourage illegal activity and protect higher value trading convoys. I also have a sail map for a similar vessel if anyone is interested. Muiron (1797) I had a long think over whether to include Muiron or rather go for her parent, the Palma class (1784) but I decided to go for Murion, mainly due to the importance Muiron played in breaking through the British blockade of Egypt, inevitably saving Napoleon from capture or death after the battle of the Nile. Napoleon also wished Muiron to be preserved eternally as thanks for his safety and so it would be a nice little tribute to him to do so electronically in the game. For further information please see the dedicated post to her by @Sella22, I will post a link below. Fama (1784) I have personally worked long and hard on trying to unravel the history of the Fama class and have given at least a brief history for each of the 6 ships built, it would be a dream come true to be able to sail her in game. I have explained before my reasons for adding her when it comes to adding Fama, as the swan song of the Venetian Republic's shipbuilding she was the last and most heavily armed of the Fregata Grossa class, the Venetian line of super frigates dating back to the 1720s. She would be a fantastic ship to see in game, not at least to offer some alternative to the Agamemnon dominance of 4th rate battles. She is beautiful, charismatic and historic, her various sisters serving in the Venetian, French and Austrian navy, and as my signature suggests, she is the one I would be most happy to see. Link below to dedicated thread. Bonus: I would love to see either of these ships added on to the pack but when it comes down to the cost of ship development I would much rather see the others added over the two below. Leon Trionfante (1716) The Leon Trionfante is a ship I have discussed before, the main reason I like her is she has such a long history as a ship, serving her users well for over 100 years and taking part in multiple conflicts, as the ship is more of a bonus choice I wont go into huge detail of why I would like to see her, if you wish to read more please visit her own thread. I also like her because she offers a smaller alternative to a 3rd rate, being armed with 70 guns. Or "1780"/La Harpe The 1780 is the other of my bonus choices, my less favourite over the Leon Trionfante, mostly due to her relatively short history. I just like her design really, she would, like Leon Trionfante be a nice offering to give as another compact 3rd rate, but unlike Leon Trionfante was capable of being armed with 74 guns, which again gives a nice little option to take over the current crop we have of the 3rd and the Bellona. Links to more information: Thank you for reading I hope you can find some time to support this proposed pack