Fluffy Fishy

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About Fluffy Fishy

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    UK
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    Venetian History, Maritime History, Martial Arts, Watersports

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  1. These example pictures are all 16th and 17th century and perhaps not very well placed in the game, however the types of gun used would be quite nicely placed, I'd personally quite like to see some representation of Falcon/Falconets Culverins/Demi and Sakers, all having seen some use in naval warfare of the period, although as I think someone pointed out the vast majority of naval guns were still cannons, as they offered the best characteristics needed for sea service. The Falconet seeing some considerable service during the American Revolutionary war. Culverins were also fairly popular but they tended to be restricted to being chase guns due to their high length to low poundage ratio. Sakers are probably the odd one out here, many of which were just older guns that hadn't been recast, or destroyed, they were clunky and heavy, however they were relatively cheap due to their obsolescence, many of which were made during the conflicts of the 17th century, English civil war, 30 years war ect. Generally when you speak of the characteristics of each type you get: Culverins Long Barrel High Accuracy Long Range Small poundage Medium Penetration (due to comparatively smaller charge) Falcons Small Gun Low Crew Cost Medium Accuracy Small Poundage Low Penetration Quick and easy to aim Sakers Heavy weighted weapon Cheap to buy Medium accuracy Medium Penetration Slow to aim Outdated When it comes to the Ottoman gun its probably not worth making a big thing over, Turkish artillery was surprisingly slow to advance beyond their huge advantage they had in the 15th and 16th centuries, The general stagnation of the Ottoman empire as a whole also reflects their slow nature to innovate new gun design and foundry methods as was happening in western Europe. The gun shown in the picture would have similar characteristics to the outdated Saker, their worth as a siege gun would also be limited as it would perform worse than a regular long gun or Culverin. The lack of innovation in firepower on the Ottoman's part was one of the significant reasons they were unable to create much success at sea beyond the days of their famed admiral Barbarossa. Did you mean this as you wrote it? Culverins were hugely popular during this time, especially in Galley conflict, there are numerous Culverin Finds from wrecks dating from this period. There are some really nice examples found from general wrecks and invarious battle sites ranging from the Turkish capture of Constantinople to the Spanish Armada. As another possible suggestion we could perhaps include some high quality guns from different origins, say English Iron guns as the top tier as they represented the zenith of iron gun founding during this period. This leaves something that is quite approachable and useful to players as a door to thinking about how well guns were materially composed or manufactured.
  2. I would just be happy to see some distinction between build materials, giving players the option to create both bronze or iron guns taking into account the various advantages and drawbacks of each. I'd also I like to see a larger choice of simple armaments for example adding short and medium cut guns but also having short guns too, all having slightly different values as was historical. I'd also like to see dedicated chase guns like "long 9s" as a slightly different option to regular long guns I have been doing some work on guns (venetian) recently but haven't has the time to compile it or create a post yet, I will hopefully make some time to answer more fully at a later point.
  3. I like this idea but would like to see the small adjustment to having flags appropriate to the age, I don't want to see some bizarrely modern flags appearing and ruining my immersion, for example Canada or Italy. Historically when it comes to sailor nationality its not unreasonable to see foreign sailors serving in national navies, plenty of men served at sea in wars that had nothing to do with their home country, generally these foreign sailors tended to come from nations with cordial relationships to the states at war without formal alliances, especially where there might be a high price or shortage of local manpower. Its a nice little personalisation option.
  4. Massive thank you to you admin for the extensive reply, you have gone above and beyond what I asked and expected. Thanks again, I really appreciate the openness and depth of the answers you have given here.
  5. Firstly I would like to start by apologising for being another one of "those" threads but I would really like to know if there has been any more updates on the ships in development. Currently players are waiting on the delayed ship selection poll but also curious what has happened with the "confirmed" ships with their currently dedicated game files, or any news on ships we haven't heard from yet. Currently there are game files for: Prince de Neufchatel Pandora Diana Hermione Kepler Wasa Christian VII With Pandora being promised as part of the up coming wipe in around a weeks time. Yesterday we saw some progress with these two screenshots dropped by admin on the Russian forums; So as a conclusion, I will clearly ask the questions, Are there any new ships in production? What progress is there on the current ships with their own game files Have any of the ships been dropped, for example the Xebec? It would be great to hear something solid, also if anyone has any more rumours or hints of what is going on with the development, please do share them. Any answers would be greatly appreciated, thank you
  6. Muiron and Carrare aren't really that french though . The two ships were both built incredibly similarly to the Palma class first launched in 1784, Muiron and Carrere were both laid down in 1789 and completed under the French occupation in 1797, the plans are almost identical although Muiron and Carrere are a slightly upscaled version, being ever so slightly wider, having more length and an extra gun port, where the Palma class is labelled as a 13 portelli, compared to Muiron as a 14 portelli ship, mounting 38 guns vs 44s. When it comes to looking at the hull plans you'd need an incredibly well trained eye to spot any real difference without resorting to counting guns. I also somewhat deliberately chose the ships I did because of the way the fall of the Republic distributed Venetian ships throughout the Napoleonic wars, giving them quite interesting and varied history, Carrere and Murion Being involved with Egypt, Carrere later being captured by the British, while the Fama class served some interesting roles under Venice, France, The Kingdom of Italy and finally Austria. I'm still quietly trying to come to a solid understanding over that corvette though, I hope some day I can find a proper answer, hopefully I will stumble across some more answers around her at some point. I'm also very pleased how the response for this topic has gone so far, thank you for the support everyone
  7. With the other proposed sets of kick starter packs being thrown about I thought I might make my turn to do a Venetian one, mainly with the aim of providing some things that are a little bit different to what we already have and what the other proposed packs are offering. I will also start by saying that these are my personal suggestions after a good think, if there is a ship that is missing from this group I would more than gladly discuss swapping a ship or adding any others. Polacca (c1750) Adding a Polacca to the game gives the devs two nice options, one they can have a new small fighting, and two they can also use the same model for a trade Polacca as has been done with the other trade ships, the trade brig for example. Polacca were used quite extensively by Venice as both a small escort ship and as a trade ship itself, they are nimble and sail fairly well up and down wind, their real advantage however is their ability to deter boarding, their high sides being a great advantage in this situation when being attacked by their main enemies, the North African Barbary Pirates. There is also a nice advantage in that there is a purchasable scale model produced by Amati. Sciabecco (18th Century) The devs have toyed with the idea of adding a Xebec for a while now, I just thought it might be fun to throw in a detailed plan of what formed the back bone for the Venetian fleets activities in home waters, this is a 34 gun variant built to mainly operate in the coastal waters of the Venetian Lagoon and the Dalmatia, this style of Xebec would add some flair and variety to fighting in shallow waters. Historically the day to day activities of these ships were to discourage illegal activity and protect higher value trading convoys. I also have a sail map for a similar vessel if anyone is interested. Muiron (1797) I had a long think over whether to include Muiron or rather go for her parent, the Palma class (1784) but I decided to go for Murion, mainly due to the importance Muiron played in breaking through the British blockade of Egypt, inevitably saving Napoleon from capture or death after the battle of the Nile. Napoleon also wished Muiron to be preserved eternally as thanks for his safety and so it would be a nice little tribute to him to do so electronically in the game. For further information please see the dedicated post to her by @Sella22, I will post a link below. Fama (1784) I have personally worked long and hard on trying to unravel the history of the Fama class and have given at least a brief history for each of the 6 ships built, it would be a dream come true to be able to sail her in game. I have explained before my reasons for adding her when it comes to adding Fama, as the swan song of the Venetian Republic's shipbuilding she was the last and most heavily armed of the Fregata Grossa class, the Venetian line of super frigates dating back to the 1720s. She would be a fantastic ship to see in game, not at least to offer some alternative to the Agamemnon dominance of 4th rate battles. She is beautiful, charismatic and historic, her various sisters serving in the Venetian, French and Austrian navy, and as my signature suggests, she is the one I would be most happy to see. Link below to dedicated thread. Bonus: I would love to see either of these ships added on to the pack but when it comes down to the cost of ship development I would much rather see the others added over the two below. Leon Trionfante (1716) The Leon Trionfante is a ship I have discussed before, the main reason I like her is she has such a long history as a ship, serving her users well for over 100 years and taking part in multiple conflicts, as the ship is more of a bonus choice I wont go into huge detail of why I would like to see her, if you wish to read more please visit her own thread. I also like her because she offers a smaller alternative to a 3rd rate, being armed with 70 guns. Or "1780"/La Harpe The 1780 is the other of my bonus choices, my less favourite over the Leon Trionfante, mostly due to her relatively short history. I just like her design really, she would, like Leon Trionfante be a nice offering to give as another compact 3rd rate, but unlike Leon Trionfante was capable of being armed with 74 guns, which again gives a nice little option to take over the current crop we have of the 3rd and the Bellona. Links to more information: Thank you for reading I hope you can find some time to support this proposed pack
  8. I remember reading something not too long ago that the Hartleypool museum were considering setting up a system to commission sailing her for a negotiable price of around £20,000 a day. I don't think it went any further than that though, it was a proposed plan to help raise a bit more money towards her restoration, something she has nothing like the budget for when compared to Constitution.
  9. For those who may have missed it, it was announced yesterday that the USS constitution is to become the oldest floating warship again, replacing the temporary title holder HMS Trincomalee (the same one in the game). This follows a large repair and restoration job replacing and resealing the planking. She is due to be relaunched back into Boston harbour towards the end of July. Full article and some pictures here: https://www.navytimes.com/articles/navy-showcasing-repairs-to-historic-warship-old-ironsides
  10. I may have some nasty bias instilled on me from the English education system but as I remember It was more that the English wanted to make use of their better technological guns, and as I understand it, the English guns were better cast and bored but the real advantage was they were sitting on much better carriages that resemble early examples of the traditional carriage we most often associate with naval warfare rather than the more historic slower loading Spanish armaments. Had it come to an actual boarding action the English would surely have lost, the English would also have lost if as Juan Martínez had suggested the Spanish were to attack the English fleet in Plymouth Harbour. What really set the Spanish Armada to fail was the single mindedness of the administration of the conflict, not allowing deviation from the original plans where they Spanish sailed for Flanders without any allowance for adjusting to the situations presented to them. Getting back on topic, I'm not an expert in the area but I remember there being a significant Galleon presence in the Ottoman navy at least well into the 1730s. The Ottomans Galleons were in no way as beautiful as those built by the Atlantic nations, most of them had rather ugly lines that presented a show of conservatism dating back almost to what was drawn upon after the fall of Constantinople, Athens and Rhodes. The Ottoman naval doctrine, landscape of the Mediterranean seas and coastlines helped the presence of older naval ideas that had fallen away in Western Europe.
  11. Air Draft or Height generally refers to the total top to bottom measurement of the ship Bilge tip Measures from the bottom of the ship to the upper most deck, its uncommon to see this being used. Draft refers to the distance between the keel and the waterline Longer ships don't go faster, ships that have a good ratio of length to width go faster, as long as they accept limitations to material strength and elasticity. This is why the Sepping's method and introduction of iron frames helped ships go quite a lot faster than their traditional framed vessels, especially when considering the reduction in hogging that slowed ships down quite drastically due to the amount of force being transferred into the the ships bending instead of going forwards. Its also important to not forget the power associated with the ships and how well the force of the sail area can be made the most of with regards to roll, yaw and heel, something that is exaggerated in the use of square sails when compared to triangular sails, the square generally having a higher force pivoting nearer the top. Draught is just an older word that predates setting words similar to "ye" and "the", it used to be that Draught was used in Britain and the Commonwealth and Draft comes from the USA but now Draft is now much more common the world over, although both are acceptable and mean the same thing.
  12. Its interesting that the answer almost avoided the question, I suppose because draft has very little affect on speed and it is much more to do with design. The over enthusiasm to speed being determined by length is a little foggy though, especially as hogging of ships that are too long has a pretty drastic effect on speed as it distorts the hull lines and throws out dynamic efficiency. Really draft has little to no effect at all and the important thing here is the design, material and construction strength, paired with how well a ship is loaded and where its centre of mass is. A shallow draft will likely force a small ballast and a lower mast and rigging, where as deeper allows for not only a higher masts and deeper ballast. What it really comes down to is the general shape of the hull and the measurements a ship might have, which is somewhat more complicated than the OP asked for, but for example, generally a large 74, or an 80 Ship of the line sailed faster than a 64, or small 74 due to better comparative dimensions. Its also interesting that occasionally a razee was slower after losing their weight, leaving them higher in the water due to various changes in the dynamics of how they sit or sail.
  13. For those who have missed it, It was announced today that the headline for Cowes week on the isle of Wight between 29th of July and the 5th of August will be none other than HMS Victory, what's more is the local radio station has some tickets you can win to join in the whole experience. This will be the first time since 1922 that Victory will be leaving her drydock in the historic dockyards and is the result of many years of hard work and restoration work bringing her back to life as she was at Trafalgar Full article here: http://iwradio.co.uk/2017/04/01/win-tickets-as-hms-victory-sails-into-isle-of-wights-cowes-week-2017/
  14. I was doing some research today and I found a virtual tour of the Austrian Military museum, as part of the collection there is a small but well lit room full of ship models, including one of my favourite ship, the age of sail models are mostly situated in the Seemacht Osterreich (2) section. I really enjoyed this, the only downside is you can't walk about like google street view. I'd love if more museums gave the opportunity for virtual tours. http://www.hgm.at/en/museum/virtual-tour.html Enjoy
  15. Reading this thread back kind of feels similar to a situation where the pope is offering sex tips. Regarding the point about AFK sailing is more towards how long it takes to get anywhere in the game, where people want to enjoy and enable themselves to play the game but it takes more time than they can commit. PVE players aren't scared of AI aggressiveness, it just makes the game less attractive as it limits gameplay for these people in the same way that PVP does. The painting of PVE players by the PVP community as a bunch of filthy casuals is pretty unfair as a whole, just like it is to call the PVP community salty and immature. Responding to some of the other points made above: Port Battles: PVE players actually would like to take part in port battles, it seems fairly split whether it should change map ownership or not though, its likely that port raids would suit PVE better, something supposed to be due fairly soon. More Mission Variety: To me this represents a fairly false economy unless it allows for better use of different ships, using the same ships, Agamemnon, l'Ocean ect. in different types of missions wont create much more of an interest, ship versatility and mission variety need to go hand in hand to work in an appealing matter. More Ranks: I like this idea but lets not forget that actually having more ranks in the mid section is also quite viable, currently there are some quite awkward jumps like post to flag captain where you go from 350-650 crew. Big Fleets: This is generally accounted for by epic events, large fleets also seem fairly frequent, although not as frequent as they once were but the idea of a fleet with 6 santissima and 6 victory does look kind of silly. Harder AI: Do you remember the patch where AI was actually a harder opponent than nearly all humans? I remember seeing most the complaints from there coming from PVP players, I quite enjoyed the difficulty, especially once I got used to the AI being able to target you with almost 100% accuracy from any distance without even using a ranging shot. as a finishing point lets not forget that the maintenance of the PVE server is for the benefit of PVP players too, the PVP community was about to lose a huge portion of the map but also find themselves in a difficult position where Britain France and Spain become vastly more appealing to a certain type of player, giving them a pretty nice advantage over the other nations like the Dutch, US and Pirates.