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>>>v1.3 Feedback<<<(Latest Update: v1.3.9.9 Rx2)


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I hate how damaged ships wobble out of the line to get at the end od the line. In the process they get more damage than if they just kept the place in the line. Please, stop damaged ships from falling back to the end of the line. We can detach them manually if they become too slow!

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18 hours ago, o Barão said:

Allow me to give you a non-ChatGPT answer. Assuming Gen III radar represents late war surface search radar sets, there's absolutely no reason a ship should go from spotting targets at 30-40km to 5 with a late war radar set, unless the weather somehow damages it. HMS Venus spotted Haguro from over 60km away in extremely poor weather conditions and at night with her radar, even Gneisenau using Seetakt detected HMS Renown outside of her gun range in poor weather. 

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1 hour ago, Warspite96 said:

Allow me to give you a non-ChatGPT answer. Assuming Gen III radar represents late war surface search radar sets, there's absolutely no reason a ship should go from spotting targets at 30-40km to 5 with a late war radar set, unless the weather somehow damages it. HMS Venus spotted Haguro from over 60km away in extremely poor weather conditions and at night with her radar, even Gneisenau using Seetakt detected HMS Renown outside of her gun range in poor weather. 

Actually, large waves will block the radar, create a lot of false returns, making it almost impossible to spot something.. Guess why russian cruiser Moskva got sunk? it was unable to recognize Neptune missiles against sea due to slightly higher waves.. onboard S-300 radar just couldnt handle all the false returns..

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A convoy battle just ended after i sunk the escorts, despite several transports still being afloat. Was that changed again?

 

Edit: Wait, that wasn't a convoy attack, it was a port strike. I did not expect transports to show up during a port strike.

Edited by Tortenschachtel
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Setting up naval invasions is getting a bit buggy, now in 1920 from 1890 start. Sometimes I can have fleets sitting ready and the option in the politics tab isn't there. Sometimes the choose a place to invade list is buggy with duplicates and sometimes my own regions, or at least ones I've taken a few months ago. Sometimes I choose one and it isn't appearing next month. Right now I'm trying to invade Northern Algeria, and I've had a couple of months of no option to start followed by two months of it not actually appearing.

My issue with battle generation I might start a separate topic, but the short version (to reiterate an earlier post) is so many empty battles where they just run, (plus a handful where I just do). I don't think I've fought a battle where the enemy battleships haven't had to be chased down by carving up the (surprisingly large amount of cruisers) it throws in first when I do get a big battle that they don't run.

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still want to know which factor influence "Army Budget"

play A-H empire legendary from 1890s at 1.3.1R.

my gameplay is very limit because my neighbors (German,Italy and Russia) will kill me duo to huge Army Budget,which uncontrollable factor to player.

pbQBAef.jpgkblwNCW.jpg

If economy is a main factor about "Army Budget",then the below post might be a good idea, difficulty only reduce NPC's navy expenses, let NPC can hold more ship but not make army too formidable.

Edited by itolan1752
game difficulty is "Legendary"
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1 hour ago, itolan1752 said:

still want to know which factor influence "Army Budget"

play A-H empire from 1890s at 1.3.1R.

my gameplay is very limit because my neighbors (German,Italy and Russia) will kill me duo to huge Army Budget,which uncontrollable factor to player.

pbQBAef.jpgkblwNCW.jpg

If economy is a main factor about "Army Budget",then the below post might be a good idea, difficulty only reduce NPC's navy expenses, let NPC can hold more ship but not make army too formidable.

My last two games the AH was destroyed by 1895 and never recovered (maybe by being 50% occupied).


Spain the same, but occasionally reverts to one province. It is mostly destroyed after the war with the USA.Above all, if other states get involved. Then Spain is economically destroyed in 100%.

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12 minutes ago, GronusCZ said:

My last two games the AH was destroyed by 1895 and never recovered (maybe by being 50% occupied).


Spain the same, but occasionally reverts to one province. It is mostly destroyed after the war with the USA.Above all, if other states get involved. Then Spain is economically destroyed in 100%.

the question is since 1.3 beta topic, there are already some feedback tip that Army in Legendary is broken, especially German. but until now, the 1.3.1 Live R,it still disturbing everyone.

I would know how and what factor make this happen. German don't rich as UK and USA,but has more Army budget than others, is there have hiding Modifier in German?

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On 5/17/2023 at 8:03 AM, o Barão said:

 

17 hours ago, JaM said:

Actually, large waves will block the radar, create a lot of false returns, making it almost impossible to spot something.. Guess why russian cruiser Moskva got sunk? it was unable to recognize Neptune missiles against sea due to slightly higher waves.. onboard S-300 radar just couldnt handle all the false returns..

Good example of why ChatGPT is unreliable. Every word is true but overall the statement has little or no relevance. Yes, heavy rain and sea spray will degrade the performance of RADAR and may introduce transient false images, but this is not significant in the example given. Heavy seas may also temprarilly hide a ship but again not relevant in the example given nor is the example of a modern ship's RADAR failing to detect a missile, designed to give a small RADAR return, relevant to seeing a thousands-of-tons slab-sided ship. Any seas heavy enough to consistently hide a LC from detection from a RADAR antenna mounted tens of meters above sea level would likely be a threat to the LC and would most likely prohibit any thought of combat. So while, maybe, technically possible it is implausable that a LC could move undetected to within 10k of a BC with a functioning late war RADAR.

PS. Ground clutter behind the target, such as a coastline can render RADAR unusable, as can the sun (due to noise) if it is in a near direct line (a few degrees) with the target and low on the horizon. Neither apply in this game.

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2 hours ago, HaMaT said:

Is it possible to turn off Submarines? I've seen a dialog screen before but not anymore. Can I call it somehow and turn that damn OP subs off?

nope,you can't turn off Submarines, that dialog screen is just a questionnaire.

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  • Nick Thomadis changed the title to >>>v1.3 Feedback<<<(Latest Update: v1.3.2)

So, it would seem that the auto-resolve function simply does not work properly in its current iteration
Clash of "Fleets" against a lone A-H TB, and a kinda crap one at that.
9reK6oL.png
Somehow managed to outdo Taffy 3.
145c7ih.png
Thankfully, you can save scum the campaign, and fighting this battle manually will result in one of two things:
Either the battle ends after 30 minutes because contact wasn't established and the AI decided to run rather than commit suicide
Or the AI decides to commit suicide
After over 1,600 hours of playing this game, the only place I have seen TB's do so well is in auto-resolve. This result is not in line with how the game actually works when you fight battles manually. 

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I'm just wondering if it's possible to change the formation builder to prioritize grouping similar ships. It's really odd when I have 2 existing DD designs and one is older (DD A) and has a max speed of 32 kts and one is newer {DD B} and has a max speed of 37 kts and the battle decides to make the divisions:

Div 1: DD A, DD A, DD B, DD A

Div 2: DD B, DD B, DD B, DD A

and the one DD A in Div 2 artificially lowers the top speed of the division by 5 kts and generally has different combat characteristics such as fewer guns or guns of a different caliber with lower range making it a total mismatch. At least if it's just jamming an extra DD B in Div 1 it's not bringing down the division's capabilities by being in the division. Basically I just want divisions to prioritize grouping the same class vessels when you have multiple different classes of the same type in a battle.

 

As it is at the start of every battle I have to pause and go through divisions just to sort that stuff out. It's especially bad when it jams an older 22 kt BB into a division with my newer 33 kt BBs and messes up my whole battle line as the formation wiggles and wobbles trying to get reorganized at the start of a battle while I reorder divisions.

 

Also can we either designate flagship or can flagship be determined a bit better by the battle setup? Like in previous example it makes me sad when it decides to form a battle with 2 new BBs and one old one, then decides to make the 22 kt BB the flagship and my real ships of the line outrun the flagship bonus getting into battle.

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Is it just me or are torpedoes back with a vengeance?
In the updates before, enemy ships seemed to be balanced, now the massive torpedo batteries are back. Not just that, but I have now lost several very large battleships, all with high torpedo protection and barbettes, to a single 19 or 20 inch torpedo. At one point, it is no longer possible to evade the flood and one hits your capital ships....BOOOOM! Ammunition explosion, flash fire, 90000 tons sink to the bottom of the sea within a minute.
I had also some battles in which some of my ships were heavily damaged, but not sunk. When the battle was over, they were. Is that intended?

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2 hours ago, HaMaT said:

Well, in this case can I change my vote to remove them at all?

unfortunately, you can't change your vote. but according comment in this topic.

most player want Submarines and Mine as a optional. maybe you can turn off Submarines in your game after some update.

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Not sure just me or someone have the same problem.

The "zig zag" problem has been solved.

But I guess "spread" get trouble at the same time. whatever I chose "Loose", "Normal" and "Tight", the Consorts ship won't do anything except keeping formation tighter than "Tight"which before.

it make harder than before to avoid torpedo. especially 1940s oxygen torpedo sniping.

also, according steam Discussions, "Formation" broke, too.choose "Line abreast" won't do anything.

Edited by itolan1752
add more problem.
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The enemy nations still mostly refuse to retain large ships for whatever reason- every time they built a BB, a BC, or even a CA sometimes it just gets immediately scrapped.

Also, apparently my war with Italy "Isn't going well" despite having 4x more victory points

Edited by StoneofTriumph
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  • Nick Thomadis changed the title to >>>v1.3 Feedback<<<(Latest Update: v1.3.9.9 Rx2)
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