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>>>v1.3 Feedback<<<(Latest Update: v1.3.9.9 Rx2)


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2 hours ago, lordcmdr said:

I agree this is ridiculous. At least have a pop up that says the enemy has chosen to withdraw, do you want to pursue? 

Funniest thing is if they don't let me withdraw from map view and then they pull a 180 and run away at flank speed instantly when map loads.

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Blockade and mine issues.

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Crossing the Suez while being at war with Great Britain.

 

 

What happens when the player spam mines all over the ocean? This is only from one turn.

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The entire Japanese navy?

  • The issue is the moment one TF passes by a minefield, most likely all ships will be damaged.
  • Let's imagine what would be the Admiral choice the moment he saw the first mine exploding: A ) stop moving and deploy sweep mine operations? Or maybe reverse and sail in another direction, at slow speed and eyes wide open? Or B ) Continue to sail ahead until all the ships in the TF are damaged?
  • And then there is the issue where I am seeing my ships being hit by mines, in impossible places. Crossing the middle of the Atlantic, with no enemy in sight. No subs, so impossible to have a minefield there. Nope, most ships damaged and going back for 1 month repairs.
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Thank you for fixing all this bugs in a quick manner!

Please also check these hulls.

The Chinese Experimental Turret Ship has a casemate slot which can't be used + side turret slots are not centered, both fore and aft.

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Italy Dreadnought I can't place a 7" casemate in default draught in this slot (you have to rotate it or increase draught)

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Gunboat and Turret Cruisers aft side slots are not centered.


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Light Cruiser IV has only one funnel option and this one is way too weak. Light Cruiser III has more options and better funnels.

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6 hours ago, o Barão said:

Silly would be the AI to not have the option to retreat.  The issue is how it is implemented.

I'we seen AI deciding to retreat when things starts getting bad, so it can be done. And it is a great thing too see. AI withdrawing the moment battlemap is loaded just makes you wondering why was this mission generated at all. It is just a waste of time. The funniest of them all are ambushes where ambushers runs away from the prey cause... prey is more tonnage than 6 TBs. 

 

Just force AI not to withdraw at the start. They can withdraw after visual confirmation of "we have less tonnage". And we know AI is perfectly capable of withdrawing if things in battle are starting to look bad.

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36 minutes ago, Norbert Sattler said:

I just had a convoy attack mission that ended the moment I destroyed the escorting ship.

But I'm quite sure this was changed in the past to allow you to hunt down the convey ships... was it changed back and if so, why?

It was a port strike mission, not a convoy.

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14 hours ago, StoneofTriumph said:

This enemy running away thing has gotten way out of hand. I'm currently in a battle where the enemy has six 50,000 ton battleships and I have only 3 30,000 ton ships, and the enemy is still retreating.

To tack on, what is the point of anything but DDs other than for tonnage for invasions.  I have been in a perpetual war...like a 10 year one.  I almost never get a mission where I get to use my BBs.  I mean it is like one BB mission per year.  CAs do seem to pop one every turn or two.  Then there are the DDs with like five each turn.

Some of those are the ambush missions where I get to ambush an enemy CA or BB.  I hit withdraw, but it fails, but I have a speed advantage.  So then I withdraw manually.  So the questions are two fold...instead of an ambush, why wont my heavy units engage?  Then, why can't it automatically withdraw?

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14 minutes ago, applegrcoug said:

To tack on, what is the point of anything but DDs other than for tonnage for invasions.  I have been in a perpetual war...like a 10 year one.  I almost never get a mission where I get to use my BBs.  I mean it is like one BB mission per year.  CAs do seem to pop one every turn or two.  Then there are the DDs with like five each turn.

Are your battleships in range of where there would be fighting? I get multiple BB/BC fights per turn, playing as Germany and being at war with Britain.

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Suggestion regarding Shipbuilding Info Panel - It contains all the useful information, but could be improved - for example, it shows Total armor thickness of the ship, but i think it would be a lot more useful, if there was also "Effective thickness" shown there (could be in brackets next to first value), so player doesn't have to calculate it in his head, but would have it visible.. I guess most players are trying to  balance the armor against gun penetration, which uses "Effective Thickness values", so why not just have the info panel do the math for player?? It would be much simper to understand than current system where Armor quality percentage is not even mentioned in side panel.

 

Also, minor one - new font style is good, but certain text is now outside of UI, like for example some research topics.. maybe you could use slightly smaller font there?  

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Now my game hangs when it tries to load the world map, because there is a problem with some battle it tries to generate. I wish they'd fix all the bugs in this game, before they'll add some new content. or allow me to play Beta 1.13 B13, because it worked as intended.

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Was there a change to the font in the latest 1.3.4 patch?  In English, words are spilling over the UI borders constantly in the Research tab.  Example "Mk-II 14-inch guns Researching: 68%".  

Additionally, on the world map:
Central
Alanti
c

 

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17 minutes ago, Suribachi said:

Was there a change to the font in the latest 1.3.4 patch?  In English, words are spilling over the UI borders constantly in the Research tab.  Example "Mk-II 14-inch guns Researching: 68%".  

Additionally, on the world map:
Central
Alanti
c

 

Yes, it was needed for the localization. We will address any minor issue.

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Þere REALLY needs to be a limiter on absolute fleet size. I had a battle last night þat involved 3 BCs and 30 CAs and ~40 DDs on just my side. I couldn't hello kittying do anyþing because of hoe choppy þe game was. I had to just set everyþing to AI and pray.

I also þink it was so lagy þe AI couldn't figure out what to do. I believe þis because I somehow lost not a single ship, despite my enemy having 8 battleships which were made around þe same time as my own ships.
I'm playing as Italy and my enemy here was Austro-Hungary.

Eiþer þe limiter or MUCH better optimization.

Edited by Urst
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7 minutes ago, Urst said:

Þere REALLY needs to be a limiter on absolute fleet size. I had a battle last night þat involved 3 BCs and 30 CAs and ~40 DDs on just my side. I couldn't hello kittying do anyþing because of hoe choppy þe game was. I had to just set everyþing to AI and pray.

I also þink it was so lagy þe AI couldn't figure out what to do. I believe þis because I somehow lost not a single ship, despite my enemy having 8 battleships which were made around þe same time as my own ships.
I'm playing as Italy and my enemy here was Austro-Hungary.

Eiþer þe limiter or MUCH better optimization.

what version are you playing on

 

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4 minutes ago, o Barão said:

What is your fleet size maximum allowed from the tech tree?

12,000, but þat doesn't matter. Þe absolute size of þe fleet made þe game not work.
Þe game not being capable of running is þe problem.

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9 hours ago, Panzergraf said:

Are your battleships in range of where there would be fighting? I get multiple BB/BC fights per turn, playing as Germany and being at war with Britain.

I'll keep a sort of log here...

The first one was one of those pop-up things my DDs against CAs.  I had to withdraw manually.  I didn't see where it was.

Convoy in the English Channel.  My DDs against their DD and CL.  I have nine BBs and 10 CAs in the English channel.

Convoy in Bay of Biscay.  DD vs DD.  I have four BBs in the Bay of Biscay.

Ambush in the Aegean.  DDs against BB and CA.  I have a CA in the Eastern Med and more BBs and CAs in Western Med.

Convoy near Gibraltar.  CL and DD vs CA, CL and DD.  I have two BB and two CA on one side of Gibraltar and three BB and two CA on the other side.  Oddly enough, I checked where my CL came from...Portsmouth, not the TF operating in the area.

Next Turn

Border Patrol in North Sea.  DDs vs CL.  CL ran away.

Clash of Fleets in Western Med.  Two CAs (finally) and DDs vs five CLs and DDs.

Battle in Central Med.  CA vs CA.

Convoy in Bay of Biscay.  DDs vs CL.

Convoy in Western Med. DDs va CA.  

 

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