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Panzergraf

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Panzergraf last won the day on February 8

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  1. Or let us set a time limit to custom battles. Like some of the challenges we've done in Shipyard Champions have involved us trying to sink X ammount of ships in 1 hour. It would be nice if we could just set 1 hour as a time limit when setting up the battles.
  2. Yeah, I do the same and once the economy starts rolling, it almost becomes impossible to spend all the money. But I get the frustration with poor early game economy too. If you start a campaign in 1910, you might want to be able to have a few wars and fight some battles in the 1910's, with ships of that era.
  3. jsoneditoronline? I checked it now, and no, for some reason it won't save changes when I edit in "tree", but it works when editing in "table" I hope it'll get fixed, it didn't use to be an issue before.
  4. Would be nice if we got a pop-up event before every election, where journalists ask us which party we support. The player's answer (endorsement) will influence the election relative to their Naval Prestige. An admiral with a Naval Prestige score in the thousands is pretty much a national hero, and their political endorsement should carry some weight, whereas a fresh admiral (new campaign) with almost no Naval Prestige yet won't exactly make the front pages.
  5. My advice for anyone not wishing to update their game right away (to either finish a campaign first, or wait for mods to be updated) is to just disconnect Steam. That way your game will not be automatically updated. If you want Steam online for other games, what you could do is set UAD to only update when you launch it, that way you can disconnect Steam whenever you want to play UAD, and keep it online for other games. It's what I do so my campaign, using Baron's excellent Naval Arms Race mod, won't get messed up whenever there's a new patch. Hope that helps!
  6. 2) Yes, boosting techs will speed up research even if the tech has not been identified yet.
  7. You can play as the British and fight against France in the ww1 era, yes. Either in custom battles, or start a 1910 campaign (or 1900 if you wish) and do your best to provoke the French into becoming your enemy - enemies/allies are not locked to historical examples.
  8. Are you suffering from transport losses? If you have no operational fleet, it's likely your enemies are sinking a lot of your transports each turn without you even getting a convoy battle (this will be listed in the Transport Losses tab that pops up at the start of each turn, along with there you lost them). Check your finances tab to see if you're getting a huge deficit from transport losses. DON'T conquer a bunch of faraway islands (or take them as war reparations) before you can afford a big navy to protect their associated sea regions. GDP growth will take a hit if you're at war. If you're also being blockaded (you said you only had one ship left, right?) it will be hit really bad, and effective GDP will be halved too. Your GDP will grow a lot more during peace time. Use the months (or years) between wars to build up. When not at war, unless you're conquering colonies or actively trying to provoke potential enemies, just keep your ships in port and set them to "Limited". You will save a lot of money this way. Torpedo tech will improve torpedo accuracy, and decrease dud chances. If you're really struggling economically you can also reduce your tech budget, if only temporarily. The tech tree is the same for all nations, but not all nations get the same hulls. So while every nation can unlock the 20k tons CA tech, not everyone has a hull that can go that large.
  9. Thank you! I think I'll try Semi Realistic/Swarm tactics then, for added agressiveness
  10. But which of those options is the closest to what it was in previous iterations of NAR, before those 4 options?
  11. You can rename ships yourself btw, I do this a lot especially to give nation appropriate names to ships I sell to the AI. Double click the name of a ship in the Fleet tab and change it from there. Sold ships have to be renamed while they're still being built, but your own ships can be renamed whenever. That still doesn't fix minor nation ships bought from AI major nations though.
  12. So I take it there won't be a NAR update for the most recent patch (that I need to actually get battles in my campaign) that does not also wreck the current campaign?
  13. Were your secondary guns blasting away? Some times, if your secondary guns are going off, the mains will cease fire. It's an old bug that somehow returned recently... Turning your secondaries OFF will often make the mains fire again.
  14. From the recent FAQ update: So, ASW value of a task force is only the average of all ships? So if I build a dedicated ASW DD, with for example an ASW value of 2000, a task force of 20 such DD's will have the same ASW as a task force of a single DD, because the average will be 2000 in both cases? And if I have an ASW CL, with an ASW value of 1000, and I indend this to be a "destroyer leader" kind of CL, a task force of one such CL and 4 of the DD's will have less average ASW value than a task force of just 4 DD's? So for the purposes of protecting my battleships from submarines, the best TF composition would just be the battleships and as many of the 2k ASW DD's as possible, with NO other ships at all, as they would only reduce the average ASW value further? And for the purposes of hunting down enemy submarines, the best bet would just be single DD's, as they would have the same average ASW value as a larger DD flotilla?
  15. I'm saying that's what happened in 1.3.9, unlike what is happening now in 1.4 Also, one more annoying thing about submarines; If I for example have a large task force, and I move it to hopefully engage a large enemy task force (to get an actual battle, which is what the game is all about), and then my own task force encounters a submarine, I will not get to fight the enemy task force that turn. It's like the game saying "Nope! You don't get to actually play. Here, click the RNG autoresolve button instead."
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